To be honest, I don't know the differences between 1st Ed rules and 3.5 rules and I really don't care. When I was a kid we only had 1st Ed rules (and had to walk 3 miles to school, uphill both ways biggrin.gif - I kill me). Anyway, the armor is armor. I do see that some other armor items have a blank extended effects in their ITM file. I am not sure what that does to the item since it isn't filled in, but I can try to duplicate this with that armor and see if it fixes your issue. By the way, after 2 years of this mod, this is the first time anyone has ever noticed that any DSotSC armor doesn't follow the standard rules of the game. Maybe it is because everyone else always uses EoU to change this setting.
Hehe, you haven't played Third Edition
D&D yet? Man, it is so much fun. It's quite ironic because I believe Third Edition to be the Best
D&D System and Yet Baldur's Gate to be the best
D&D Game.
What does EoU stand for btw?
I assume you have tested other DS armor items? You should get the same results with all of them.
Yeah, I think that I have, but I probably wasn't paying enough attention at the time. That particular item struck me.
And actually in Normal
AD&D, Rings of Prot. does stack with magical armors, It's just the Developers of
BG who decided that it should be otherwise. Although, in regular
D&D there are no Gloves, Boots, Cloaks, or Helmets that add to
AC either.
Sorry, SoBH stands for what?
Yeah what you are saying is an interesting Dilemma. However, I personally like to look at all mods and how they relate to the whole which is one reason that I do not like the
CtB Movies. They make no sense if you're transferring to
BG2 through them. And so, all mods which don't conform to the rules kind of mess up the Big Picture (literally, not the Combined mods).
On the other hand, it is kind of stupid to a degree as well, so I understand modders not wanting to bother.