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Vedran's Lost Items


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#61 -Taavi-

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Posted 18 July 2011 - 05:04 AM

I am having the same problem and would like someone to explain how to apply this fix to the timing mode.

Sigh. I didn't really want to update this mod since I had quite an extensive overhaul in progress, though I'm not sure when (or if) I'll get around to that again. So I guess a minor update isn't hard.

Extract this to your LostItems folder, overwriting the files in the existing Items and Monk folders. If you've already installed the mod, move the files in the archive to your override folder (they are in subfolders, so copy the actual files rather than the folders).

Fixes (v2a)
- Change monk tweak to timing mode 9 (permanent after death/reloading)
- Removed magical flag from normal katana and ninja-to



Thankyou very much for the prompt response!

#62 Windstrider

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Posted 18 July 2011 - 05:46 AM

Thanks to Fred for the initial help, and Miloch for the minor fix. It works wonders.
And I am super glad I don't need to reinstall my biff'd BWP install lol...

Cheers guys.

#63 weewuh

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Posted 10 May 2013 - 02:11 AM

Is there a list somewhere of all the items and their locations? I prefer to know exactly what I'm installing



#64 Miloch

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Posted 20 May 2013 - 03:28 PM

There is a spoiler list from the original mod here:

 

http://forums.pocket...97912#msg297912 (look for post #20)

 

If you install Unique Containers, it should fix at least some of the more glaring issues with that list (documented in its readme I believe).


Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#65 Miloch

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Posted 25 March 2015 - 03:24 PM

An ACTION_IF FILE_EXISTS_IN_GAME check would be better there (like in other blocks, I don't know why I didn't put one there) but I guess commenting out works too.


Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle