I'd like to report a minor issue.
In the Candlekeep's Inn, when I take the stairs up , instead of just standing by the stairs, I come to the adjacent room to their right.
Edited by Salk, 12 November 2007 - 06:52 AM.
Posted 12 November 2007 - 06:50 AM
Edited by Salk, 12 November 2007 - 06:52 AM.
Posted 12 November 2007 - 09:06 AM
Edited by Salk, 12 November 2007 - 09:29 AM.
Posted 12 November 2007 - 12:26 PM
Posted 14 November 2007 - 12:09 AM
I don't get it. The BG2 Fixpack changes a BG1 CRE? Or does BGT do it by touching the same CRE vs. alternate CREs (e.g. gorion.cre vs. bggorion.cre)?In the original BG1 Gorion has 1 Potion of Healing, 1 Scroll of Magic Missile, 1 Scroll of Larloch's Minor Drain. In BG2 GORION.CRE has the same items. It is BG2 Fixpack that duplicates them. The items appear both in the quick item slots and inventory. I've just checked in fresh installations - CamDawg really needs to take a look at this...
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 14 November 2007 - 12:27 AM
Doesn't happen for me.In the Candlekeep's Inn, when I take the stairs up , instead of just standing by the stairs, I come to the adjacent room to their right.
I don't get you guys at all. Gorion drops jack when he dies (gold, Gorion's Note, dagger). Everything else you find are random treasure from the ogres.One more thing: has BGT 1.05 changed the items found on Gorion's body somehow? I do seem to remember that before, I used to find, among the others a scroll of Mage Armor and maybe one scroll of Shield. Now what I find is two scrolls of Magic Missile and two scrolls of Larloch's Minor Drain. (UPDATE: I checked the original Baldur's Gate Gorion's Inventory and it is correct the way it is now in BGT 1.05. Probably the other scrolls found in the versions up to 1.04 was added material).
You confuse me here. Are you saying it is better for BGT to remove the headers [] or not remove the headers?By the way, it's no good to have BGT remove the headers [] when importing a customized dialog.tlk as I have experimented with it and noticed that it'd screw up the impagination of the first decorated big letter in certain cases. So, keep it as it is now and sorry for the bother.
Edited by Ascension64, 14 November 2007 - 12:28 AM.
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Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 14 November 2007 - 02:32 AM
Posted 14 November 2007 - 02:42 AM
I do not see BGGORION.CRE anywhere in my installation and BGT scripts, but GORION.CRE exists in both BG1 and BG2 installs. After installing fresh BGII I've installed the fixpack, then wrote CLUAConsole:CreateCreature("GORION") in the Irenicus Dungeon. Gorion appeared. Killing him by Ctrl+Y resulted with the same treasure like in BGT (2 potions, 2 scrolls of missiles, 2 minor drains).I don't get it. The BG2 Fixpack changes a BG1 CRE? Or does BGT do it by touching the same CRE vs. alternate CREs (e.g. gorion.cre vs. bggorion.cre)?In the original BG1 Gorion has 1 Potion of Healing, 1 Scroll of Magic Missile, 1 Scroll of Larloch's Minor Drain. In BG2 GORION.CRE has the same items. It is BG2 Fixpack that duplicates them. The items appear both in the quick item slots and inventory. I've just checked in fresh installations - CamDawg really needs to take a look at this...
Posted 14 November 2007 - 02:48 AM
I Ride for the King!
a.k.a. Chev
Posted 14 November 2007 - 02:59 AM
Posted 14 November 2007 - 03:12 AM
That's where I am confused. The current version of BGT REMOVES THE HEADERS.I start from the bottom: it's better to NOT remove the headers (that is, to keep things like they are now).
Yes, the existing version of GORION.CRE is used, which means that different releases of BG2:SoA must differ, just like BG1 5CD+TotSC vs. BG:TOS. So, in the BG2 SoA 4CD+ToB CD version, Gorion drops jack. In BG:TOS, the same thing. What versions of each have you got?Instead about the objects found on Gorion's body, I have always found also some scrolls of wizard spells every time I played the game (now I can't remember if the scrolls are always identical or not but ScuD above seem to have found the same stuff I did). The random treasure on the ogres' bodies is another matter.
Edited by Ascension64, 14 November 2007 - 03:13 AM.
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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 14 November 2007 - 04:36 AM
Posted 14 November 2007 - 08:08 PM
Maybe I'm being stupid, but shouldn't you be renaming the Gorion CRE for either BG1 or BG2, just like you do for bgxan, bgneb and the other CREs that appear in both games? I have ToS and ToB and I don't have a testing machine right now, but I'm pretty sure I've seen scrolls on Gorion beyond the letter. I'm also pretty sure mods give him stuff (possibly Lost Items for one), yet another reason not to use the same CRE in both sagas. The stuff Chev describes I'm almost positive comes from Lost Items (though maybe this "Bags of the Sword Coast" does the same thing).Yes, the existing version of GORION.CRE is used, which means that different releases of BG2:SoA must differ, just like BG1 5CD+TotSC vs. BG:TOS. So, in the BG2 SoA 4CD+ToB CD version, Gorion drops jack. In BG:TOS, the same thing. What versions of each have you got?
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 14 November 2007 - 09:01 PM
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Baldur's Gate Trilogy-WeiDU and Mods
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Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 15 November 2007 - 01:51 AM
~SETUP-BGTTWEAK.TP2~ #0 #10 // Bags of the Sword Coast ~SETUP-LOSTITEMS.TP2~ #0 #0 // Lost ItemsThen I'd say there may be some duplication of items on Gorion going on. I'll even put money on it.*
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 15 November 2007 - 09:55 PM
Adds containers to BG1. No, it most certainly won't do anything to Gorion.(WTF is "Bags of the Sword Coast" anyway and where did it come from, aside from a rather obvious and suspicious guess?)
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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 16 November 2007 - 07:16 AM
Is there documentation on what it adds where (like you described for Lost Items)? Since it seems specific to BGT Tweaks, I can't really check it out on my install. Feel free to post it in the PPG thread or elsewhere - I just want to make sure there's no duplication of resources.Adds containers to BG1. No, it most certainly won't do anything to Gorion.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
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BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 16 November 2007 - 11:12 AM
I too have always gotten 2 Heal Potions, 2 Magic Missile scrolls, and 2 Larloch's Minor Drain scrolls using TotSC:Original Saga + 4CD BGII-SoA + 1 CD ToB expansion.That's where I am confused. The current version of BGT REMOVES THE HEADERS.I start from the bottom: it's better to NOT remove the headers (that is, to keep things like they are now).
Yes, the existing version of GORION.CRE is used, which means that different releases of BG2:SoA must differ, just like BG1 5CD+TotSC vs. BG:TOS. So, in the BG2 SoA 4CD+ToB CD version, Gorion drops jack. In BG:TOS, the same thing. What versions of each have you got?Instead about the objects found on Gorion's body, I have always found also some scrolls of wizard spells every time I played the game (now I can't remember if the scrolls are always identical or not but ScuD above seem to have found the same stuff I did). The random treasure on the ogres' bodies is another matter.
It takes a village...
Posted 18 November 2007 - 01:06 AM
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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 18 November 2007 - 03:13 AM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle