Hi all.
I definitely and seriously need help for something am working on.
In AR0602 - Irenicus's Dungeon 1st Floor, we have some active and in-use cells (like the initial cage of CHARNAME). There are some mods adding their own NPCs to the other cells.
And here comes the issue: I need to make active and usable the cage near CHARNAME to add an NPC there to fix a compatibility issue. No big deal the code to add the NPC to the cage but I have no idea about the area.
I tried working on graphical and non-graphical files but no work - it crashes, really.
You can use any of the three cells SW of the PC - but I think you mean the one NE? For this you would need to recreate AR0602.are and all its files, especially the search map, as the area of that cell is blocked. You would also need to add a door etc.
I suggest to use imagination to find an easier solution. (It can be done of course - almost everything can be done in the game - but it will be a large effort.) And after you have done it, you need to make sure that your new area goes into the game before even the first mod is installed which might have an effect on Ar0602.
Cheap solution would be to modify just the search map, however that would be quite odd as you could just walk through the cell bars and all.
PS - This is from ar0602SR.bmp
You can see the green walkable areas for the other cells - and the one NE of PC with no access.
So, there is no way of doing it with weidu or any file modification, you need to replace files.
Edited by Roxanne, 27 February 2017 - 01:12 AM.