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Problem with some merchants in front of Friendly Arms Inn


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#1 dreamer2007

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Posted 10 September 2009 - 11:09 AM

I encountered two merchants in front of friendly arms inn that sell invisible items that are worth 0 gold. At first I ignored them and considered it to be a minor bug. But when I heard more people having this issue, I went on to check it further. This is the post I wrote last time in the BWP thread:

Hi ,

I found a bug with the items sold by a merchant near cow stable in friendly arm inn , that is : the items cost 0 and they are blank except scimitars , after you buy them you cannot remove them from inventory :(


I have the same issue, and although is not serious maybe we can find out why is this the case.

Please do a changelog of CMMER03.sto, CMMER04.sto, CMMER05.sto, and if it exists ... CMMER06.sto and post in a new separate thread.


I did a changelog and nothing appeared, but I looked on the CMMER03.sto file with near infinity and that merchant has for sale one scimitar and the rest "null". Strange...

Edit: now when I look better it seems that those null items are actually normal items that have a "_" before their item link. For example "null (_AX1H01.itm)" which is normally a battle axe. This means something more serious might be going on so I will open a new thread...

#2 danemanuelk

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Posted 10 September 2009 - 11:30 AM

Thanks for reporting. I have exactly the same problem in my tactics install of BWP 8.0. I think this merchants are from Dark Horizon mod.

#3 xdeathplanetx

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Posted 10 September 2009 - 11:34 AM

i'm not a programmer but maybe the problem is some mods becouse i've playd a lot of times and nothing like that has happened

#4 Darpaek

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Posted 10 September 2009 - 12:51 PM

I had the same issue with my 8.01 install. I figured it was BP Balancer taking out imba stuff from the merchants.

The bag merchant still works, though. :D

#5 Lollorian

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Posted 10 September 2009 - 04:48 PM

Another stupid TuTu incompatibilty <_<

Make this change in Setup-DarkHorizons.tp2 before installing:

/* -------------------------- New stores in 200 ------------ */

COPY ~DarkHorizons/Tutu/sto/CMBAG01.sto~ ~override~
SAY NAME2 @810

COPY ~DarkHorizons/Tutu/sto/CMBAG03.sto~ ~override~
SAY NAME2 @812

COPY ~DarkHorizons/Tutu/sto/CMBAG04.sto~ ~override~
SAY NAME2 @814

COPY ~DarkHorizons/Tutu/sto/CMBAG05.sto~ ~override~
SAY NAME2 @816

COPY ~DarkHorizons/Tutu/sto/CMBAG06.sto~ ~override~
SAY NAME2 @818

COPY ~DarkHorizons/Tutu/sto/CMMERC03.sto~ ~override~
SAY NAME2 @841

COPY ~DarkHorizons/Tutu/sto/CMMERC04.sto~ ~override~
SAY NAME2 @842

COPY ~DarkHorizons/Tutu/sto/CMMERC05.sto~ ~override~
SAY NAME2 @843

/* COPY ~DarkHorizons/Tutu/sto/CMMERC06.sto~ ~override~ */
/* SAY NAME2 @819 */

to

/* -------------------------- New stores in 200 ------------ */

COPY ~DarkHorizons/BGT/stores/CMBAG01.sto~ ~override~
SAY NAME2 @810

COPY ~DarkHorizons/BGT/stores/CMBAG03.sto~ ~override~
SAY NAME2 @812

COPY ~DarkHorizons/BGT/stores/CMBAG04.sto~ ~override~
SAY NAME2 @814

COPY ~DarkHorizons/BGT/stores/CMBAG05.sto~ ~override~
SAY NAME2 @816

COPY ~DarkHorizons/BGT/stores/CMBAG06.sto~ ~override~
SAY NAME2 @818

COPY ~DarkHorizons/stores/CMMERC03.sto~ ~override~
SAY NAME2 @841

COPY ~DarkHorizons/stores/CMMERC04.sto~ ~override~
SAY NAME2 @842

COPY ~DarkHorizons/stores/CMMERC05.sto~ ~override~
SAY NAME2 @843

/* COPY ~DarkHorizons/BGT/stores/CMMERC06.sto~ ~override~ */
/* SAY NAME2 @819 */


Cheers,
Lol

EDIT: Cleaned up code and not-so-hot-fix :P

Edited by Lollorian, 11 September 2009 - 01:40 AM.

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#6 dreamer2007

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Posted 10 September 2009 - 08:34 PM

HOTFIX (SSSSS!!! :D)

Now if you've already installed it, just copy the CMBAG(1-6).sto from DarkHorizons/BGT/stores and CMMERC(3-5).sto in the DarkHorizons/stores into the override. :cheers:

Cheers,
Lol


I tried what you said with the copying but it didn't work.

#7 danemanuelk

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Posted 10 September 2009 - 08:41 PM

I jut try HOT FIX version because I have installed Dark Horizon, but it does not work for me :crying: maybe because I already sold some ordinar items for them.

Edited by danemanuelk, 10 September 2009 - 08:42 PM.


#8 Namagaki

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Posted 10 September 2009 - 09:38 PM

Another stupid TuTu incompatibilty <_<

Make this change in Setup-DarkHorizons.tp2 before installing:

COPY ~DarkHorizons/stores/CMMERC03.sto~ ~override~
SAY NAME2 @841

COPY ~DarkHorizons/stores/CMMERC04.sto~ ~override~
SAY NAME2 @842

COPY ~DarkHorizons/stores/CMMERC05.sto~ ~override~
SAY NAME2 @843


Cheers,
Lol

EDIT: Cleaned up code


Lollorian, many thanks for the fix :cheers:
Could you kindly explain, why in the lines above /BGT/ is missing - did you made this advisedly? (I`m complete NUB in moddiing - just curious :lol: )

#9 Miloch

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Posted 10 September 2009 - 11:31 PM

Stores are stored in your saved games, so if you've already come across them, such a "hot fix" won't work unfortunately.

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#10 Lollorian

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Posted 11 September 2009 - 01:39 AM

Oopsie doopsie :P I didn't know that :ermm:

Well, ya learn something everyday don'tcha?? Removing the (not-so)-hotfix :D

@Namagaki: Yeah, the BGT folder only contains those files (they're BGT specific) while the others get installed for both BGI, BGT and TuTu :cheers:

Cheers,
Lol

Edited by Lollorian, 11 September 2009 - 01:41 AM.

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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#11 neutrowave

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Posted 14 September 2009 - 12:19 AM

After a reinstall of BW this corrupted files appeared in my big world debug.txt :

CM03A514.CRE is corrupt: header misplaced.

CM1803A3.CRE is corrupt: header misplaced.

CMBOU04.CRE is corrupt: header misplaced.

CMBOU05.CRE is corrupt: header misplaced.

CMBOU08.CRE is corrupt: header misplaced.

CMBOU09.CRE is corrupt: header misplaced.

CMBOU10.CRE is corrupt: header misplaced.

CMSEC11.CRE is corrupt: header misplaced.

CMSEC13.CRE is corrupt: header misplaced.

CMSEC16.CRE is corrupt: header misplaced.

and making a change-log to two of them :

Mods affecting CM03A514.CRE:
00000: /* from game biffs */ ~SETUP-DARKHORIZONS.TP2~ 0 0 // "Dark Horizons" Mod (Requires Tales of the Sword Coast TuTu or BGT)
00001: /* from game biffs */ ~SETUP-SCS.TP2~ 0 5000 // Smarter general AI
00002: ~SETUP-BPV177.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 177 weidu (beta)
00003: ~SETUP-BGTTWEAK.TP2~ 0 2400 // Enemy items shatter
Mods affecting CMSEC16.CRE:
00000: /* from game biffs */ ~SETUP-DARKHORIZONS.TP2~ 0 0 // "Dark Horizons" Mod (Requires Tales of the Sword Coast TuTu or BGT)
00001: /* from game biffs */ ~SETUP-SCS.TP2~ 0 5000 // Smarter general AI
00002: ~SETUP-BPV177.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 177 weidu (beta)
00003: ~SCSII/SETUP-SCSII.TP2~ 0 4040 // Prevent party members from dying irreversibly
00004: ~SETUP-BGTTWEAK.TP2~ 0 2400 // Enemy items shatter

and I think it is because of modifying Setup-DarkHorizons.tp2 :

/* -------------------------- New stores in 200 ------------ */

COPY ~DarkHorizons/BGT/stores/CMBAG01.sto~ ~override~
SAY NAME2 @810

COPY ~DarkHorizons/BGT/stores/CMBAG03.sto~ ~override~
SAY NAME2 @812

COPY ~DarkHorizons/BGT/stores/CMBAG04.sto~ ~override~
SAY NAME2 @814

COPY ~DarkHorizons/BGT/stores/CMBAG05.sto~ ~override~
SAY NAME2 @816

COPY ~DarkHorizons/BGT/stores/CMBAG06.sto~ ~override~
SAY NAME2 @818

COPY ~DarkHorizons/stores/CMMERC03.sto~ ~override~
SAY NAME2 @841

COPY ~DarkHorizons/stores/CMMERC04.sto~ ~override~
SAY NAME2 @842

COPY ~DarkHorizons/stores/CMMERC05.sto~ ~override~
SAY NAME2 @843

/* COPY ~DarkHorizons/BGT/stores/CMMERC06.sto~ ~override~ */
/* SAY NAME2 @819 */


Can anybody shed some light on this matter ? please :crying:

Attached Files


Edited by neutrowave, 14 September 2009 - 08:31 PM.


#12 Lollorian

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Posted 14 September 2009 - 04:10 AM

Well, this is a new kind of error :wacko: But I dunno if changing the path of some .stores would affect the .cres from the same mod (btw those .cre's are installed by DarkHorizons itself)

Maybe someone more modderly could answer this better :P

Cheers,
Lol

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#13 Miloch

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Posted 14 September 2009 - 03:03 PM

But I dunno if changing the path of some .stores would affect the .cres from the same mod (btw those .cre's are installed by DarkHorizons itself)

It wouldn't corrupt the CRE headers, no. I checked some of them in the base mod, and though they are uncorrupted, they all have a "non-standard order" according to DLTCEP which means it's conceivable if other mods come along and try to patch them, they could go all funny.

If you want to attach a couple of the botched CREs, I can try looking on them but I can't guarantee much. Those messages look like they're from Nythrun's Resource Fixer macros, which means the CREs are pretty much unfixable :(. It may be an option to try running the Resource Fixer on them *before* any other mods come along - worth a shot anyway.

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#14 Darpaek

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Posted 14 September 2009 - 03:10 PM

Shouldn't the .cre checker in the BWP fixpack have fixed them?

#15 neutrowave

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Posted 14 September 2009 - 08:11 PM

Shouldn't the .cre checker in the BWP fixpack have fixed them?


Yes but , as I mentioned in BW 8 thread , the checker doesn't run at all due some kind of error

Edited by neutrowave, 14 September 2009 - 08:14 PM.


#16 Solaufein

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Posted 14 September 2009 - 08:13 PM

If there is an actual problem with my mod you need to post it at my forums. I don't get out and linger around the other communities much. I can't fix a problem if I am not aware of it.

Make sure you install the right version. I have three versions of Dark Horizons, regular BG with TotSC, BGT and Tutu. It looked like you installed the Tutu version on the BGT game.

Edited by Solaufein, 14 September 2009 - 08:23 PM.

Her lips were red, her looks were free
Her locks were as yellow as gold
Her skin was white as leprosy.
The Nightmare Life-in-Death was she,
Who thicks man's blood with cold.

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http://teambg.net
The Undying
 

#17 neutrowave

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Posted 14 September 2009 - 08:39 PM

If there is an actual problem with my mod you need to post it at my forums. I don't get out and linger around the other communities much. I can't fix a problem if I am not aware of it.

Make sure you install the right version. I have three versions of Dark Horizons, regular BG with TotSC, BGT and Tutu. It looked like you installed the Tutu version on the BGT game.


Dark Horizons is not the problem because I installed it in an earlier BW 8 and it worked ... now the last three install's of BW 8 are bad because the offset checker at the end of big world fixpack is somehow blocked (I have allmost all unneded services closed and no program running in background including windows firewall, OS: M. XP )

It will be clear if someone does a new install to see if he has the same problem ...

#18 Solaufein

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Posted 14 September 2009 - 08:50 PM

Another stupid TuTu incompatibilty <_<

Make this change in Setup-DarkHorizons.tp2 before installing:

/* -------------------------- New stores in 200 ------------ */

COPY ~DarkHorizons/Tutu/sto/CMBAG01.sto~ ~override~
SAY NAME2 @810

COPY ~DarkHorizons/Tutu/sto/CMBAG03.sto~ ~override~
SAY NAME2 @812

COPY ~DarkHorizons/Tutu/sto/CMBAG04.sto~ ~override~
SAY NAME2 @814

COPY ~DarkHorizons/Tutu/sto/CMBAG05.sto~ ~override~
SAY NAME2 @816

COPY ~DarkHorizons/Tutu/sto/CMBAG06.sto~ ~override~
SAY NAME2 @818

COPY ~DarkHorizons/Tutu/sto/CMMERC03.sto~ ~override~
SAY NAME2 @841

COPY ~DarkHorizons/Tutu/sto/CMMERC04.sto~ ~override~
SAY NAME2 @842

COPY ~DarkHorizons/Tutu/sto/CMMERC05.sto~ ~override~
SAY NAME2 @843

/* COPY ~DarkHorizons/Tutu/sto/CMMERC06.sto~ ~override~ */
/* SAY NAME2 @819 */

to

/* -------------------------- New stores in 200 ------------ */

COPY ~DarkHorizons/BGT/stores/CMBAG01.sto~ ~override~
SAY NAME2 @810

COPY ~DarkHorizons/BGT/stores/CMBAG03.sto~ ~override~
SAY NAME2 @812

COPY ~DarkHorizons/BGT/stores/CMBAG04.sto~ ~override~
SAY NAME2 @814

COPY ~DarkHorizons/BGT/stores/CMBAG05.sto~ ~override~
SAY NAME2 @816

COPY ~DarkHorizons/BGT/stores/CMBAG06.sto~ ~override~
SAY NAME2 @818

COPY ~DarkHorizons/stores/CMMERC03.sto~ ~override~
SAY NAME2 @841

COPY ~DarkHorizons/stores/CMMERC04.sto~ ~override~
SAY NAME2 @842

COPY ~DarkHorizons/stores/CMMERC05.sto~ ~override~
SAY NAME2 @843

COPY ~DarkHorizons/BGT/stores/CMMERC06.sto~ ~override~
SAY NAME2 @819


Cheers,
Lol

EDIT: Cleaned up code and not-so-hot-fix :P


That is now fixed along with Ulgoth.sto which it shouldn't have been _Ulgoth.sto. This is what happens when I have so many damned versions of the mods laying around. Tutu got mixed in with BGT.

Edited by Solaufein, 14 September 2009 - 08:51 PM.

Her lips were red, her looks were free
Her locks were as yellow as gold
Her skin was white as leprosy.
The Nightmare Life-in-Death was she,
Who thicks man's blood with cold.

Samuel Taylor Coleridge

http://teambg.net
The Undying
 

#19 Darpaek

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Posted 16 September 2009 - 01:49 PM

I installed 8.01 and the .cre checker worked fine for me. Played through the whole trilogy and only encountered one bad .cre that caused me issues (versus the dozens on my first megamod install attempt LOL)

#20 Miloch

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Posted 17 September 2009 - 02:51 AM

This is what happens when I have so many damned versions of the mods laying around. Tutu got mixed in with BGT.

I thought White Agnus coded the BGT/Tutu compatibility in with the BG1 version (that's what he told me anyway). Smartest thing to do at any rate, because it does suck having multiple versions for this very reason (makes maintenance a nightmare).

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
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================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle