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#306667 [WIP] MM8 Artifacts in Cyrodil

Posted by jackmix69 on 22 May 2007 - 05:37 PM in jackmix69's Mods

Wow this place is dead :P

Anyway, finished Breaker (for the most part)

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It pretty much was a skull on a stick in MM8, but it was 1 handed, had eyes that glowed blue, and had some spikes on it.

The script on it works - When equipped, you do get +20 strength and endurance, and it has a 5% chance of knocking the target back, but I need to up that to 10% because 5% is much rarer than I thought, and need to make it send them furthur. In MM8, it wasn't knockback, it was 5-10 points of body damage, and there is no body damage in Oblivion so knockback it is!

I also need to make that skull a bit thinner - then it's all set! :)



#306699 [WIP] MM8 Artifacts in Cyrodil

Posted by jackmix69 on 22 May 2007 - 07:44 PM in jackmix69's Mods

Thanks Cosmic :)

A couple of other artifacts I've thought of

Staff of Disintegration (Disintegrates target, doesn't work on essentials, or creatures, NPC only. 5 uses) - Nemerit, an otherwise remarkable witch of the last era, was renown for her staff artificing skill. She created a staff for every conceviable use. It is said she used this staff as a way to protect herself from people who would do her harm.

Staff of Purging Undead (Instantly kills undead, 10 uses) Nemerit, an otherwise remarkable witch of the last era, was renown for her staff artificing skill. She created a staff for every conceviable use. It is said she carried this staff when venturing cursed grounds.



#307177 [WIP] MM8 Artifacts in Cyrodil

Posted by jackmix69 on 23 May 2007 - 12:25 PM in jackmix69's Mods

Here is Drogg's Helm

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I used the mesh from Ghogiel's modders resource. :)

Script on Breaker is fully functional, and Breaker is complete. That's 2 down, and lots to go :P

Oh, and I have no idea if the Silver Rose was in MM8 or not (never found it), but I'll put it in. I'll retexture the sanguine rose. Just thinking of what it should do...hmm...

Anyway, Hell's Cleaver is next in line. *works on it*



#307260 [WIP] MM8 Artifacts in Cyrodil

Posted by jackmix69 on 23 May 2007 - 01:23 PM in jackmix69's Mods

Hell's Cleaver is done

Script works fine, plus I added a new feature

Since it "Demonizes" the wielder, I've added a effect shader that effects the player on equipping. Evil surges through you.

Good shot of Hell's Cleaver

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And a shot with the effect

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You can see a hint of the effect in the first picture, hard to time it right where it's gone 100% before it loops



#307676 New Administrator

Posted by jackmix69 on 24 May 2007 - 10:01 AM in Directives from the Director

I'm really late but welcome back SConrad :)



#308300 [WIP] MM8 Artifacts in Cyrodil

Posted by jackmix69 on 25 May 2007 - 05:17 PM in jackmix69's Mods

Nico encouraged me to practice 3ds max and model some, so here is Hell's Cleaver

In MM8

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And my mesh, daedric texture right now

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My first mesh ever, I'm quite proud of it and worked on it for about an hour



#308462 [WIP] MM8 Artifacts in Cyrodil

Posted by jackmix69 on 26 May 2007 - 11:15 AM in jackmix69's Mods

Yep, I did my best :)

Just finished Elsenrail, although it looks REALLY weird in Oblivion because of the shape

MM8: Posted Image

My Mesh (Temp Ebony Texture) Posted Image

It is intentionally glowing like that in the dark. Elsenrail is the blade of light

I wonder what Glomenthal looks like? I never found it

Should I just make an evil texture for Glomenthal, and use this mesh or what?



#308539 [WIP] MM8 Artifacts in Cyrodil

Posted by jackmix69 on 26 May 2007 - 04:30 PM in jackmix69's Mods

Thanks for that link Cosmic, lol wish I saw it sooner :P



#309090 Smite of Order - My Best Spell

Posted by jackmix69 on 28 May 2007 - 11:24 PM in jackmix69's Mods

Hey all, check out this spell I just completed. Easily my best.



It is complete, but I need YOU to brainstorm for me.

This is a greater power (not just for balance reason, the spell screws up if spammed due to the timer script on the beam itself) instantly stops the target in their tracks, and when the beam explodes, reduces the target to nothing but a skeleton. It does not work on essentials, indoors, on corpses, or on things like barrels. It does work on creatures, but they aren't reduced to bone, they are just killed. In the mod, it will be on touch, rather than target.

So, here I ask you, the reader: What should you have to do to recieve this spell? I want it to...

A) Have something to do with order, as it is an order oriented spell
B) Be really hard, this won't cost any magicka so warriors can use it too

Personally, I was thinking of some sort of hidden trapdoor in the Sheoth Palace District, you go in, and you fight Knights of Order. At the end, there is a portal, and when you go in it, you're in some sort of order-themed interior (inside of Jyggalag's palace, maybe?) and you have to battle through all sorts of Knights, and at the end is a chest containing a "Charm of Order" and as long as it's in your inventory, you have it as a greater power. When dropped, you will no longer have it as a greater power. This is high level characters ONLY, so if you go through this dungeon at level 8, you're going to get owned.

If anyone has a better suggestion, I'd love to hear it. :)



#309207 Smite of Order - My Best Spell

Posted by jackmix69 on 29 May 2007 - 11:13 AM in jackmix69's Mods

Sounds good, I like the idea of an order themed home too, I'll include that as a reward as well.

I really don't want to make a quest though, I've done enough scripting on the spell alone :P (the .esp with just the spell is 8 kb!)

Time for me to mesh the charm of order *opens 3ds max* :P

Can anyone think of a better name aside from simply "Charm of Order?" That sounds kind of generic to me.

Jyggalag's Token maybe? I don't know, it doesn't look like a token at all

Symbol of Order?



#309283 Smite of Order - My Best Spell

Posted by jackmix69 on 29 May 2007 - 02:57 PM in jackmix69's Mods

Yes, maybe, but I want this to be unofficially one of his "Artifacts"

Also, smite of order has a bug I cannot fix, may as well describe here

You're in a random area, let's say the Market district. You cast Smite of Order, the beam goes off, target dies, all that's left is a skeleton, etc.

You wait 24 hours, still in the market district

You can use the spell again

You cast it, the effect screws up. The effect gathers in the sky, then fades suddenly, then suddenly reappears, then plays the effect, making it out of sync with the target dying.

BUT

You wait another 24 hours, STILL in the market district

You cast the spell again

The effect plays fine

Wait another 24 hours still in the MD

Cast it again

Works fine

etc.

It seems to play it correctly and incorrectly at random. I have no idea what's causing it, and I've done everything I can to debug it. I have Identified the bug, however. The effect chooses not to play the forward animation correctly, and it doesn't finish upon first casting it when it transitions to fading out. So, when you cast it again, it refreshes the effect, and it plays it correctly, but with a delay. This seems to work a couple of times after, but then it happens again. Again, no clue what's causing it, I even gave the animation more time to play, and nothing. It's nothing more than a mere annoyance, odds are you won't be casting it in the same cell if you wait 24 hours. I have spent all day attempting to patch this, nothing worked, and I'm all out of tricks. So y'all will have to deal with that. It could be something in the .nif, I have no idea, it's just a mere suspicion because the script is fine. Interesting fact: Eventually, I forced it to play correctly, but when I cast the spell again, nothing happened. Very strange bug, but I'm sure you can all bear with it.

I'm going to at least try to make these happen minimally.

EDIT: Hahaha, I made them happen not as often now! ^_^ And these only happen if you stay in the same cell and spam it

Oh, and made the artifact (Says Jyggalag's Crest, will be called Crest of Order)

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What do you think? Look okay? It's just a random doodle in max, really, but I think it looks acceptable, gotta fix that problem with it though :P



#309355 Smite of Order - My Best Spell

Posted by jackmix69 on 29 May 2007 - 05:17 PM in jackmix69's Mods

Thanks, I'll be implementing the battle locations soon, and the house, probably start tomorrow. I want to finish this before I get back to working on the MM8 artifacts.

Possibly not a very constructive comment, and probably not the type of feedback you were looking for, but... OMFG WOW!!!! :blink: :woot:

Thanks Conrad :)



#309778 Smite of Order - My Best Spell

Posted by jackmix69 on 30 May 2007 - 06:25 PM in jackmix69's Mods

Lol, I was thinking the same thing :P



#309779 DM: Kaelis' Ninja Souba

Posted by jackmix69 on 30 May 2007 - 06:27 PM in Weapons/Armour

Nice Kaelis!

Off topic but the word Souba makes me think of the word scuba...:P



#310203 [WIP] MM8 Artifacts in Cyrodil

Posted by jackmix69 on 31 May 2007 - 06:43 PM in jackmix69's Mods

Thanks :)

This project is currently on hold, will resume once I finish my Smite of Order spell\house mod



#310491 Pictures of Oblivion Characters

Posted by jackmix69 on 01 June 2007 - 03:22 PM in Oblivion Screenshot Archives

A nice, new hammer for Tank that some of you may or may have not seen...:P

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100 points to whoever knows where they've seen the hammer



#310767 Comments about PoOC thread #9

Posted by jackmix69 on 02 June 2007 - 12:14 PM in Oblivion Screenshot Archives

Yes, happy late birthday Rumms! :D



#310881 Smite of Order - My Best Spell

Posted by jackmix69 on 02 June 2007 - 08:28 PM in jackmix69's Mods

I was thinking of adding one in, it would simply push those nearby away. I'll experiment after version 1.0 is released.

Oh, and that lighting effect has been fixed on that mesh.



#313036 Random Ports (Cannot release, legal issues)

Posted by jackmix69 on 08 June 2007 - 01:19 AM in jackmix69's Mods

Hey all, just a random topic I'm typing out of boredom. Can't release because I didn't make any of these models, I'm merely porting them for personal use\this thread\whatever.

Here I will post pictures of random ports I have done. Will update regularly.

MONSTERS

Popcorn Man - Half Man, Half Popcorn. I'm researching if it would be possible to rig this guy to one of Beth's skeletons and make him a full fledged creature. He'd be a perfect monster for SI's dementia area. Light Bright is on in the photo because his normal map is screwed up at the moment. (From the great FPS game Painkiller.)

While on MSN, Kaelis pointed out that he looks more like he has Corprus. I agree with that. There were never any fully mutated enemies with Corprus in Morrowind, and this is what one would look like.

Demented Colossi - Giant golems. From Heroes V

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Thor (Statue) - A statue of the boss Thor from Painkiller. I know the stone texture on him looks like vomit, I'll change it later. Can't use his actual one without butchering him since he's really in like 5 pieces in max. I don't feel like butchering him :P (From the great FPS game Painkiller.)

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Thor in Painkiller

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Necrogiant (Statue) - Statue of Painkiller's First Boss, Necrogiant. Stone texture is much better than Thor's. (Has some problems, have to redo)

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WEAPONS

Thor's Hammer - The Big Dude's Hammer. Had to edit the mesh a bit though (make the handle thinner)

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That's all I've ported so far. Will keep updating though :P

MISC

Demented Teddy (No normal map yet) - The Museum of Oddities has a new, unique bear for their collection. Was this bear an actual organic creature that died from being cut open, or was it created like this?

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#313037 Smite of Order - My Best Spell

Posted by jackmix69 on 08 June 2007 - 01:24 AM in jackmix69's Mods

I've decided to release an early version for those who really want it. INSANELY OVERBALANCED. Recommended only for those who are anxious to try it out.

http://files.filefro...;/fileinfo.html

It is hostile. Just load your game with the .esp enabled and you'll get the spell seconds later.

I'm currently working on the actual mod, I'm setting up the dungeon and playtesting it. I've yet to create the Palace of Jyggalag.



#313085 Comments about PoOC thread #10

Posted by jackmix69 on 08 June 2007 - 04:04 AM in Oblivion Screenshot Archives

I'm late a day. No matter

Happy Birthday Floyd! :)



#313317 Pictures of Oblivion Characters

Posted by jackmix69 on 08 June 2007 - 02:20 PM in Oblivion Screenshot Archives

Demented Teddy (No normal map yet) - (Lady from Musuem of Oddities talking) We have a new, unique oddity for our collection. Was this bear an actual organic creature that died from being cut open, or was it created like this? Either way, it's very astonishing.

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#314310 Transfer Rigging/Bone Weights in Blender

Posted by jackmix69 on 11 June 2007 - 02:06 PM in Oblivion Modding Discussion

Sweet!

Where is this tutorial Vagrant put up? I have max, and need to read it



#314832 Pictures of Oblivion Characters

Posted by jackmix69 on 12 June 2007 - 09:34 PM in Oblivion Screenshot Archives

The Cold Gaze of a Demented Colossi

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NOTE: Not really ingame. A random port of mine I just finished.



#315138 Comments about PoOC thread #11

Posted by jackmix69 on 13 June 2007 - 05:06 PM in Oblivion Screenshot Archives

@ jackmix69 - nice character Are you going to be putting him in game? He looks like he'd fit right in, and while there are many pretty, scantily clad females now running around Tamriel, there aren't very many scantily sclad males yet. Females like ogling too ya' know... :Tasty: :whistling:

He's actually a golem, sorta like the gatekeeper but made from metal rather than flesh. I want to rig him (or try to) to the gatekeeper's skeleton and maybe make him a companion or something for my zombie. :)