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#467330 Konalan's Tweaks

Posted by Konalan on 07 November 2009 - 06:05 PM in Miscellaneous Released Mods

I apologize for the technical difficulties. Internet decided to go down as I was uploading the file. It's uploaded now.



#467283 Konalan's Tweaks

Posted by Konalan on 07 November 2009 - 07:49 AM in Miscellaneous Released Mods

Update v2.2
- Italian translation by Stoneangel (submitted by Ilot)
- *.rar format for higher compression (i.e. it's a smaller file)



#466670 Konalan's Tweaks

Posted by Konalan on 30 October 2009 - 05:35 PM in Miscellaneous Released Mods

I was wondering whether it would be possible to convert the unused chest and the table into containers (or mayhaps add more containers :cheers:)


Absolutely possible, but not easily done (well, not really easily anyway). It's something I thought about initially but was too lazy to implement. I figured two containers were sufficient seeing as they are bottomless themselves. I would have to draw new polygons for those locations and set them as containers. I could do it but I've been so busy lately and haven't modded in a while that it probably won't happen anytime soon. Frankly, aside from adding an Italian translation (soon to be provided by Ilot) I probably won't be updating this mod for some time. Sorry to disappoint you.



#457764 Konalan's Tweaks

Posted by Konalan on 01 August 2009 - 10:23 AM in Miscellaneous Released Mods

It's been over two months, but I'm back. I may not be on as often as I was before I left but I'll try to get on once a week or so. I'm going to start cleaning up Konalan's tweaks (fixing some issues people have emailed me about and designating the components for BWP). Look for an update in about a week.



#448576 BiG World Setup

Posted by Konalan on 21 May 2009 - 08:14 AM in Mega Mod Help

Just downloaded this in Linux to take a look.  Absolutely amazing.  Well done. :Bow:



#448368 Konalan's Tweaks

Posted by Konalan on 20 May 2009 - 10:37 AM in Miscellaneous Released Mods

Thanks Leomar, I'll look into it when I get back.



#448248 NPC mod (PAIR!) - 'General' Doli and Celdor Tūdlin

Posted by Konalan on 19 May 2009 - 08:56 AM in IE Mod Ideas

Personally, I like the idea of introducing another dwarf into the mix. From what I gather, his personality is similar to that of Jan's (in terms of telling stories anyway). Like everyone else, I'm not crazy about yet another elf appearing in the game. No offense, but elves seem to be more commonplace than humans now.

Something that I would like to see is making Doli a fighter/cleric instead of a standalone fighter. There aren't very many cleric NPC mods out there and the current choice of clerics is rather limited.

As for placing the NPCs, I would suggest placing them in a classic-style dungeon where you would expect a couple of adventurers to be. I suppose you could put them in the Umar Hills cave where the three would-be adventurers who ask you for swords and ale end up. That would be an interesting encounter.



#448240 Konalan's Tweaks

Posted by Konalan on 19 May 2009 - 07:43 AM in Miscellaneous Released Mods

Version 2.1 has been released:
-Fighters Limited to Mastery in Ranged Weapons: a'la IWD
-Remove Dual Class Stat Restrictions
-PnP Cure/Cause Spells: Cure/Cause XXX Wounds now heal/harm random damage.
-Stormunition: Souped-up versions of elemental ammunition.
-More Monty Python and the Holy Grail portraits

Note: The Undead Hunter HLAs component has been scrapped due to faulty animations.

This will be the last release for a while. Next week, I'll be off to Air Force basic training so I won't be around for at least 9 weeks. I'll hopefully be back by the first week of August.



#447774 Your 5 favourite games.

Posted by Konalan on 15 May 2009 - 09:30 AM in General Gameplay

It changes constantly for me. As of right now:
1. Baldur's Gate Saga
2. Icewind Dale (in BG2)
3. Nexuiz (an FPS in Linux)
4. Myst 4
5. Tron 2.0



#447773 Your first game.

Posted by Konalan on 15 May 2009 - 09:26 AM in General Gameplay

First game ever? I don't remember but it was probably peek-a-boo :P. Seriously though, my first video game (that I can remember) was some DOS game where you mixed chemicals. Either that or one of the Phonics games.



#445615 BiG World Project (BWP) v6.0

Posted by Konalan on 29 April 2009 - 08:21 AM in Mega Mod Help

I know Leomar will update this but I want to mention personally that Konalan's Tweaks has been overhauled for full compatibility with BWP.  Version 2 has been updated with component designation that should make it easier to install in BWP.  This should be the last time you'll have to edit the .bat file (though it will likely be a major edit).



#445613 Comments on the Compatibility Guide

Posted by Konalan on 29 April 2009 - 08:14 AM in aTweaks

I just want to point out that Konalan's Tweaks has a similar component, "Restored Paladin Abilities" that may conflict with the "Restore innate disease immunity to Paladins" component. If you intend to use both tweakpacks, I recommend NOT installing both components as they do pretty much the same thing (with a few differences).


Thanks for the report.

I'll add a redundancy check in the next maintenance release which will prevent any unnecessary content duplication provided aTweaks is installed last.


Konalan's Tweaks has been updated with a redundancy check of its own. This way if it is installed after aTweaks it won't install the "Restored Paladin Abilities" component. :)



#445611 Konalan's Tweaks

Posted by Konalan on 29 April 2009 - 08:08 AM in Miscellaneous Released Mods

Version 2.0 has been released!

What's new in version 2 (I like rhyming :) ):
- Added Scipio's Barrel component. Click here for information on how this came about.
- Fixed missing cure disease ability and disease immunity in Restored Paladin Abilities
- Reorganized component groups, joke components now part of Gag Tweaks group
- Added checks to Restored Paladin Abilities and WS Enhancements to check for similar components (will prevent installation)
- Traified .tp2 file
- Components given designated numbers for better compatibility with the BiG World Project



#445386 Konalan's Tweaks

Posted by Konalan on 27 April 2009 - 08:34 AM in Miscellaneous Released Mods

I feel I should mention...

There is no innate version of Cure Disease. You forgot to put one in.

As a result, Paladins don't get the spell, as SPIN317 doesn't exist. SPPR317 does, but I am pretty sure that would just add the spell to their book so it's pretty useless.

May I recommend you copy Cure Disease over to K0pa317 and give it a casting time of 0 to mimic natural class innates?

That's strange. When I tested the mod it did exist and worked fine. It might have been due to the fact I had BGT installed at the time. Fixing.

Further, may i also recommend the follwoing:

In your paladin disease innate, how about instead of removing the Disease icon, you apply "Immunity to Special Effects Icon" or equivalent? Seems more elegant.

I also believe your immunity should remove icon 7, not 126. The spell Cure Disease removes 7, and in addition the Monk's disease immunity provides immunity to that very icon. In addition it also suppresses the strings "Diseased" and "Stricken by a foul disease". Refer to SPCL814 for Monk's disease immunity (also immunizes vs. haste and slow but you can just remove those).

DLTCEP isn't clear on which of these icons is disease. Both say nauseated for some reason. I'll fix that.



#444630 Konalan's Tweaks

Posted by Konalan on 22 April 2009 - 09:09 AM in Miscellaneous Released Mods

Please note that the "Restored Paladin Abilities" component may cause problems if "Restore innate disease immunity to Paladins" from aTweaks is installed. Please do not install both components as they do essentially the same thing (with a few differences).



#444623 Comments on the Compatibility Guide

Posted by Konalan on 22 April 2009 - 08:20 AM in aTweaks

I just want to point out that Konalan's Tweaks has a similar component, "Restored Paladin Abilities" that may conflict with the "Restore innate disease immunity to Paladins" component. If you intend to use both tweakpacks, I recommend NOT installing both components as they do pretty much the same thing (with a few differences).



#443896 Konalan's Tweaks

Posted by Konalan on 16 April 2009 - 07:11 AM in Miscellaneous Released Mods

Update: Fixed Rod of Refuge and made it available for Tutu and BGT. It works now! :new_thumbs:



#443030 Icewind Dale Multiplayer/LAN

Posted by Konalan on 10 April 2009 - 08:00 AM in Icewind Dale Series

I did manage to get a network game running once. In my case I had my laptop (Vista) connected to my desktop (XP) via a crossover cable. I took note of my IP addresses which were 192.168.*.* IIRC. I then started a TCP/IP multiplayer game on my laptop. On the desktop, I clicked join game and entered the IP address of my laptop and it worked.



#443026 Konalan's Tweaks

Posted by Konalan on 10 April 2009 - 07:46 AM in Miscellaneous Released Mods

Arg! Force of habit strikes again. Still it doesn't explain why the script isn't working now. I know it was working before and I haven't made any changes to it since. Once I get BG reinstalled I'll test it out.



#442919 Konalan's Tweaks

Posted by Konalan on 09 April 2009 - 06:43 AM in Miscellaneous Released Mods

Version 1.5 has been released.

The rod is now available for Tutu. It can be found in the Ulcaster Ruins (subject to change). It is not yet available for BGT but should be soon. Due to some problems I've encountered, this has been flagged as BETA for the time being. For some reason the script that moves the party to and from the pocket dimension is not working. Also, the item is not being copied to the appropriate creatures. Seeing as how I haven't changed anything since I got it to work, I believe (and hope) it is due to a corrupt install of BG2 and Tutu on my end. PLEASE inform me via PM on the Bioware or Spellhold Studios websites as to whether this component works or not.




#442657 Do not view PMs from "mignulikz"

Posted by Konalan on 06 April 2009 - 10:30 AM in Directives from the Director

Good to know. At first, I thought someone was having issues with my mod.



#442650 Konalan's Tweaks

Posted by Konalan on 06 April 2009 - 08:23 AM in Miscellaneous Released Mods

Thanks for the new component. You tell here cure disease gain per three levels, but in the readme stands the following:
They gain an additional casting every five levels (5, 10, 15, etc.)
What is right?


It's every three levels (3, 6, 9, etc.). It's a typo that I will fix in the next release.

Assigning component numbers is an intriguing idea. Since my mod is now part of the BiG World Project, I will definitely consider it. One thing I strive for is ease of use.

The Undead Hunter HLAs component may take some time to get working properly as I am having problems with Undead Ward's animation. Also, I don't know if anyone else has experienced this problem, the Rod of Refuge has somehow become unusable (as in it won't transfer you to the assigned area). I am currently working on solving this problem, which, when done, will also include a version of the rod for use in Tutu and BGT. Vanilla BG1 is unlikely due to the different opcodes between the two games. Look for another release sometime in the next week.



#442166 Konalan's Tweaks

Posted by Konalan on 02 April 2009 - 08:08 AM in Miscellaneous Released Mods

Update: Restored Paladin Abilities completed.

This component adds missing PnP abilities to all the Bioware paladin kits (not mod kits as of yet). These include disease immunity, cure disease 1/day per three levels, and smite evil 1/day. The smite evil ability is based off of Icewind Dale's version.



#441493 Konalan's Tweaks

Posted by Konalan on 25 March 2009 - 08:49 AM in Miscellaneous Released Mods

Added Hackmaster +12 which is just a new description and name for killsw01 which more accurately portrays the sword. :lol:

Also reorganized the directories and cleaned up the code. There are also some other components that have been added but are not yet installable. I'm too lazy to keep them separate. :P



#440888 [MOD] Bard Song Switching (Icewind Mode) V4.1

Posted by Konalan on 17 March 2009 - 09:42 AM in BG:EE Modding

Yes!  I may actually play a bard in BG2 now.  Thank you Shohy!   :Bow:

(Any chance you'll be bringing in some of the other classes cool stuff, ala Ranger Tracking?)


I was planning on adding the paladins missing abilities (disease immunity, smite evil, remove disease) but I've been sidetracked by a recent tutu game.