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Playing Torment for the very first time (lucky me!)


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#21 the bigg

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Posted 15 June 2008 - 08:59 AM

*nod* I understand what you're saying. My question remains, though - why would I only get the blocks over the area that is covered by fog of war? Because that's certainly what it looks like. I would expect such a browser artifact to cover the entire image, not just portions of it, portions with the sort of circular edges that you get in the fog of war when you uncover a portion of it and step back...?

I can't give you a convincing answer because I cannot do Fourier Trasforms in my head. It looks like the non-visibile area is greyed out by dithering it with black pixels (rather than by using blending like in BG2), and that the scaling algorithm used by Firefox will simply pick one pixel as a representative rather than doing a more expensive Cubic Spline Interpolation, and that the integer part of the scaled relative position falls, with a checkerboard pattern, into the 'original' pixels and the 'black' ones, resulting in checkerboard. EDIT: in fact, if I scale using Cubic Splines (in Gimp), I don't get artifacts:
pstlarge.jpg

When you guys go to 50% (and yes, that's the scale at which I see them), are you seeing them over the entire picture, or only in the areas not directly visible to TNO and Morte, as I am?

Only on the shadowed areas as well.

Edited by the bigg, 15 June 2008 - 09:02 AM.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#22 Qwinn

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Posted 15 June 2008 - 09:08 AM

I can't give you a convincing answer because I cannot do Fourier Trasforms in my head. It looks like the non-visibile area is greyed out by dithering it with black pixels (rather than by using blending like in BG2), and that the scaling algorithm used by Firefox will simply pick one pixel as a representative rather than doing a more expensive Cubic Spline Interpolation, and that the integer part of the scaled relative position falls, with a checkerboard pattern, into the 'original' pixels and the 'black' ones, resulting in checkerboard.


I actually understood that well enough to find it convincing enough - which is scary in and of itself, actually.

Only on the shadowed areas as well.


Phew. At least I'm not crazy. So, given that there was a user who posted that and said - "Look, problem with widescreen mod and fog of war" - is there any possibility that whatever the widescreen mod does to do what it does - which is essentially the same thing my browser is doing, sorta, rendering the screen at different scales... is it possible it's having a similar effect? For the time being, I'll assume no, but it's an interesting and technically plausible enough question to ask, I guess?

Qwinn

Edited by Qwinn, 15 June 2008 - 09:10 AM.


#23 the bigg

the bigg

    2083 is a prime number.

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Posted 15 June 2008 - 09:13 AM

Phew. At least I'm not crazy. So, given that there was a user who posted that and said - "Look, problem with widescreen mod and fog of war" - is there any possibility that whatever the widescreen mod does to do what it does - which is essentially the same thing, sorta, rendering the screen at different scales... is it possible it's having a similar effect? For the time being, I'll assume no, but it's an interesting and technically plausible enough question to ask, I guess?

I don't think that WSM is the culprit - many people say many things without any knwoledge of facts. I'd assume that somebody looked at the screens and screamed BROKEN!!!!11eleven without actually trying in-game. It's not like it's the first time that some stupid guest says A breaks B and respected people accept it without any kind of doubt.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#24 Qwinn

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Posted 15 June 2008 - 09:25 AM

*nod* Alright. Hopefully you don't place me among them, or at least can understand why I thought there was an issue when told there was a problem and saw a .jpg apparently demonstrating just that issue.

At any rate, I'll make sure to edit any instances where I've implied Widescreen had any problems.

Plus, even when I looked at it my first time and thought there -was- an issue, I expected it was something that would only happen at extreme resolutions. It looks to me like that guy had the resolution -seriously- turned up... I don't think I'd enjoy the game at that extreme a resolution, not unless I'm playing this thing on a big screen TV, heh.

Qwinn

EDIT: Find attached the new Tweak Pack readme, with apologies for the error in the portion describing the Explore All Areas mod. The new readme will hopefully be updated to the main website soonish.

Attached Files


Edited by Qwinn, 15 June 2008 - 09:36 AM.


#25 Qwinn

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Posted 15 June 2008 - 09:57 AM

The Tweak Pack download has been updated to include the corrected readme.

Qwinn

Edited by Qwinn, 15 June 2008 - 09:57 AM.


#26 the bigg

the bigg

    2083 is a prime number.

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Posted 15 June 2008 - 11:10 AM

By the way, did you get my PM at PPG?

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#27 Qwinn

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Posted 15 June 2008 - 04:01 PM

Just did. Should be able to test it tonight, thanks :)

Qwinn