lac's Content
There have been 44 items by lac (Search limited from 30-April 23)
#486673 Known Issues v4.0 (post bug reports here)
Posted by lac on 05 May 2010 - 10:26 AM in PS:T Fixpack
#486660 minor bug in stackable items
Posted by lac on 05 May 2010 - 07:28 AM in PS:T Tweaks
#486638 minor bug in stackable items
Posted by lac on 04 May 2010 - 08:53 PM in PS:T Tweaks
#486637 A giant skeleton in the mortuary ignores me
Posted by lac on 04 May 2010 - 08:18 PM in PS:T Fixpack
For the second one I could just remember what I had done with the first one, so just start with trying to dispell the enchantment -- also expected. Destroying the second giant skeleton made TNO go up one level, which I took and placed a skill point in int. Destroying the third went precisely as destroying the second (except that Morte went up a level). But I couldn't initiate a dialog with the fourth giant skeleton. I saved my game, and on reload I could -- but it was as if this was the first giant skeleton I had seen -- I had to examine it, and its armour, and refer to the tome again.
I have that save, should anybody want it. When I went back to an earlier save,(the autosave before going downstairs) the problem did not reoccur.
#486605 Known Issues v4.1 (post bug reports here)
Posted by lac on 04 May 2010 - 04:54 AM in PS:T Fixpack
Dan Simpson has a good faq here:
http://faqs.ign.com/...2/372456p1.html
Normally a wizard, even one with super-human intelligence cannot memorize more than 5 spells at any level. But (though this guide does not say so) there is no limit to how many spells you can cast per rest period if you store them someplace other than your own brain. So I don't think that these rules help us decide what to do.
#486499 Known Issues v4.1 (post bug reports here)
Posted by lac on 03 May 2010 - 07:21 AM in PS:T Fixpack
#486476 Elyce quest -- 2 questions
Posted by lac on 03 May 2010 - 01:52 AM in PS:T UB
+3) and go up two levels putting the resulting stat point into char. Which meant that the two hostile characters spent _6 days_ insulting each other, waiting for me to talk to them.
Now this was certainly convenient for me, but I am not sure this is how we would like the quest to run. At the very least, I think that saying that you are going to talk to them 'right now' and then ignoring them should make you more chaotic. But surely they should go after each other with knives after a certain amount of time has passed?
#486469 Known Issues v4.1 (post bug reports here)
Posted by lac on 03 May 2010 - 12:25 AM in PS:T Fixpack
Hmm. It's actually a bit weirder than that. The timestamp on the savegame says 16.48 pm, which doesn't match the time on the clock. And its a bug related to the quickload, not just loading. At any rate, when I quickload this save, I have the behaviour mentioned above. When I load wmy quicksave (same file) via the load interface, I get darkness, and it stays dark.
#486344 minor bug in stackable items
Posted by lac on 01 May 2010 - 03:28 AM in PS:T Tweaks
#486332 Known Issues v4.1 (post bug reports here)
Posted by lac on 30 April 2010 - 11:49 PM in PS:T Fixpack
#486326 SHS Suggestions and Problems Thread
Posted by lac on 30 April 2010 - 09:54 PM in Directives from the Director
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Just thought I would report it.
#486291 Elyce quest -- 2 questions
Posted by lac on 30 April 2010 - 10:17 AM in PS:T UB
2. Is there any way you could set things up so that Elyce doesn't bother you with her problem if you are in the middle of killing hive thugs, for example the ones who stole Poriphon's necklace?
#486266 unbroken circle tattoo?
Posted by lac on 30 April 2010 - 06:38 AM in PS:T UB
#486260 Known Issues v4.1 (post bug reports here)
Posted by lac on 30 April 2010 - 03:35 AM in PS:T Fixpack
minor grammar error to report.
conversation choice 1 in Shaliandra's first dialog
"Who did you get this from?" should be "Whom did you get this from?", though every time I visit the USA I find fewer and fewer people using the word 'whom' at all, so much so that I suspect that 'whom' will be listed as an archaic form (or as British usage) before too many years have gone by.
Gosh I am having fun. Thank you all so much.
#486211 Known Issues v4.1 (post bug reports here)
Posted by lac on 29 April 2010 - 10:59 AM in PS:T Fixpack
Also, I had a bug where Mebbeth wouldn't talk to me. Unfortunately, though I saved, when I restored the problem went away, so I don't know how I can reproduce this one for you. I remember getting this in the unmodded game occasionally as well, and leaving her hut and entering again always fixed things. I don't know whether this would have worked here as well.
#486132 which parts of the fixpack edit torment.exe?
Posted by lac on 28 April 2010 - 05:45 AM in PS:T Fixpack
Use this patch of yours first and then install the fixpack.
Unfortunately, this doesn't work. I have verified that this is a PS-Fix problem. I can install the widescreen mod, then your UI mod (thank you so very, very much for this by the way), and then unfinished business (where the things that need .WAV will fail but the rest of the components load) and the PS tweaks. At any point along the way in between these installs I can run my program, and the result works as expected. Now I haven't gotten out of the Hive yet, so I haven't exercised many of these changes, but, as far as I have explored with the new content, things seem to be working just great.
My problem is definitely with some part of the first part of the fixpack -- the part where all the fixes are. Something there changes things so that the check is back, and the scanner no longer finds what it is looking for at the offsets it is looking for.
I've been looking at the part of the tp2 that goes:
// ===================================== ENGINE FIXES ============================================ // Huge credit to Scient for providing the patch information INCLUDE ~PST-Fix/tph/EngineFixes.tph~ // ====================== PLATTER'S FIXPACK 1.37 AND 1.38-BETA INCLUDE ========================= INCLUDE ~PST-Fix/tph/PFixpack.tph~ // ========== THE SKARDAVNELNATE's ALL INCLUSIVE PACK 20080408 (FIXES ONLY) INCLUDE ============ INCLUDE ~PST-Fix/tph/SkardFix.tph~ // ========================== RESTORATION PACK INCLUDE (FIXES ONLY) ============================ INCLUDE ~PST-Fix/tph/RestoFix.tph~ // ============================= QWINN'S ORIGINAL FIXES INCLUDE ================================ INCLUDE ~PST-Fix/tph/QwinnFix.tph~
Am I correct that if I comment out the INCLUDE lines, then these things will not be loaded, so I can find exactly which subcomponent is making the changes? However, once I have done this, is there anything more I can find out? Finally, I assume that .tph does not stand for'turbo pascal help' (files). So what are these things? (edit: ok, after reading http://weidu.org/~th...ADME-WeiDU.html I now know what tph files are.)
Thanks very much.
#486114 which parts of the fixpack edit torment.exe?
Posted by lac on 28 April 2010 - 02:05 AM in PS:T Fixpack
So I would like to figure out exactly what it is in the fixpack that is doing this and then, either skip that component, or edit the c file to take the new appropriate action. Unfortunately, I don't know how to find out what it is that a WeiDU.exe is going to do before it does it, or even if it is possible to find out by mortals other than qwinn. And I am at the stage of near-complete ignorance about the mechanics of these things that I don't even know what it is that I should be reading to learn if what I want to do is even possible.
Suggestions on how to become more enlightened?
Thanks very much
#485899 stale note on downloads page?
Posted by lac on 24 April 2010 - 10:48 PM in PS:T UB
says that the newest version of PS:T UB is 4.0, and has been reported broken -- never finishing on several browsers. The newest version is 4.1, and I just downloaded it using firefox 3.6.3 just fine. Time to remove the warning?
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