**Edited to upload finalized WeiDU log after testing and updated NEJ Patches.**
Attached Files
Edited by erebusant, 14 January 2008 - 09:02 PM.
Posted 21 November 2007 - 03:03 PM
Edited by erebusant, 14 January 2008 - 09:02 PM.
It takes a village...
Posted 21 November 2007 - 05:56 PM
Is this public? What version (5, 4.1r) is it based on?~SETUP-VAULT.TP2~ #0 #0 // Vault Item Pack v5.1 (Modified for BGT Compatibility)
Is this the current way to get around the problem of the SETUP-SCS.TP2 component preventing leaving party dialogues from being set?~SETUP-SCSBGT.TP2~ #0 #22 // Better calls for help
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 21 November 2007 - 06:43 PM
So you're gonna try to make this work? Is that why this~SETUP-NEJ2V691.TP2~ ...
~SETUP-NEJ2V692.TP2~ ...
is installed beforehand?~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.05a
Should these go after BP, so as to override it?~SETUP-TACTICS.TP2~ #0 #3 // Improved Sahuagin City
~SETUP-TACTICS.TP2~ #0 #4 // Improved Bodhi
~SETUP-TACTICS.TP2~ #0 #5 // Improved Irenicus
Am very interested to know you opinion on this when you finish it.~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal)
~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian
Double-check aVENGER's compat thread for more info.~RR/SETUP-RR.TP2~
I think this is not needed; included in one of the other mods??~SETUP-SCRIPTABLE_SPELLS.TP2~ #0 #0 // Scriptable Spells v1.4
Posted 21 November 2007 - 07:30 PM
I ran a test with SCS v7 installed in place of SCSBGT. With SCS "Better Calls" installed the NPC Management from both SCS v7 and SCSBGT failed to work properly. With all SCS v7 installed with the exception of "Better Calls" and the SCSBGT "Better Calls" installed both the SCS and the SCSBGT NPC Management function properly.Is this public? What version (5, 4.1r) is it based on?~SETUP-VAULT.TP2~ #0 #0 // Vault Item Pack v5.1 (Modified for BGT Compatibility)
This is a personally modded version which is not public that I modified to patch rather than overwrite. It's based on v5.0. Reminds me, I need to contact cmorgan about this again as he was assisting with an updated dialog fix file that is far, far less clunky than my lame attempts at dialog files.Is this the current way to get around the problem of the SETUP-SCS.TP2 component preventing leaving party dialogues from being set?~SETUP-SCSBGT.TP2~ #0 #22 // Better calls for help
Edited by erebusant, 21 November 2007 - 07:31 PM.
It takes a village...
Posted 21 November 2007 - 07:44 PM
I got questions more than recommendations:
So you're gonna try to make this work? Is that why this~SETUP-NEJ2V691.TP2~ ...
~SETUP-NEJ2V692.TP2~ ...is installed beforehand? Partially, and partially because I ALWAYS place BGT 1st after Fixpack in a Mega-Install. Realistically, as everything is WeiDU, it shouldn't matter the order, however NEJ is designed to work with BGT and we'll see how things react using only mods that patch rather than overwrite.~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.05a
Should these go after BP, so as to override it? I like the Tactics Sahuagins, and that part only patches. Irenicus has always been not in conflict with BP (as per Horred) and BP has so completely defiled, and corrupted Bodhi that I have her commented out in my BP install.~SETUP-TACTICS.TP2~ #0 #3 // Improved Sahuagin City
~SETUP-TACTICS.TP2~ #0 #4 // Improved Bodhi
~SETUP-TACTICS.TP2~ #0 #5 // Improved IrenicusAm very interested to know you opinion on this when you finish it. Will do.~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal)
~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard GuardianDouble-check aVENGER's compat thread for more info.~RR/SETUP-RR.TP2~
I think this is not needed; included in one of the other mods?? I think SCS II does the same thing.~SETUP-SCRIPTABLE_SPELLS.TP2~ #0 #0 // Scriptable Spells v1.4
Edited by erebusant, 21 November 2007 - 07:45 PM.
It takes a village...
Posted 21 November 2007 - 10:47 PM
Posted 21 November 2007 - 11:01 PM
~RR/SETUP-RR.TP2~ #0 #8 // Shadow Thief Improvements
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies, v1.9
Posted 22 November 2007 - 09:49 PM
// REPLACE_TEXTUALLY CASE_INSENSITIVE EXACT_MATCH ~staf01~ ~staftha~When I commented out this line and re-installed the CTD was removed. Two things regarding this. 1st, I've played Vault mod before without having this CTD issue, and 2nd, after re-installing without patching this item into the Thalan.cre, I manually patched it into Thalan.cre using NI and tried again with no CTD. Anyone have any idea why this might be?
Edited by erebusant, 22 November 2007 - 09:51 PM.
It takes a village...
Posted 22 November 2007 - 10:46 PM
'staf01' has 6 chars whereas 'staftha' has 7 chars --> corrupted file. I would make some more intelligent code that uses WRITE_ASCII. There are some examples of item replacements in both BGT and BGTTweak. If you need, I can post a script block here for you.Interesting. I was experiencing a CTD when trying enter AR7102 to meet with Thalantyr. Problem turned out to be from Vault, specifically patching Thalantyr with the following line of code:
// REPLACE_TEXTUALLY CASE_INSENSITIVE EXACT_MATCH ~staf01~ ~staftha~When I commented out this line and re-installed the CTD was removed. Two things regarding this. 1st, I've played Vault mod before without having this CTD issue, and 2nd, after re-installing without patching this item into the Thalan.cre, I manually patched it into Thalan.cre using NI and tried again with no CTD. Anyone have any idea why this might be?
Edited by Ascension64, 22 November 2007 - 10:48 PM.
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 22 November 2007 - 11:34 PM
Or, depending on what he's doing, REPLACE_CRE_ITEM or ADD_STORE_ITEM (not sure if there's a REPLACE_STORE_ITEM but if there isn't, there should be an easy workaround I'd guess).'staf01' has 6 chars whereas 'staftha' has 7 chars --> corrupted file. I would make some more intelligent code that uses WRITE_ASCII.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 23 November 2007 - 12:18 AM
Here's the entire code block for Thalantyr.Or, depending on what he's doing, REPLACE_CRE_ITEM or ADD_STORE_ITEM (not sure if there's a REPLACE_STORE_ITEM but if there isn't, there should be an easy workaround I'd guess).'staf01' has 6 chars whereas 'staftha' has 7 chars --> corrupted file. I would make some more intelligent code that uses WRITE_ASCII.
COPY_EXISTING ~thalan.cre~ ~override~ PATCH_IF (SOURCE_SIZE > 0x2d3) THEN BEGIN // protects against invalid files WRITE_SHORT 0x14 6000 // XP Value WRITE_SHORT 0x1c 881 // GP WRITE_SHORT 0x24 74 // Current HP WRITE_SHORT 0x26 74 // Max HP WRITE_BYTE 0x52 ~12~ // THAC0 WRITE_BYTE 0x23a 19 // Intelligence WRITE_BYTE 0x242 0 // Morale Recovery // REPLACE_TEXTUALLY CASE_INSENSITIVE EXACT_MATCH ~staf01~ ~staftha~ ADD_CRE_ITEM ~POTNGR8R~ #3 #0 #0 ~NONE~ ~QItem3~ // Put Potions in Quick Slot 3 END BUT_ONLY_IF_IT_CHANGES
It takes a village...
Posted 23 November 2007 - 04:19 AM
REPLACE_CRE_ITEM ~STAFTHA~ #0 #0 #0 NONE WEAPON1 EQUIP
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 23 November 2007 - 04:56 PM
Edited by manwe858, 23 November 2007 - 05:07 PM.
Posted 23 November 2007 - 05:05 PM
No, just leave it there.Also, does BG1NPC need to be uninstalled before Shadows of Amn or anything for that matter?
I Ride for the King!
a.k.a. Chev
Posted 23 November 2007 - 07:42 PM
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
^Thought that was incompat if installed after BGT, has it been fixed? Everything I've installed has been modified if needed to patch rather than overwrite. We'll see if any other issues come up.
Also, does BG1NPC need to be uninstalled before Shadows of Amn or anything for that matter? Would it be better to install these last so as to reduce the wait time for uninstall of all components and then reinstall?
Thanks
From what I've read of SCS and SCSII both say that Quest Pack should be installed before SCS and SCS II, in your installation SCS is before D0Quest Pack, would there be any problems with this? I've not installed Questpack AI component, which I believe was the issue.
It takes a village...
Posted 23 November 2007 - 07:47 PM
Edited by erebusant, 23 November 2007 - 09:13 PM.
It takes a village...
Posted 23 November 2007 - 08:13 PM
Posted 23 November 2007 - 08:43 PM