Yes, but does the The Black Raven Monestary have an order of monks trained in hand-to-hand combat, or is it a normal monestary?
I't an unarmed combat monk monestary.
And that's not a problem in 3rd ed. All the base classes are open to all races.
There have been 375 items by Rathwellin the Bard (Search limited from 20-May 23)
Posted by Rathwellin the Bard on 15 April 2005 - 10:46 AM in Refinements
Posted by Rathwellin the Bard on 13 April 2005 - 06:09 PM in Refinements
Posted by Rathwellin the Bard on 13 April 2005 - 07:40 AM in Refinements
Posted by Rathwellin the Bard on 13 April 2005 - 05:25 AM in Refinements
Posted by Rathwellin the Bard on 11 April 2005 - 12:19 PM in Refinements
Posted by Rathwellin the Bard on 04 April 2005 - 04:54 AM in Refinements
I get it, but as I asked, how does LMD and VT work? Are they using a different effect to boost the caster's max HP?
Posted by Rathwellin the Bard on 31 March 2005 - 07:29 AM in Refinements
Posted by Rathwellin the Bard on 30 March 2005 - 07:32 AM in Refinements
Posted by Rathwellin the Bard on 25 March 2005 - 05:46 AM in Icewind Dale Series
Posted by Rathwellin the Bard on 23 March 2005 - 09:25 AM in Refinements
Posted by Rathwellin the Bard on 22 March 2005 - 07:35 PM in Refinements
Posted by Rathwellin the Bard on 21 March 2005 - 09:20 AM in Refinements
Posted by Rathwellin the Bard on 20 March 2005 - 06:51 PM in Refinements
Posted by Rathwellin the Bard on 17 March 2005 - 10:56 AM in Icewind Dale Series
Indeed Rathwelin. Yet, if you want to enjoy IWD2's story 100%, you really have to play IWD before that.
Posted by Rathwellin the Bard on 17 March 2005 - 07:55 AM in Icewind Dale Series
Posted by Rathwellin the Bard on 13 March 2005 - 03:21 PM in Icewind Dale Series
Posted by Rathwellin the Bard on 04 March 2005 - 06:44 AM in Refinements
Posted by Rathwellin the Bard on 22 February 2005 - 06:06 AM in Refinements
Ok, I've been optimistic, but I couldn't know TGM would disappear from modding for 2 months
Anyway, we're progressing, and I just received a lot of proofreaded stuff (thanx Caedwyr!)
Posted by Rathwellin the Bard on 02 February 2005 - 11:18 AM in Refinements
Posted by Rathwellin the Bard on 23 December 2004 - 07:54 AM in Refinements
Posted by Rathwellin the Bard on 18 December 2004 - 06:22 PM in The Bigg Tweaks
After seeing a thread in the Refinements forum (http://www.shsforums...ndpost&p=156225)
I thought that Dual-able barbarians would be a cool addition. In particular, a lot of items have misplaced unusability flags, that I will correct.
Opinions?
Other tweaks suggestion?
Posted by Rathwellin the Bard on 06 December 2004 - 05:43 AM in Refinements
In my pre-refinements experience (I admit I haven't played a full game with it yet, just started a very, very slow game through TuTu), high XP rates are usually an issue here. And mostly, it's important if you have ToB installed from the beginning, or not. If your older games were played without ToB (were they?), it's natural you used to face greater challenges. Refinements or not, reaching HLAs in SoA is definitely something that *will* make the final stages of SoA easier.
Some of the fights that were difficult at the first runs through, are pieces of cake now. This, in a good part, is due to the knowledge gained by the player.
Chain Contingency is buggy.
I can't help you balancing your game if you're going to take advantage of bugs.
Refinements isn't responsible here, but even if it was, I have to say that ours is a mod that tries to emphatize the role-playing factor... so, to be used correctly, it'd need a bit of collaboration from the player. When I code, I assume the player won't abuse of the game's (or Refinements') bugs or weaknesses, I code in the hope players will use stuff trying to give more depth to their characters.
About the rest: I don't understand why you consider Aura Cleansing too powerful, after all sorcs used to have access to IA and my, *that* was poweful for them.
I really hope you can wait a while and try a new game with V2, possibly with something other than a sorc, this time.
Why not refine the contingency spells to only function outside of combat then? There's a flag for that IIRC. It'd be quite decheesing for the PC.
As Littiz said, much thanks for your detailed preview Rathwellin, it proves very useful!
Only over my cold, dead body . Nope, as I said before, I don't want to nerf our otherwise good additions because of a completely overpowered and unbalancing item (yes, I'm talking about the Robe of Vecna).What about reducing the maximum number of picks of Speed Increase?
I have a possible solution for this "problem", but it will take time. As you well know, we are working on revisions for many encounters and creatures in the game, to get them to "Refinements-level". This won't mean adding weimeric cheese, no. We are talking about granting the opponents you face in ToB access to the same new abilities, increasing their difficulty level where possible with more intelligent scripts and tactics. Also, if we ever get there, we will restore many creatures in both SoA and ToB to their TRUE level - trust me, you'll need all the help you can get from the Refinements HLAs to face the upcoming "refined" Demons or Devils for example...
Posted by Rathwellin the Bard on 01 December 2004 - 07:23 AM in Refinements
Posted by Rathwellin the Bard on 15 November 2004 - 09:29 AM in Refinements
Posted by Rathwellin the Bard on 10 November 2004 - 07:07 AM in Layers of Reality
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