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#1 Dagoth

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Posted 26 October 2007 - 02:01 PM

Ok, now I'm in chapter 4 now, i got quite nice levels etc....After a couple of hourse of playing I've figured out that... there is no Turlags Tower and Ulgoths Beard!!!! Why is that so? I got BGT from a BG: Saga DVD edition. Anyone knows what is wrong? Or how could I fix it? thx for any answers.

#2 Chevalier

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Posted 26 October 2007 - 03:16 PM

It should be there. Please post your WeiDU.log Are you useing the world map mod?

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#3 Dagoth

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Posted 26 October 2007 - 03:44 PM

How do I paste the log, and yea, I'm using map mode.

#4 Hoppy

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Posted 26 October 2007 - 04:16 PM

Most people just copy there weidu log (open it then Select all then copy) then paste it in the post. Some others copy it and rename as .txt to be uploaded in the post, due to size/length. The latter results in a download of the file. Whichever you choose is OK, both are acceptible I think.
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#5 Dagoth

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Posted 26 October 2007 - 04:26 PM

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-DUNGEONBEGONE.TP2~ #3 #0 // Dungeon Be Gone V1.4
~SETUP-SOLAUFEIN.TP2~ #5 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
~SETUP-VALEN.TP2~ #4 #0 // Valen
~SETUP-BGT.TP2~ #7 #0 // Baldur's Gate Trilogy - Rdzen 1.04
~SETUP-D0TWEAK.TP2~ #3 #0 // Ulepszone Dobre Jagody
~SETUP-D0TWEAK.TP2~ #3 #1 // Poprawione Zachowanie Przywolywanych Demonow
~SETUP-D0TWEAK.TP2~ #3 #2 // Poprawione Animacje Demonow
~SETUP-D0TWEAK.TP2~ #3 #3 // Przywrocone Drzwi Miedzy Wymiarami
~SETUP-D0TWEAK.TP2~ #3 #4 // Poprawki Umagicznionych Broni
~SETUP-D0TWEAK.TP2~ #3 #5 // Dodatkowi wrogowie rasowi
~SETUP-D0TWEAK.TP2~ #3 #6 // Usunięcie Limitu Przywoływanych Potworów
~SETUP-D0TWEAK.TP2~ #3 #7 // Poprawiona Furia Niebios
~SETUP-D0TWEAK.TP2~ #3 #9 // Zabojstwo Cespenara
~SETUP-D0TWEAK.TP2~ #3 #11 // Visual Ioun Stones
~SETUP-D0TWEAK.TP2~ #3 #13 // Przywrócone zdolno?ci mrocznych elfów Kensaia Ryu
~SETUP-D0TWEAK.TP2~ #3 #15 // Remove Quayle Portrait
~SETUP-D0TWEAK.TP2~ #3 #16 // Dream Flag
~SETUP-D0TWEAK.TP2~ #3 #17 // Sensible Lore Table
~SETUP-D0TWEAK.TP2~ #3 #18 // Improved Backstabbing
~SETUP-D0TWEAK.TP2~ #3 #19 // NPCs/Summons Set Off Traps
~SETUP-D0TWEAK.TP2~ #3 #20 // Slower Walking Speeds
~SETUP-D0TWEAK.TP2~ #3 #21 // BG1-Style Summoning Spells
~SETUP-BANTERPACK.TP2~ #4 #0 // Dodatkowe Interakcje dla BG2: Cienie Amn
~SETUP-BANTERPACK.TP2~ #4 #1 // Zainstalowac skrypt przyspieszajacy bantery w SOA? (zwieksza czestosc interakcji miedzy postaciami)
~SETUP-BANTERPACK.TP2~ #4 #2 // Dodatkowe Interakcje dla BG2: Tron Bhaala
~SETUP-BANTERPACK.TP2~ #4 #3 // Zainstalowac skrypt przyspieszajacy bantery w TOB? (zwieksza czestosc interakcji miedzy postaciami)
~SETUP-XPMOD.TP2~ #1 #9 // Redukcja PD za zamki, pulapki i czary -> Zredukowac do 10%
~SETUP-XPMOD.TP2~ #1 #10 // Brak PD za uczenie sie czarow
~SETUP-XPMOD.TP2~ #1 #16 // Redukcja poczatkujacej liczby PD w SoA -> Zredukowac do 66750 PD (75%)
~SETUP-XPMOD.TP2~ #1 #20 // Redukcja poczatkujacej liczby PD w ToB -> Zredukowac do 1875000 PD (75%)


I think it's not enought, there should be something more. Dunno.

#6 Chevalier

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Posted 26 October 2007 - 05:07 PM

I don't see

~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate v6.6 - including coloured Baldur's Gate map icons -> Installing new Worldmap for use with Mega Modification...
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #3 // Travel Times and Area Visibility -> Revised Area Visibility and Travel Times for BG1 & SoA/TOB+BP Family Mods
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #4 // Worldmap size: Choose the size of the worldmap -> Large Worldmap 4900x3500

Which should come after xpmod

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#7 Dagoth

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Posted 26 October 2007 - 06:21 PM

Seems like I hafta reinstall  BGT /= Having reinstalled this already 5 times I had a hope of not doing it again, was wrong. A naughtyness of dead objects. Thanks for every reply.

#8 10th

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Posted 27 October 2007 - 02:50 AM

You don't have to reinstall, BUT you have to start a new game after installing the worldmap. Unless you want to add more mods, in which case you probably have to reinstall and definately have to start a new game.

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#9 Dagoth

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Posted 27 October 2007 - 03:02 AM

I'll give a try. I'll tell you whether it worked or not.

EDIT: Didn't work.

Now I got another request, could you give me the list of mods worth of installing so the game would be much more rough? So I had challange? Cuz so far, I was undeafeatable. What's more I wanna play solo Blade thru whole Saga. Thanks for any replay, in advance [=

Edited by Dagoth, 27 October 2007 - 04:39 AM.


#10 Ascension64

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Posted 27 October 2007 - 07:24 AM

You will find Ulgoth's Beard if you travel north from Wyrm's Crossing. It does not appear on the World map by default.

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Baldur's Gate Trilogy-WeiDU and Mods
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Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#11 Dagoth

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Posted 27 October 2007 - 07:59 AM

And what location it would be? Cuz I got polish version of the game so I don't know its polish equivalent. Thx [=

#12 Jarno Mikkola

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Posted 27 October 2007 - 02:13 PM

And what location it would be? Cuz I got polish version of the game so I don't know its polish equivalent. Thx [=

It's the bridge looking thing. (Link, to a map with english names, area codes...)

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#13 Miloch

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Posted 27 October 2007 - 02:58 PM

Of course, you'll only find Ulgoth's Beard and Durlag's Tower if you have Tales of the Sword Coast installed, unless BGT somehow gives you access to TotSC without actually owning it. There's at least one version of the BG DVD that doesn't have it (and who knows with the Polish versions :blink:).

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Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
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#14 Ascension64

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Posted 28 October 2007 - 10:15 PM

Of course, you'll only find Ulgoth's Beard and Durlag's Tower if you have Tales of the Sword Coast installed, unless BGT somehow gives you access to TotSC without actually owning it. There's at least one version of the BG DVD that doesn't have it (and who knows with the Polish versions :blink:).

Unfortunately, BGT won't be able to distinguish whether you have TotSC in such an install or not. What will happen is that the game will crash as soon as you click on Ulgoth's Beard on the world map. It certainly won't give you TotSC when you don't own it, though.

In v1.05a of BGT, installation will not proceed if you don't have TotSC.

Edited by Ascension64, 28 October 2007 - 10:16 PM.

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Baldur's Gate Trilogy-WeiDU and Mods
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Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#15 Miloch

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Posted 29 October 2007 - 05:51 AM

Unfortunately, BGT won't be able to distinguish whether you have TotSC in such an install or not. What will happen is that the game will crash as soon as you click on Ulgoth's Beard on the world map. In v1.05a of BGT, installation will not proceed if you don't have TotSC.

Oog. Why not just detect whether it's present and have a non-TotSC install of BGT like Tutu has? Believe it or not, there are still folks who play BG1 without TotSC (either by choice or by circumstance).

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#16 Ascension64

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Posted 29 October 2007 - 08:04 PM

Unfortunately, BGT won't be able to distinguish whether you have TotSC in such an install or not. What will happen is that the game will crash as soon as you click on Ulgoth's Beard on the world map. In v1.05a of BGT, installation will not proceed if you don't have TotSC.

Oog. Why not just detect whether it's present and have a non-TotSC install of BGT like Tutu has? Believe it or not, there are still folks who play BG1 without TotSC (either by choice or by circumstance).

While conceptually it might be quite easy (detect a non-TotSC install and install a different world map), there are a few reasons why I don't think I'll support this.

1. I have no idea how version 5512 BG1 and version 5512 BG1:TotSC compares, meaning that I may introduce new bugs on a BG1-only BGT install.
2. I only own a copy of BG:Original Saga, making it impossible to test a BG1 only install.
3. I will have massive problems with the International English install because the lack of strings in dialog.tlk will spurt out loads of "no translation found for @" errors upon dialogue compilation.
4. The amount of work involved does not justify making a BG1-only compatible version for perhaps the relatively minor population of BG1-only players out there.

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#17 Sasha Al'Therin

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Posted 22 August 2008 - 11:09 PM

Sorry to drudge up something old, but since I don't have totsc and I like the idea of doing bg1 thru tob in one go with flowing storyline of my npc characters. What would happen if I installed the latest version (1.06 I believe)?

Unfortunately, BGT won't be able to distinguish whether you have TotSC in such an install or not. What will happen is that the game will crash as soon as you click on Ulgoth's Beard on the world map.

I'm smart enough to not click on the Ulgoth's beard icon on the world map. I also could probably make a local patch to remove said icon if I really wanted too.

3. I will have massive problems with the International English install because the lack of strings in dialog.tlk will spurt out loads of "no translation found for @" errors upon dialogue compilation.

I understand that there would be a bunch of dialog errors due to missing strings. However, if it's just due to a lack of strings. I can traify the standard dialog.tlk and the baldurdash totsc version add the extra strings from baldurdash onto the standard. Backups made of course.

1. I have no idea how version 5512 BG1 and version 5512 BG1:TotSC compares, meaning that I may introduce new bugs on a BG1-only BGT install.

From work on Fixpack, the few things I know that are in standard areas but are 'broken' or 'odd' with totsc expansion. Is the chapter trigger at the end of Cloakwood Mines and the Albert and Ruffie reward, I have fixes for both of those to return easytutu to bg1 behavior, so it would be simple to adjust those if they got carried over as they do with the easytutu installation.

4. The amount of work involved does not justify making a BG1-only compatible version for perhaps the relatively minor population of BG1-only players out there.

Actually, it might because it would allow more mods that don't use totsc specific resources to be played by people who couldn't do it before. But that's from the perspective of someone who doesn't have access to totsc.

Would there be any other funkery that I would have to watch out for if I really wanted to attempt this?

As an FYI should I actually try this it would be more of an exercise in learning on my part, but if successful in creating a way to have a stable bgt on a non-totsc install. I'd certainly share the pre/post mods that would be needed for others to replicate.

Yes, Miloch (if you read this), it would have to be a project that takes a backseat to the bg1 fixpack, my npc Solestia, and oh, yeah, documentation.... :unsure:

My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
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My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
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My website: http://sasha-altheri...s.com/index.htm


#18 Ascension64

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Posted 23 August 2008 - 12:08 AM

Sorry to drudge up something old, but since I don't have totsc and I like the idea of doing bg1 thru tob in one go with flowing storyline of my npc characters.

Generally, not a good idea to necro-post. Please start a new topic next time, regardless of whether you use quotes from old topics or not.

What would happen if I installed the latest version (1.06 I believe)?

BGT v1.06 won't let you install with a non-TotSC BG1 because it checks for a TotSC installation.

4. The amount of work involved does not justify making a BG1-only compatible version for perhaps the relatively minor population of BG1-only players out there.

Actually, it might because it would allow more mods that don't use totsc specific resources to be played by people who couldn't do it before. But that's from the perspective of someone who doesn't have access to totsc.

How hard is it to 'get access to tosc'? Does Amazon.com or any other outlet not ship to your country, or you don't have the savings? I still stand by my opinion that the effort of making BGT compatible with non-TotSC BG1 does not justify the satisfaction of being able to play a continuous game from A to Z over that of simply playing EasyTutu, importing your char into SoA, and going to Z.

Would there be any other funkery that I would have to watch out for if I really wanted to attempt this?

Apart form the fact that you don't have my permission, BGT is still in development, and mucking around with two versions of BGT just isn't kosher, I'm sure there'll be a lot. I apologise for my lack of tact, but I won't support such development.

As an FYI should I actually try this it would be more of an exercise in learning on my part, but if successful in creating a way to have a stable bgt on a non-totsc install. I'd certainly share the pre/post mods that would be needed for others to replicate.

You can try whatever you want and learn as much as you can, I won't stop you, but as long as you don't share it around publicly.

Yes, Miloch (if you read this), it would have to be a project that takes a backseat to the bg1 fixpack, my npc Solestia, and oh, yeah, documentation.... :unsure:

So it's not going to happen for quite a while anyway?

I'm going to flag this as a maybe, but this is going to the bottom of the pack.

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#19 Miloch

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Posted 23 August 2008 - 10:05 AM

How hard is it to 'get access to tosc'? Does Amazon.com or any other outlet not ship to your country, or you don't have the savings?

You know, I have been wondering this for some time too. I suspect he just avoids it to foist the TotSC-related stuff on me, so that I can have at least a token contribution to the fixpack...

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle