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#491938 AzenMod v5 Released

Posted by erebusant on 10 July 2010 - 03:19 PM in Mod Resurrections


The voice recordings should be remixed to eliminate plosives and background buzzing. This can be done with the existing files; no need to re-record anything.

Feel free to do that and upload the fixed files Posted Image. Real life overtook the original modder long ago.


I'll see if I can clean up the audio, then.

Thanks,
Eric


Once you finish, send me a copy of the updated files and I'll stick them into a V6 package and release.



#491057 Secret of Bonehill v275 Bug Reports

Posted by erebusant on 28 June 2010 - 01:10 PM in Secret of Bone Hill

I'm playing with v245, and I almost finished the 2nd part: I only must find Pelltar to report what I've found.

Well, there was some bugs during my play, I don't know if they were fixed in v275, so I report its.

1) When the mayor is dead, all the orcs attack us. Except in the towers outside of the castle: archers attack us, but not the orc lieutenant - we must talk to each if we want they turned red.




2) there were some bugs in reward's dialog in Garrotten: Harper didn't want to talk to me, Abraham played again the dialogue with "Baron Grellus were murdered...", Ascue teleported in the house of Abraham to notify that Abraham were arrested.
But the quest is finished, as I killed the mayor and find the documents.

3) I would like to know if it's possible to find Wilbur who goes away with Holga?Posted Image

All these bugs should be fixed in the v275 release.

Wilbur and Holga eloped, apparently. They did a good job and there is no finding them.



#490880 Vault v7 Released

Posted by erebusant on 26 June 2010 - 05:38 AM in Mod Resurrections

Hello Erebusant,

I played to the Vault and finish 3 quests without a bug: the vault's quest, the vestibule's quest and the return to nashkel's quest.
In Gullykin's quest, I met Kharaz after visiting Gullykin's village. I've got the dialogue with Kharaz, but no dialogue with Gullykin's mayor; actually I didn't see him. I think I visited all the map, but he's nowhere.
But we know that there's some dialogues with him in the french translation:

@39 = ~<CHARNAME>! It is a terrible time for Gullykin! We are beset by a tribe of vicious ogres under the command of one ogre magi called Kharaz! They demand that the village be vacated as it will be the site of their new encampment! Already we have sent two couriers to seek help but they have been intercepted and murdered. Please, you must help us! They continue to pour in numbers, maiming the people and destroying our property...~

@41 = ~The village of Gullykin is under siege from a band of ogres led by a magi called Kharaz. The ogres seem to number in the hundreds, with waves and waves and waves of raiding parties laying waste to the village and its inhabitants, but I have told Gandolar that I will see what I can do to remedy the situation.~

@45 = ~This Kharaz you mentioned, Gandolar. Have you seen him?~

Even Kharaz has a special dialogue about this:

@0 = ~So, the halflings will not bow to my will and have decided to send you, have they? Haha! It matters little for I will crush you cattle and claim Gullykin as my own!~


Do you know how and when does this quest begin ?


There is an issue between BGT and Vault where after you have completed the Firewine ruins Gandolar Luckyfoot uses an EscapeAreaDestroy(90). I probably need to alter the dialog so Gandolar goes to "RandomWalk" instead of escaping. This is a known bug I am aware of.



#490583 Is this compatible with easytutu?

Posted by erebusant on 23 June 2010 - 03:18 AM in Secret of Bone Hill

and others that it is not.

http://forums.gibber...?showtopic=8122

seems to imply that it can work with easytutu.

whats the final verdict?



It should be. Please give it a try, and report any bugs you run across. The spawns were the latest change, and were converted to Tutu resources with the help of the code Miloch provided, but I suppose it's possible a creature or two slipped through the cracks...



#489161 Keiria and Skeezer already present in chapter

Posted by erebusant on 05 June 2010 - 06:55 AM in DSotSC (BGT/EET)

I started a new DSoTSC-NToTSC game, and as soon as I reached the Carnival, I immediately met both Keiria (?) and Skeezer; although my party was only level 1-2, they were already level 5 and 4-5. This seemed quite strange and 'cheaty' to me.

I read, here, that (at least in the old versions) they shouldn't have appeared until the next chapter (I had just arrived to Nashkel for the first time). Of course, I can just ignore them until it's the right moment, but I think there should be something to 'hide' them until I have cleared Nashkel mines, or there should be a less powerful version, as playing with them in the first chapters is quite boring...

Here's my WeiDU log, in case some later mod has changed something:[attachment=20301:WeiDU.log]

(The turambar mod just copies two items from an old tbg mods into the override folder, it's very simple and does not patch anything, I just used Weidu to uninstall it more easily)


Shortly I will be releasing a new version which allows the player to choose NPC proficiences, and they will level up from level zero to match the party. Hopefully that will be during the begining of summer.



#488769 BGSpawn

Posted by erebusant on 31 May 2010 - 11:05 AM in Miscellaneous Released Mods

Thanks for your feedback Fennek.

Yes, at low level I have to keep the spawns quite low. It would be frustrating for a Lev1 party to be killed as soon as they wander around.

But regarding the fortress i can think of some changes eventually. As for now during daylight time a Lev1 party with 6 chars has these chances:

30% 1-3 Wild Dogs
30% no encounter
30% 1 or 2 gnolls
10% Ogrillon, Half Ogre or Ogre

So not that very hard, really. I can think of increasing the number of Gnolls and their chances of spawing, eventually also increasing from 1 to 3 ... the "no encounter" option is fine 'cause of community demand.

Thanks again for your kind words and any other feedback is more than appreciated,

mm75


I always thought the Gnoll Fortress would be great if it was set up with spawns similar to the Xvart Village from BP.



#488676 Vault v7 Released

Posted by erebusant on 30 May 2010 - 07:43 AM in Mod Resurrections

Two things. First, is this mod still compatible with a vanilla BG1 game?

***Possible spoiler***







Secondly, I too always wind up not getting my book back. I get to the Nashkel Mines after Zernan and the Mysterious Man encounters and wipeout all of the enemies at the mines only to find the final level/Mulahay's room empty and no book to be found anywhere. Ive searched the forums for an answer to this problem but I cannot find a solution to the problem. (This includes a "walkthrough" linked in the forum but did not state how to fix this or what I may have done wrong).
Ive run this mod as the only add-on to my BG1 game and still run into the problem with no indication of a problem from WeiDu or error reports.

Thanks.

To answer question #1 - No. The BGT compatible version is compatible with BGT only.
To address question #2, I've completed a run-through for bug-fixing and will be releasing a updated version of the Vault for BGT once I get the other Major Mod updates released. Not sure of a timetable, but most likely sometime this summer.



#488283 Secret of Bonehill v275 Bug Reports

Posted by erebusant on 25 May 2010 - 05:55 PM in Secret of Bone Hill

Ignore this - i posted in the wrong thread Posted Image For some utterly daft reason I'm running v245 Posted Image


Even so, you still should be able to leave area BH1000. If you look at the search map, you will find two areas along the edge that are blueish in color. These are the 2 locations where you should get the travel wheel when you scroll your cursor along the edge of the screen. They are rather obscure...

Attached Files




#488133 Secret of Bonehill v275 Bug Reports

Posted by erebusant on 23 May 2010 - 10:22 AM in Secret of Bone Hill

Hi,

the german language version dosen't install at all - there's a typo in BHARRNES.TRA


@13 = ~Wovon sprecht Ihr? Euer verstohlenes Herumschleichen in meiner Stadt, ohne mich zuvor aufzusuchen, um zu erklären, was Ihr tut, erfreut mich nicht. Als das Oberhaupt dieser Stadt ist es meine Aufgabe, Verbrechen zu ahnden und die Ordnung zu gewährleisten. Ihr werdet Eure unbefugte Untersuchung augenblicklich beenden. Meine Männer werden diese Sache für Euch untersuchen. Sobald die Wahrheit bekannt ist, werde ich Euch kommen
@14 = ~Die Bürgermeisterin von Garrotten plant, den Mord zu untersuchen, und hat meiner Untersuchung ein Ende gemacht. Ich frage mich, ob der wahre Mörder gefangen wird. ~
lassen. Habt Ihr verstanden? ~
@15 = ~Ja meine Dame, einverstanden. ~


should be

@13 = ~Wovon sprecht Ihr? Euer verstohlenes Herumschleichen in meiner Stadt, ohne mich zuvor aufzusuchen, um zu erklären, was Ihr tut, erfreut mich nicht. Als das Oberhaupt dieser Stadt ist es meine Aufgabe, Verbrechen zu ahnden und die Ordnung zu gewährleisten. Ihr werdet Eure unbefugte Untersuchung augenblicklich beenden. Meine Männer werden diese Sache für Euch untersuchen. Sobald die Wahrheit bekannt ist, werde ich Euch kommen lassen. Habt Ihr verstanden? ~
@14 = ~Die Bürgermeisterin von Garrotten plant, den Mord zu untersuchen, und hat meiner Untersuchung ein Ende gemacht. Ich frage mich, ob der wahre Mörder gefangen wird. ~
@15 = ~Ja meine Dame, einverstanden. ~


Fixed locally.



#488132 Secret of Bonehill v275 Bug Reports

Posted by erebusant on 23 May 2010 - 10:22 AM in Secret of Bone Hill

Hi... I'd like to tell you about a typo. I'm spanish speaker.

In file bhyalta.tra there is a error at @50, there isn't "~" at the end of the line. And the installation fails for that.

Thanks


Fixed locally.



#486226 New NTotSC Release coming soon

Posted by erebusant on 29 April 2010 - 02:12 PM in Mega Mod Help

By the way, Northern Tales of Sword Coast was made by a polish chap-Aurelinus.It was released in polish originally, and then in english.Why would you need a translation for it??
I'm halfway there anyway so I should have it ready within next few days Posted Image


Cheers   :cheers:



The file you are translating is a dialog update to the original. The "original" Polish version has never had the benefit of the dialog update, and now that I'm combining the dialog update with the original package into one release, that would cause me to have to drop the original polish, which is a non-starter. This let's the Polish and all the rest be updated.



#485896 New NTotSC Release coming soon

Posted by erebusant on 24 April 2010 - 10:42 PM in Mega Mod Help

I'm working on a new release of NTotSC and still need a Polish and a Simplified Chinese translation of the dialog patch to be able to include those languages in the new release. If you are able to provide such a translation please download the attached .tra file and e-mail the translated file to erebusant@verizon.net.

Thanks!!



Bump... Still need translations



#485095 Secret of Bonehill v275 Bug Reports

Posted by erebusant on 17 April 2010 - 05:42 AM in Secret of Bone Hill

Heya Posted Image

In the v275a .tp2, lines 1708-1715:

ACTION_IF FILE_EXISTS ~data/BG1ARE.bif~
THEN BEGIN
  COPY	~Bonehillv275/creatures/spawns~	~BH-REST~
  COMPILE	~Bonehillv275/BGT/spawns~
END ELSE BEGIN
  COPY	~Bonehillv275/creatures/spawns~	~BH-REST~
  COMPILE	~Bonehillv275/Tutu/spawns~
END
is it possible that the scripts inside the folder might not make it into the game?? Posted Image Should the COMPILE be before the COPY??

Depends on what type of game you're playing. COPY command is making certain the creatures you need for the spawns are in your game, while the COMPILE command compiles the bafs from an entirely different location in the folder. There's one set of bafs for BGT and one set of bafs for Tutu.



#485066 How to start SOS?

Posted by erebusant on 16 April 2010 - 10:46 PM in Shadows over Soubar

Real problem here: Party is at south portion of Waukeen's Promenade area. I found the entrance to underground (showing as stairs down), but I get a CTD right after the "Loading Area" screen appears. No progress bars starting or anything, just the instant crash Posted Image I tried it twice in a row, with the same result; I'm fairly confident that it isn't a random OS X BGII crash. No clue how to fix. Please help?

Thanks,
Eric


Verify the area you are attempting to travel to then verify you have arXXXX.are, arXXXX.mos, arXXXXlm.bmp, arXXXXht.bmp, arXXXXSR.bmp and arXXXX.tis files in your game. If they are all there, you may have an issue with them not extracting properly from the bif they are in, so either save or export (dependent on file type) to your override directory. If you're still CTD, verify the entrance of the area you are pointed to by the travel region exists.



#485032 Secret of Bonehill v275 Bug Reports

Posted by erebusant on 16 April 2010 - 04:42 PM in Secret of Bone Hill


Hello, yesterday I installed Baldur's Gate 1&2 and then Big World Project 9.0.3 which installed Secret of Bonehill mod amongst other. I decided to try if SoBH works and I edited my saved game with ShadowKeeper to advance my new character at chapter 4 in order to be able to take the quest from Pellvar. When he teleported me to Restenford, I went to south/west and when I chose from the world map to go to the temple area the game started loading but stopped in the middle and crashed to desktop. I tried many times but the game kept crashing, then I tried to go to other places, every other area I tried to go to loads fine. Then I decided to spend another day reinstalling Big World Project v9.0.3, but it seems I did it in vain, because the problem wasn't solved. Can someone please help me play this great mod? Am I able to go through most of SoBH without visiting the temple area? I found Bonehill_v245.rar and Bonehillv275.rar at my downloaded mods folder.
Here is my weidu.log: I hope it helps

Thanks in advance and thank you for making this great mod, ChiXiStigma


I have exactly the same problem, mod is looking very interesting, so its sad i have to skip it for now.
Is there in BG2 folder any error log? So i could at least check what's the reason of this error?
Thanks for responding.


Found the source of this problem. I will be uploading a new package to the download center shortly. Look for v275a



#484919 Secret of Bonehill v275 Bug Reports

Posted by erebusant on 15 April 2010 - 06:00 PM in Secret of Bone Hill

I'm getting another NO VALID REPLIES response when returning to Pelltar after clearing Bone Hill (1st travel):

Posted Image



EDIT I think I found the problem, in order to get the response, you need to have Telvan's journal (bhtelvbk.itm) in your inventory. But apparently I had sold it by mistake. It should be flagged as Plot Item in order to avoid this, IMO, and maybe change the dialog structure a bit. Set to "UnSellable"

EDIT 2 One of the containers in area bh0602 has an invisible, unremovable item in it. Fixed Locally




#484844 TDD towns don't appear on World Map

Posted by erebusant on 14 April 2010 - 09:11 PM in Mega Mod Help

Hello, this is Vail.
First, Thanks so much for all your help. Now that my flight Nurse duties all winding down I have got back to gaming.
I did the new install and have the Big World Map.(This I installed Last)I converted my saved games as per Wiedu instructions.
Now, I have a new problem, I omitted SOS from the install, and just went the TDD. Now When: 'In the Five Flagons Inn when I speak to the Paranoid Salesman..or get the map for Eshpurta at the city gate' I get a message that the World map has been updated. But when Vail and her team go to junp. There is no target Purskal,Eshpurta don't appear on the map,Small Teeth Pass, Watchers Keep (ie) Umber hills,ect"if talked to". All show up as reachable in blue, but they are in the Sea of swords or in the water regions. Should they be there,or is something not right?
Possiblies:
Start a New Game:
Start the TDD quest in chapter six
Vail started hers after talking to Galen,(to sort of raise the money)
In short I can't get any of the TDD areas to show up on my map;
My Character Vail is 13th Level{GOOD) Banshee KIT selfmade, of neurtal
alingment
I have TDD 1.12
Any help would be greatful
here my Weidu:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon behavior: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v8
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #0 // Install Longhaired Female Elven Mage Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #1 // Install Female Cleric and Druid Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #2 // Install Male Half-Orc Paperdoll
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #3 // Install Longhaired Female Human Fighter Avatars in Full Plate Armor
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #4 // Install Male Human Barbarian Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #5 // Install Male Human Mage Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #6 // Install Female Human Mage Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #7 // Install Ninja Avatars (replaces Male Monk)
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #8 // Install Ninja Avatars (replaces Female Monk)
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #9 // Install Female Human Rogue Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #10 // Install Male Vampire Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #11 // Install Female Vampire Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #12 // Use Male Vampire Avatars for Human Male Thieves
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.12
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-AJOCMOD.TP2~ #0 #0 // AjocMod Weidu v1.5
~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal)
~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain
~CHLOE.TP2~ #0 #0 // Chloe NPC mod v1.2
~SETUP-EXNEM.TP2~ #0 #0 // Exnem Vault v5, Install Items
~SETUP-EXNEM.TP2~ #0 #1 // Add items to creatures
~SETUP-EXNEM.TP2~ #0 #2 // Add items to areas (affects SOA areas only - not BGT, TDD, CtB, etc. areas)
~TELEPORT/TELEPORT.TP2~ #1 #0 // Teleport spell for BG2:SoA
~TELEPORT/TELEPORT.TP2~ #1 #1 // Teleport spell for BG2:ToB
~TELEPORT/TELEPORT.TP2~ #1 #2 // Modification of NPCs and strongholds quests.
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate v7.1 - including colored Baldur's Gate map icons -> New Worldmap for use with Mega Modification...: v7.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Worldmap for Throne of Bhall -> Use new Worldmap for Throne of Bhaal as well: v7.1
~SC#INTJLISTER/SC#INTJLISTER.TP2~ #0 #0 // Interjection lister


Assuming you started a new game, would you be so kind as to zip your SETUP-BP-BGT-WORLDMAP.DEBUG file and post it here please?



#484655 Secret of Bonehill v275 Bug Reports

Posted by erebusant on 13 April 2010 - 05:09 AM in Secret of Bone Hill

Hello, yesterday I installed Baldur's Gate 1&2 and then Big World Project 9.0.3 which installed Secret of Bonehill mod amongst other. I decided to try if SoBH works and I edited my saved game with ShadowKeeper to advance my new character at chapter 4 in order to be able to take the quest from Pellvar. When he teleported me to Restenford, I went to south/west and when I chose from the world map to go to the temple area the game started loading but stopped in the middle and crashed to desktop. I tried many times but the game kept crashing, then I tried to go to other places, every other area I tried to go to loads fine. Then I decided to spend another day reinstalling Big World Project v9.0.3, but it seems I did it in vain, because the problem wasn't solved. Can someone please help me play this great mod? Am I able to go through most of SoBH without visiting the temple area? I found Bonehill_v245.rar and Bonehillv275.rar at my downloaded mods folder.
Here is my weidu.log: I hope it helps

Thanks in advance and thank you for making this great mod, ChiXiStigma


You'll need to post this problem in the Big World forum. This issue doesn't occur with a normal installation, and I've no idea what they've modified in the mod.



#484592 Secret of Bonehill v275 Bug Reports

Posted by erebusant on 12 April 2010 - 03:08 PM in Secret of Bone Hill


Crap! I see the problem. I'll have a hotfix posted for you tutu players in just a little bit. Sorry...

Cool, thanks. Posted Image


For Tutu Players Only !!! Extract this in your game directory and run the executable. This will resolve this stupid error. I'll upload an new package tonight.


Fixed Full Package uploaded 041210. Only use this patch for Tutu if you don't want to re-download and install.

Attached Files




#484364 New NTotSC Release coming soon

Posted by erebusant on 09 April 2010 - 05:01 PM in Mega Mod Help

I'm working on a new release of NTotSC and still need a Polish and a Simplified Chinese translation of the dialog patch to be able to include those languages in the new release. If you are able to provide such a translation please download the attached .tra file and e-mail the translated file to erebusant@verizon.net.

Thanks!!

Attached Files




#484363 Translations Requested

Posted by erebusant on 09 April 2010 - 04:59 PM in DSotSC (BGT/EET)

I'm working on a new release of NTotSC and still need a Polish and a Simplified Chinese translation of the dialog patch to be able to include those languages in the new release. If you are able to provide such a translation please download the attached .tra file and e-mail the translated file to erebusant@verizon.net.

Thanks!!

Attached Files




#484164 Secret of Bonehill v275 Bug Reports

Posted by erebusant on 07 April 2010 - 06:26 PM in Secret of Bone Hill

Please reports any bugs or possible bugs related to Secret of Bonehill v275 in this thread



#484162 Secret of Bonehill v275

Posted by erebusant on 07 April 2010 - 06:23 PM in Secret of Bone Hill

Secret of Bonehill v275 is now released. This release deprecates the previous dialog patch as it and many more bugfixes are included.

http://www.shsforums...ads&showfile=76



#483799 Name of Stores in Restenford

Posted by erebusant on 04 April 2010 - 07:24 PM in Secret of Bone Hill

Hi Erebusant,

please may you let  me know .sto files used in Restenford? I noticed that all the stores are all messed up in my install so some mods should have ruined them,

many thanks,

mm75


This may have been the problem where all the items were wiped out of the stores?



#483798 SoBH batch

Posted by erebusant on 04 April 2010 - 07:22 PM in Secret of Bone Hill


SoBH uses the BHAreas.bat and opens with it the readme at the end of the installation:

pause

notepad BoneHill/Readme-BoneHill.txt

I think it is better to ask the gamer if he wants to read the readme and then before the installation and not after it. Therefore the notepad command in the BHAreas.bat should be deleted and the README command should be added in the TP2.

Greetings Leomar

Many times there is important information to be disseminated in the readme, and many times players overlook the information because they can't be bothered to read the readme. This is just a way to make certain they have the opportunity. Posted Image


With v275 the readme will display in a separate window and the install should continue on now.