And what kind of problem that is? I persoanly use Photoshop, but some general rules are the same for both.I'm having a bit of trouble with changing the color or "texture?" for items, armor, and clothing on Oblivion. The programs that I have are The Gimp, Gimp Pro, Photo.NET, and Gmax. Any help would be greatly apreceated.
Najaknevrec's Content
There have been 46 items by Najaknevrec (Search limited from 30-April 23)
#394655 Exchanging Meshes and Textures
Posted by Najaknevrec on 19 May 2008 - 06:10 AM in Elder Scrolls Series
#379069 DM: Elven Armours
Posted by Najaknevrec on 27 February 2008 - 02:53 PM in Weapons/Armour
File Name: Elven Armours
File Submitter: Najaknevrec
File Submitted: 27 Feb 2008
File Updated: 28 Feb 2008
File Category: Weapons/Armour
This mod adds two new sets of armour to the game. One is more suitable for evil characters - it is dark,spiky and is called Elven assassin armour. The other one is ment more for good types. It is brighter and is called Elven Ranger Armour.
This mod is more or less a ressource, so do not expec an epic quest to obtain the stuff. I cannot make quests. Both armours are shamelessly lying in a chest in Skingrad Fighter's Guild.
Click here to download this file
#373987 Exchanging Meshes and Textures
Posted by Najaknevrec on 28 January 2008 - 09:01 AM in Elder Scrolls Series
#369227 DM: Black Guard Armour
Posted by Najaknevrec on 03 January 2008 - 02:10 PM in Weapons/Armour
File Name: Black Guard Armour
File Submitter: Najaknevrec
File Submitted: 3 Jan 2008
File Category: Weapons/Armour
In the Imperial city, among those of his kin resides adn ancient vampire lord. Are you brave enough to face him? The reward is a painful death or a teh spoils of his death. His armour and weapons. Will you dare to face him?
Click here to download this file
#362525 Armour transparency issues
Posted by Najaknevrec on 26 November 2007 - 08:10 AM in Oblivion Modding Discussion
#362224 custom armor in nifskope
Posted by Najaknevrec on 24 November 2007 - 11:59 AM in Elder Scrolls Series
Just make it an attachement to an e-mail. One single mesh is small enogh and should not cause any problems.I'm so sorry, but i have an other stupid question...
How can I send my mesh to u??
I ment the mesh there is very little to be seen from the picture. I really recomend you to use FRAPS, it is for free, very simple to use and very effective.If you mean the picture, I'll send it to your email
#361754 custom armor in nifskope
Posted by Najaknevrec on 22 November 2007 - 02:07 AM in Elder Scrolls Series
#361369 custom armor in nifskope
Posted by Najaknevrec on 20 November 2007 - 05:31 AM in Elder Scrolls Series
#360515 custom armor in nifskope
Posted by Najaknevrec on 16 November 2007 - 02:57 AM in Elder Scrolls Series
#360306 custom armor in nifskope
Posted by Najaknevrec on 15 November 2007 - 03:04 AM in Elder Scrolls Series
#359995 custom armor in nifskope
Posted by Najaknevrec on 14 November 2007 - 01:30 AM in Elder Scrolls Series
#359459 custom armor in nifskope
Posted by Najaknevrec on 12 November 2007 - 01:47 AM in Elder Scrolls Series
hi all, i've got a problem using nifskope with my custom cuirass.
I created a cuirass in blender and i've exported it and opened it in nifskope, but now the tutorial (cs.elderscrolls custom cuirass) says i have to set the 'num children' to 0, but i can't even find line that says 'num children'.
Can anybody help me?
You most probably do not need to do that. It was neccessairy with the older versions of NifSkope. If you have NifSkope version higher than some 0.8, you do not need to care aout children. You still have to standardise the mesh, though. Standardising means that you copy the NiTriStrip branchs of your new mesh to an existing mesh and delete the NiTriStrips of the old mesh.
Hope this helps
#359335 DM: Mage Equipment PATCH
Posted by Najaknevrec on 11 November 2007 - 09:09 AM in Models/Textures
File Submitter: Najaknevrec
File Submitted: 11 Nov 2007
File Updated: 19 Nov 2007
File Category: Models/Textures
This is a Second patch to my mod Mage equipment. You NEED to have the original mod installed (you can find download links in the read-me Patch file), you, however, do not need the first patch!
The second Patch repairs smoe more bugs and adds new meshes - two hoods and also 23 nwe items - boots and gloves, all of them are enchanted and you can find them on NPCs, in loots or at merchants.
The First Patch
This patch repairs several mistakes and bugs. Their list is in the read-me Patch file. Them most important features are: fixing the prices of the robes and making them less easy to find
you can find the original mod here:
SHS
TESNexus
PES
FileFront
Click here to download this file
#357919 create a new body
Posted by Najaknevrec on 05 November 2007 - 11:50 AM in Elder Scrolls Series
Hello everybody, i'm new here and i've a question.
I started modding oblivion a few months ago and i'm trying to create a new race. And therefor i would like to create a complete new body, i'm using blender. I've already created the body in blender, but i really don't know how to create it so that i can use the body in oblivion.
If anybody has some experience creating a body or knows something about it, can you tell me? I would be very glad.
Well, I fear I will spoil it to you a bit. For a reason unknown, every race in Oblivion uses the same body mesh and there is no way you can change this fact. They only use specific textures, but the body mesh is still the same. You can make a custome head mesh, but not a body. But you can apply sour new body to every race (including yours).
#357918 Increased Weapon Damage
Posted by Najaknevrec on 05 November 2007 - 11:48 AM in Elder Scrolls Series
I don't know if u need this, but in the CS u can change the damage that every weapon does in the game by right-clicking on the weapon in the object menu--> edit, then there will be box where u can change the damage that weapon does.
Yeah, I know thisone. But with this metod, it is highly time consuming and it does not alter weapons added by other mods. Now, i know there is a line in the settings which influence weapon damage. I just need that line.
#356818 DM: Mage Equipment
Posted by Najaknevrec on 31 October 2007 - 04:51 PM in Models/Textures
File Name: Mage Equipment
File Submitter: Najaknevrec
File Submitted: 1 Nov 2007
File Updated: 19 Nov 2007
File Category: Models/Textures
The aim of this mod is to make robes a viable choice in Oblivion. In vanilla game Robes were both ugly (In my opinion) and useless. This mod adds some 50 new robes. Almost all of them are enchanted and all of them have new meshes. I also thought, that as a mage oyu should have a staff that you can use to beat your enemies heads with, so I added some 20 new staves. They all act like werhammers, they are enchanted on strike, but they also have some beneficial effect on the one who carries them.
You can find the new items (robes, hoods and staves) just about anywhere. They were added to leveled lists, they are being used by NPCs and some unique ones were just placed in the world. The lesser ones can also be bouht at shops.
This mod is in a BETA version, so please be gentle. Thsi si the very first time I have used the leveled lists, so it is sort of possible that there will be some small problems. Should you encounter anything strange, weird or odd, let me know here: http://www.bethsoft.com/bgsforums/index.ph...;#entry11173396
This mod requires Shivering isles Expnasion.
Enjoy!
PATCH to this md is now available: http://www.shsforums.net/index.php?automod...mp;showfile=500
http://www.tesnexus.com/downloads/file.php?id=13868
Second Patch was released. You can get it from the same mirrors as the first one.
Click here to download this file
#356507 Help with Blender
Posted by Najaknevrec on 30 October 2007 - 05:02 AM in Elder Scrolls Series
Now it worked. I made a silly mistake with the parenting thing. Thanks.
Your welvcomed. I'm looking forward to seeing your work.
Najaknevrec
#356167 (WIPz) Mage's equipment
Posted by Najaknevrec on 28 October 2007 - 09:59 AM in Oblivion Modding Discussion
#355764 (WIPz) Mage's equipment
Posted by Najaknevrec on 26 October 2007 - 05:04 AM in Oblivion Modding Discussion
And a small question for you. What do you think would be the highest levels of enchantments? I mean I have the Shield enchantment on robes up to 20 points of magnitude and on Hoods, Boots and Gloves up to 4 points. Do you think it is too much or too low?
Also I have some boosts ther like Fortify Skill and Attribute - highest up to 10-13 points of magnitude. What do you think about this?
I'm a bit of a power player, so I don't want to make it an uber stuff.
#354368 (WIPz) Mage's equipment
Posted by Najaknevrec on 20 October 2007 - 08:46 AM in Oblivion Modding Discussion
Robes:
More robes:
And some staves:
Please take a look and tell me what do you think.
#354328 Help with Blender
Posted by Najaknevrec on 20 October 2007 - 04:13 AM in Elder Scrolls Series
Good luck. I'm really looking forward to seeeing your creations.
#350146 (WIPz) Mage's equipment
Posted by Najaknevrec on 01 October 2007 - 11:28 AM in Oblivion Modding Discussion
Sorry I have run out of inspiration for the enchantments , so any suggtestion is welcommed . I suppose that these are the last robe meshes for a while, so now I'll concentrate on staves. Also almost all the robes have female variants now (with an exception of Mystic robe and Warlock robe, as the mesh is rather complicated and feminizing it si beyond me).
I have found and older mesh of mine:
and concider adding it to this mod, but am not sure. So why not to leave the decision on others - you. So, do you like it?
#349914 DM: Mage's Equipment ALPHA
Posted by Najaknevrec on 30 September 2007 - 01:33 PM in Models/Textures
File Submitter: Najaknevrec
File Submitted: 30 Sep 2007
File Category: Models/Textures
This is not a real mod as is, but rather a moddres resource. The file contains my new robe meshes along with several textures. As is it is not usable. I upload this by request of Alien Slof, who was interrested in my meshes.
The project will be continued and the meshes and textures will be added to game. Later. For further information, look here: http://www.bethsoft.com/bgsforums/index.php?showtopic=756289 or http://canadianice.ufrealms.net/forum2/ind...hp?topic=7272.0.
Most of the robe textures are taken form other people's mods. Especially Alien Slof's and Tegeal's.
Click here to download this file
#347994 (WIPz) Mage's equipment
Posted by Najaknevrec on 23 September 2007 - 09:58 AM in Oblivion Modding Discussion
Never even noticed this post before
Anyway I really like the idea and those robes do look wonderful. I am afraid I can't be much help with any of the scripting, modeling or texturing. Just about the only thing on your list I do know how to do is add them to shops
One little suggestions though, I would suggest keeping them out of leveled lists as that would cause problems with a lot of other major mods (Such as OOO, Frans, FCOM) In place of that perhaps you could put them in places you can't just walk into like the Arcane University and make sure their prices reflect their power so even if someone did getto them at level one they would be unlikely to be able to buy it. Also you could give them to certain npcs so the player has to be able to either kill or steal them in order to get them (Would only work with certain ones, such as the Vampyre one)
Well, yes, this is a prblem. Tha aim of this mod is to add these things to the gam, so you can get them in the same manner as armor - buy, find in chests, on NPCs, but I'm aware of the fact that this might conflict with the big mods. I'll most probably have to come up with a way to reduce conflicts, but putting the stuff to chests and spcific NPCs is just not what I want.
#347947 (WIPz) Mage's equipment
Posted by Najaknevrec on 23 September 2007 - 07:02 AM in Oblivion Modding Discussion
- Spellhold Studios
- → Najaknevrec's Content
- Guidelines