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#21 Azazello

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Posted 01 August 2008 - 08:58 AM

Has anyone else ever seen items disappear upon basic chunking?

Yes. See this [post]. The Oversight mod topic was the original motivation for pro5 to make the anti-chunking components.

#22 Miloch

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Posted 01 August 2008 - 11:55 AM

Yes. See this [post]. The Oversight mod topic was the original motivation for pro5 to make the anti-chunking components.

Yeah, I knew it happened on cold chunking but Bursk seemed to be suggesting it happened on regular chunking, which I could not replicate. The question became rather moot, since if you're installing the Frozen Death component from v2, it will protect against item destruction from both frozen death and chunking death. IIRC I had to do it this way to protect against frozen chunking destruction; it didn't previously and required only an extra line of script.

Edit: Well, since this topic is active again and K'aeloree never got around to updating the links in this post, and we're on a new page, I'll copy the v2 links and release info here.

P5Tweaks v2
PC version
OSX version
Linux version
Readme
Screenshots
Posted Image
Components

1: Drop Items on Frozen Death
This component attempts to prevent equipment destruction on creatures by cold damage. For this to work, it must be installed after all mods that add new creatures or new creature scripts to the game.

2: Drop Items on Disintegration
This component attempts to prevent equipment destruction by spells, items and effects which use the Disintegrate opcode. It should be installed after all mods introducing new spells or items, otherwise they won't be updated and may not function as expected.

3: Drop Items on Imprisonment
This component attempts to prevent equipment destruction (or disappearance, if you want) by spells, items and effects which use the Imprisonment opcode. It should be installed after all mods introducing new spells or items, otherwise they won't be updated and may not function as expected.

4: Drop Items on Petrification *NEW to v2*
This component attempts to prevent equipment destruction by spells, items and effects which use the Petrification opcode. It should be installed after all mods introducing new spells or items, otherwise they won't be updated and may not function as expected.

5: Restore SoA Background Music for Promenade Cutscene
This component simply restores brief combat music in the moments during the cutscene involving Irenicus and the Shadow Thieves (upon leaving the starting dungeon). It was removed in ToB for some reason, but I think it sounded rather cool, so here it is.

6: Increased Spear Range and Damage
I think that heavy pikes and spears doing same amounts of damage as goblin short swords is just plain wrong. This component will alter all game items which claim to be spears and do default amounts of damage, so that they have a melee range of at least 2, and do basic piercing damage of 1d8. Spears already having a longer range or higher damage are not modified. Damage bonus or penalties do not matter, as only the base damage range is altered. The mod safely updates descriptions for all spears thus changed, without overwriting any existing information.


Edited by Miloch, 01 August 2008 - 12:04 PM.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#23 Leonardo Watson

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Posted 04 August 2008 - 08:36 PM

There is a small conflict together with Ashes of Embers:

ERROR: cannot convert cg or %cg% to an integer
ERROR: [BERENA.ITM] -> [override/BERENA.ITM] Patching Failed (COPY) (Not_found)
Stopping installation because of error.

I solved this temporary by copying AshesofEmbers\Backup\BERENA.ITM into the override

#24 Miloch

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Posted 04 August 2008 - 10:18 PM

There is a small conflict together with Ashes of Embers:

Could you post your WeiDU.log please (or attach it if it's huge).

Apparently, the Throwing Spears component of AoE does much the same thing as P5 Spears, though the p5 component is a little more dynamic. AoE overwrites some files and hardcodes the changes to vanilla spears; p5t only patches (does not overwrite) and will change mod-added spears as well. The main advantage of AoE's component is that it makes them throwable as well. I guess I could add this if there's demand for it (I wouldn't bother since AoE already does it, except that it overwrites and its author is no longer active to fix this). I failed to account for the possibility another mod might be doing the same thing (and I don't think pro5 knew about it either), but it's pretty easy to fix.

If you don't mind a little testing, could you uninstall p5tweaks (and reverse your "fix"), open up p5tweaks\lib\p5_spears.tpa and add right at the beginning of this file:
OUTER_SET cg = 0
Then reinstall and see if it works. Also let me know what changes it reports after installing the Spears component (my guess is it will report none).

Finally, if you're in a position to uninstall both p5tweaks and AoE, could you do so and reinstall p5tweaks Spears without AoE, and tell me what it reports for changes to spears (these should be reported on screen during the install as well as to your SETUP-P5TWEAKS.DEBUG file). Double check a few descriptions of anything changed to make sure they say 1d8 damage now (I believe I accounted for German text as well as all other languages - just want to make sure). Cheers.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#25 viperdan

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Posted 10 August 2008 - 05:37 PM

I noticed something strange during the cutscene upon emerging from irenicus's dungeon.One of the shadow thieves survived disintegration and proceeded to attack irenicus,who killed him with another spell.Also,one of the cowled wizards survived disintegration and also had to be killed by another spell.I don't remember this happening on my previous playthroughs and i have the disintegration component of p5tweaks v2 installed.

#26 Miloch

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Posted 10 August 2008 - 06:25 PM

I noticed something strange during the cutscene upon emerging from irenicus's dungeon.One of the shadow thieves survived disintegration and proceeded to attack irenicus,who killed him with another spell.Also,one of the cowled wizards survived disintegration and also had to be killed by another spell.

Can't reproduce - this cutscene runs pretty much the same way on my install with or without P5Tweaks installed, including successful death on disintegration. P5Tweaks does not change the actual functioning of any spells - it only enables item drops. Please post the contents of your WeiDU.log file. While you're there, you might try opening a command prompt to your game folder and type 'weidu --change-log spwi055.spl'. That is the only spell I know of in the cutscene that does actual disintegration. A lot of the other ones are just visual effects.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#27 viperdan

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Posted 10 August 2008 - 06:54 PM

Sure,here it is

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: 6.1
~PHAERE_PORTS/PHAERE_PORTS.TP2~ #0 #2 // Imoen Portrait
~PHAERE_PORTS/PHAERE_PORTS.TP2~ #0 #3 // Edwin Portrait
~PHAERE_PORTS/PHAERE_PORTS.TP2~ #0 #4 // Viconia Portrait
~PHAERE_PORTS/PHAERE_PORTS.TP2~ #0 #5 // Haer'Dalis Portrait
~PHAERE_PORTS/PHAERE_PORTS.TP2~ #0 #6 // Sarevok Portrait (This component requires ToB)
~PHAERE_PORTS/PHAERE_PORTS.TP2~ #0 #7 // Jaheira Portrait
~PHAERE_PORTS/PHAERE_PORTS.TP2~ #0 #8 // Bodhi Portrait
~AMAUREASBG2PORTRAITS/SETUP-AMAUREASBG2PORTRAITS.TP2~ #0 #0 // Make Amaurea's BG2 Portraits available for use by the PC
~AMAUREASBG2PORTRAITS/SETUP-AMAUREASBG2PORTRAITS.TP2~ #0 #6 // Anomen 1.3 (Sexy Anomen)
~AMAUREASBG2PORTRAITS/SETUP-AMAUREASBG2PORTRAITS.TP2~ #0 #7 // Cernd
~AMAUREASBG2PORTRAITS/SETUP-AMAUREASBG2PORTRAITS.TP2~ #0 #16 // Jan 1.1 (Younger Jan)
~AMAUREASBG2PORTRAITS/SETUP-AMAUREASBG2PORTRAITS.TP2~ #0 #18 // Keldorn 1.1 (Clean-shaven Keldorn)
~AMAUREASBG2PORTRAITS/SETUP-AMAUREASBG2PORTRAITS.TP2~ #0 #19 // Korgan
~AMAUREASBG2PORTRAITS/SETUP-AMAUREASBG2PORTRAITS.TP2~ #0 #20 // Mazzy
~AMAUREASBG2PORTRAITS/SETUP-AMAUREASBG2PORTRAITS.TP2~ #0 #22 // Minsc 1.1 (Minsc, hamsters and rangers everywhere, rejoice!)
~AMAUREASBG2PORTRAITS/SETUP-AMAUREASBG2PORTRAITS.TP2~ #0 #26 // Valygar 1.0 (braids)
~AMAUREASBG2PORTRAITS/SETUP-AMAUREASBG2PORTRAITS.TP2~ #0 #32 // Yoshimo 1.0 (Bearded Yoshimo)
~SETUP-JPS_PORTRAITS.TP2~ #0 #0 // Alternate Aerie Portrait by JPS
~SETUP-JPS_PORTRAITS.TP2~ #0 #4 // Alternate Nalia Portrait by JPS
~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions
~1PP/1PP.TP2~ #0 #1 // New Potion Graphics
~1PP_FLAMINGSWORDS/1PP_FLAMINGSWORDS.TP2~ #0 #0 // One Pixel Productions: Flaming Swords v1
~1PP_FS_SHORT/1PP_FS_SHORT.TP2~ #0 #0 // 1PP: Flame Short Swords core [beta]
~1PP_FS_SHORT/1PP_FS_SHORT.TP2~ #0 #1 // 1PP: Flame Short Swords core item patches [beta]
~QS_COLOUR/SETUP-QS_COLOUR.TP2~ #0 #0 // 1PP: Colourable Quarterstaves core [beta]
~QS_COLOUR/SETUP-QS_COLOUR.TP2~ #0 #1 // 1PP: Colourable Quarterstaves core item patches [beta]
~QS_COLOUR/SETUP-QS_COLOUR.TP2~ #0 #3 // 1PP: Extra goodie.. fix buckler items if d1.legacy is installed
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~IEPBANTERS/IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA
~IEPBANTERS/IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB
~IEPBANTERS/IEPBANTERS.TP2~ #0 #2 // NPC Conflict Revisions
~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl, v4
~KITPACK6/SETUP-KITPACK6.TP2~ #0 #0 // General Class, Kit, & Class-Combination Rebalancing
~SETUP-Z#MISC.TP2~ #0 #5 // Secondary Reductions - Instant Kill Reductions
~SETUP-Z#MISC.TP2~ #0 #6 // Periphery Tweaks - Less Noteable Items
~SETUP-Z#MISC.TP2~ #0 #19 // Expanded Spell Progression for Paladins
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~SETUP-TACTICS.TP2~ #0 #0 // Improved Ilyich (requires ToB)
~SETUP-TACTICS.TP2~ #0 #1 // The Ritual (requires ToB)
~SETUP-TACTICS.TP2~ #0 #5 // Improved Irenicus
~SETUP-TACTICS.TP2~ #0 #8 // "Kuroisan", the Acid Kensai
~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks
~SETUP-TACTICS.TP2~ #0 #14 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-TACTICS.TP2~ #0 #15 // Kensai Ryu's Improved Crypt King
~SETUP-TACTICS.TP2~ #0 #17 // Gebhard Blucher's Random City Encounters
~SETUP-TACTICS.TP2~ #0 #20 // Improved Golems
~SETUP-TACTICS.TP2~ #0 #28 // Göran Rimén's Improved Nymphs
~SETUP-TACTICS.TP2~ #0 #29 // Kensai Ryu's Improved Copper Coronet
~SETUP-TACTICS.TP2~ #0 #37 // Streamlined Trolls
~SETUP-IMPASYLUM.TP2~ #0 #0 // Improved Asylum Mod for BG2:ToB
~SETUP-IMPASYLUM.TP2~ #0 #1 // Spellhold Lich
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v3.91
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v3.91
~RR/SETUP-RR.TP2~ #0 #2 // Bard kit revisions: v3.91
~RR/SETUP-RR.TP2~ #0 #3 // Bard High Level Ability revisions: v3.91
~RR/SETUP-RR.TP2~ #0 #4 // Proper spell progression for Bards: v3.91
~RR/SETUP-RR.TP2~ #0 #8 // Chosen of Cyric encounter: v3.91
~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Detectable spells and effects (required for most other components): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2041 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy and player Harm spells both do 150 hp of damage: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2100 // Make Minute Meteors into +2 weapons: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v8
~SCSII/SETUP-SCSII.TP2~ #0 #3000 // Remove the Shield of Balduran from the game: v8
~SCSII/SETUP-SCSII.TP2~ #0 #3010 // Remove the invisibility power of the Staff of the Magi: v8
~SCSII/SETUP-SCSII.TP2~ #0 #3020 // Move Vhailor's Helm into Throne of Bhaal: v8
~SCSII/SETUP-SCSII.TP2~ #0 #3030 // Move the Cloak of Mirroring: v8
~SCSII/SETUP-SCSII.TP2~ #0 #3040 // Move the Robe of Vecna into Throne of Bhaal: v8
~SCSII/SETUP-SCSII.TP2~ #0 #3050 // Replace +1 magical weapons with Fine ones: v8
~SCSII/SETUP-SCSII.TP2~ #0 #3060 // Remove unrealistically helpful items from certain areas: v8
~SCSII/SETUP-SCSII.TP2~ #0 #3070 // Remove unrealistically convenient ammunition from certain areas -> Only remove nonmagical ammo from random containers: v8
~SCSII/SETUP-SCSII.TP2~ #0 #3080 // Faster Bears: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Prevent party members from dying irreversibly: v8
~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6022 // Potions for NPCs -> No potions on dead enemies are retrievable by the party (they're assumed to break): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6040 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6050 // Improved fiends -> Fiends have fast, uninterruptable innate magic: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6060 // Smarter genies -> Genies have fast, uninterruptable innate magic: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6080 // Smarter celestials -> Celestials have fast, uninterruptable innate magic: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6090 // Give dragons more staying power by increasing their hit points: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6100 // Smarter dragons -> Dragons have fast, uninterruptable innate magic: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6110 // Smarter beholders -> Give beholder rays some chance to "burn through" spell protections: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6123 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids can see through invisibility (matches Tactics mod): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6140 // Enemy mages use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6150 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6160 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6171 // Add high-level abilities (HLAs) to ToB mages -> All ToB mages who can cast 9th-level spells get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6181 // Add high-level abilities (HLAs) to ToB priests -> All ToB priests who can cast 9th-level spells get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6191 // Add high-level abilities (HLAs) to SoA mages -> All SoA mages who can cast 9th-level spells get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6201 // Add high-level abilities (HLAs) to SoA priests -> All SoA priests who can cast 9th-level spells get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6210 // Smarter Illasera: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6220 // Smarter Yaga-Shura: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6270 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7010 // Spellcasting Demiliches: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7033 // Increase difficulty of level-dependent monster groupings -> Maximum difficulty: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7051 // Improved d'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics): v8
~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7071 // Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7090 // Improved Beholder hive (adapted from Quest Pack): v8
~SCSII/SETUP-SCSII.TP2~ #0 #7100 // Prevent resting in the Illithid city: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7110 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7120 // Slightly Improved Watcher's Keep: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v8
~SETUP-TACTICS.TP2~ #0 #19 // Improved Undead
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2050 // Description Updates for Universal Clubs Component
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2295 // Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With Normal Cleric Spell Table
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level One NPCs, Version 1, Nov 28, 2007: List party-joinable NPCs (required to install any other components)
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1 // Tweak weapon proficiencies for some classes (a la Ashes of Embers and aVENGER's Rogue Rebalancing?
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience?
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1206 // Imoen
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1207 // Jaheira
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1212 // Minsc
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1213 // Nalia De'Arnise
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1216 // Yoshimo
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #10 // Remove Helmet Animations
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3020 // Identify All Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #100 // Nature's Beauty Tweak. (v2.10)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #150 // Imprisonment Fix. (v2.10)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #200 // Flesh to Stone Fix. (v2.10)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #300 // Drop Weapons in Panic Effect Removal. (v2.10)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #2050 // Improved Difficulty System. -> Serious dialogue (recommended). (v2.10)
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #10 // Drop Items on Frozen Death: v2
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #20 // Drop Items on Disintegration: v2
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod: Widescreen Mod v1

"you might try opening a command prompt to your game folder and type 'weidu --change-log spwi055.spl',What would this do?

#28 Miloch

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Posted 10 August 2008 - 07:17 PM

"you might try opening a command prompt to your game folder and type 'weidu --change-log spwi055.spl',What would this do?

That will tell us which mods have changed the cutscene disintegration spell, which may or may not be helpful (P5Tweaks will be one - might be others). At any rate, it'll probably be more helpful than your WeiDU.log, since I tested it with most of those mods (though not all of them) and also didn't find anything unusual.

Also, you might try just running the cutscene again and do a screenshot. I'd be primarily interested in any text messages that occur after a Disintegration is cast (you should see 'Death' normally, but perhaps something is blocking it).

Edit: If you don't know how to open a command prompt, go to Start > Run from your Windows menu and type 'cmd'. Then type 'cd c:\games\bg2' (or wherever you have your game installed) then the command above.

Edited by Miloch, 10 August 2008 - 07:18 PM.

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#29 viperdan

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Posted 10 August 2008 - 07:52 PM

When i tryed this command(weidu --change-log spwi055.spl)i got this message

C:\Program Files\Black Isle\BGII - SoA>weidu --change-log spwi055.spl
'weidu' is not recognized as an internal or external command,
operable program or batch file.

#30 Miloch

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Posted 10 August 2008 - 08:20 PM

When i tryed this command(weidu --change-log spwi055.spl)i got this message

C:\Program Files\Black Isle\BGII - SoA>weidu --change-log spwi055.spl
'weidu' is not recognized as an internal or external command,
operable program or batch file.

Oh - I assumed you'd have a copy of WeiDU present with all those mods installed. Copy and paste one of your setup-<modname>.exe files in your game folder and rename it WeiDU.exe, then try it again (or alternately you can download the latest WeiDU and put it in your game folder but the first method is easier).

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#31 viperdan

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Posted 11 August 2008 - 05:49 AM

Mods affecting SPWI055.SPL:
00000: /* from game biffs */ ~P5TWEAKS/SETUP-P5TWEAKS.TP2~ 0 20 // Drop Items on
Disintegration

I'll play through the cutscene sequence and see if it happens again(it's happened twice already)Oddly enough,the assasin at the start of the game was disintegrated perfectly,i'm currently carrying his Composite longbow.

#32 viperdan

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Posted 11 August 2008 - 06:22 AM

I made a mistake miloch.Disintegrate seems to be working fine,it's the shadow thief who irenicus tried to turn to stone who was unaffected and attacked him.The cowled wizard who he hit with disintegrate took a little while to dissappear and show the ghost avatar,but it worked.

#33 Miloch

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Posted 11 August 2008 - 12:17 PM

I made a mistake miloch.Disintegrate seems to be working fine,it's the shadow thief who irenicus tried to turn to stone who was unaffected and attacked him.

Oh ok, I suspected it might've been something like this. Glad it works :).

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#34 Leonardo Watson

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Posted 22 August 2008 - 07:57 PM

There is a small conflict together with Ashes of Embers:

Could you post your WeiDU.log please (or attach it if it's huge).

Apparently, the Throwing Spears component of AoE does much the same thing as P5 Spears, though the p5 component is a little more dynamic. AoE overwrites some files and hardcodes the changes to vanilla spears; p5t only patches (does not overwrite) and will change mod-added spears as well. The main advantage of AoE's component is that it makes them throwable as well. I guess I could add this if there's demand for it (I wouldn't bother since AoE already does it, except that it overwrites and its author is no longer active to fix this). I failed to account for the possibility another mod might be doing the same thing (and I don't think pro5 knew about it either), but it's pretty easy to fix.

If you don't mind a little testing, could you uninstall p5tweaks (and reverse your "fix"), open up p5tweaks\lib\p5_spears.tpa and add right at the beginning of this file:
OUTER_SET cg = 0
Then reinstall and see if it works. Also let me know what changes it reports after installing the Spears component (my guess is it will report none).

Finally, if you're in a position to uninstall both p5tweaks and AoE, could you do so and reinstall p5tweaks Spears without AoE, and tell me what it reports for changes to spears (these should be reported on screen during the install as well as to your SETUP-P5TWEAKS.DEBUG file). Double check a few descriptions of anything changed to make sure they say 1d8 damage now (I believe I accounted for German text as well as all other languages - just want to make sure). Cheers.


Because of a operating system crash (only black screen) I had to install my system again and recreate some lost data - that took time.
I just installed P5Tweaks with your fix together with AoE and all went fine. Tomorrow I will run a new installation without AoE and report again

#35 Leonardo Watson

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Posted 25 August 2008 - 10:00 PM

The mod can now be successfully installed with / without AoE

#36 -Guest-

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Posted 03 September 2008 - 08:04 AM

Dunno if this is the best place to ask, but regarding the Imprisonment spell, does the fact that you lose the loot in the vanilla game make the spell balanced? Isn't it a bit cheap if you can Imprison enemies and still get their stuff?

And if an enemy casts the spell on you, and you then use a Freedom scroll/spell to come back, won't it be a pain to have to re-equip all your stuff? I really don't know the answers to these questions, but I'm leaning towards not using the Imprisonment component from this mod. I don't cast the spell at enemies anyway, so if they're using it on me I'd rather not drop my equipment when Imprisoned. I'm interested to see what others think about this spell.

#37 Gregor

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Posted 02 March 2009 - 01:12 PM

Serious vampire issue here:

I'm finding that once the vamps are killed, they are not consistently turning into their little fluffy cloud personae, and retreating back to their coffins. This is the second time I've run through the game with this mod, and the problem seems hit or miss: the first time, I was unable to stake two of the vampires in the initial visit to Bodhi's house, although I was able to stake Dace, the vampire in Spellhold who's hand you need. This time, I was able to stake all three of the Bodhi vamps on the first visit, but was unable to stake Dace until I CLUAed in his apparition form. In both run throughs, I was unable to stake ANY vamps in the second visit to Bodhi's house, including Bodhi herself (which, obviously, causes major game trauma!)

This only seems to effect vampires who retreat to a coffin; vamps who just plain disappear are still going all cloudy. I think the mod is interferring with the transition from "live" vamp to coffin-bound cloudy vamp, although I don't have anywhere NEAR the technical knowledge to determine why this is occuring.
Don't ask questions best left to aged sages. Boo is quick and evasive, and there is ever so much of Minsc to search, there is no hope of getting us apart."

#38 -Guest-

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Posted 02 March 2009 - 01:50 PM

Are you able to narrow it down to a particular component of this mod, Gregor? Which components do you currently have installed?

#39 Gregor

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Posted 02 March 2009 - 08:01 PM

Are you able to narrow it down to a particular component of this mod, Gregor? Which components do you currently have installed?



I've got 'em all installed. I can try to do a little fine tuning and see if I can find the culprit. Luckily, this mod is pretty much at the end of my installs.
Don't ask questions best left to aged sages. Boo is quick and evasive, and there is ever so much of Minsc to search, there is no hope of getting us apart."

#40 -Guest-

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Posted 03 March 2009 - 05:54 AM

That would be a big help.