I don't know why this happens but I guess it might be that halflings share dialogue like you said.
Edited by Salk, 18 December 2007 - 09:59 PM.
Posted 18 December 2007 - 09:56 PM
Edited by Salk, 18 December 2007 - 09:59 PM.
Posted 19 December 2007 - 01:16 PM
There are two halfling women in the main Gullykin area (AR4000/9900) and one in the basement of the house you mention. They all share the same dialogue (halffg). Which is kind of stupid, given the complexity of the dialogue and the fact they can't all be the same person. However, in my install, they're just called "Halfling Female" - where do you get Farthendell from?I noticed something else upon entering Gullykin, this is really minor though. This applies to Farthendell, one of the halflings in AR9908 (basement of 2nd to last house on the right). She greets me for the first time as if she has already met me, saying: Again we meet. I do so enjoy our little chats. Just wondering if some dialogue should have preceded it. Do all Halflings share dialogues?
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 19 December 2007 - 01:39 PM
Oops my mistake. It's actually the same male that uses halfg3.cre. Here's my halfg3.cre file. I think it's a creature in BG1UB4BGT. There's a line under Creature Name Restorations in setup-bg1ub.tp2 that reads:There are two halfling women in the main Gullykin area (AR4000/9900) and one in the basement of the house you mention. They all share the same dialogue (halffg). Which is kind of stupid, given the complexity of the dialogue and the fact they can't all be the same person. However, in my install, they're just called "Halfling Female" - where do you get Farthendell from?
Dudleyfix describes this error (toward the bottom of the page) for one of the Halfling Man CREs (halfg3), though it might also apply to the halfling women. He also fixes a bunch of other dialogue issues, which I suppose should make it in the BG1 Fixpack and/or BGT.
Posted 19 December 2007 - 02:01 PM
It's probably not worth changing in your own game, but I'll post it in the BG1 Fixroom and we will probably have a patch soon enough. (And when I say "we," I mean plainab.)Halfling Man, AR4008 - has incorrectly prioritised dialogue so that he greets you with "Again we meet..." rather than his opening speech even though you have never met him.
Change the trigger value in [State 0] from 4 to 1, this can be done easily in the Item Checker utility.
Ensure the StateCheck trigger is value 0.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 20 December 2007 - 03:16 AM
So far I've come up with a fairly stable install that fit these requirements. However, I'd like feedback on any mods I should exclude or include so that it better meets these criteria. I have attached my WeiDU log and installation notes for reference.
Posted 20 December 2007 - 08:34 AM
I think I did, the ones that I thought were going to be affected by it anyways. I decided to install kits last so I could easily uninstall them without the possibility of potential bugs (I know theoretically there should be none). Are the kits also affected by RR then?You should install Song and Silence before Rogue Rebalancing if you want to get the proper benefits of both mods.
Posted 20 December 2007 - 08:59 AM
Are the kits also affected by RR then?
Great mod by the way. I haven't gotten to that part of the game yet, but I'll leave feedback when I do. From what I've read so far I'm sure it'll be positive too.
Posted 20 December 2007 - 12:00 PM
Edited by manwe858, 21 December 2007 - 10:42 AM.