Jump to content


Photo

Item Upgrades


  • This topic is locked This topic is locked
15 replies to this topic

#1 Icendoan

Icendoan

    "An Infinite Deal of Nothing"

  • Member
  • 1723 posts

Posted 14 July 2008 - 09:36 AM

I have agreed with Zyraen to take over the item upgrades and I am about 50% through the documented work.

I have finished 4 item components (without dialogue and actual upgrade, but I have made all the items); Armour, Mellee Weaponry, Boots and Shields.

The documentation can be found at the nearby Gemming Rules thread, and I have made no changes.

I am also planning to release this as a minimod, much like Sylmar battlefield.

Oh, before I forget, what weaponry would you like to be upgradeable? I have done Longswords, Shortswords Staves and Flails so far, but I can easily make it generate more.

Icen

Edited by Icendoan, 14 July 2008 - 09:39 AM.

Proud member of the 'I HATE Elminster!' Club!

Mods in development: Keeping Yoshimo

#2 Zyraen

Zyraen
  • Modder
  • 1402 posts

Posted 14 July 2008 - 10:33 PM

More would be nice, but I would like to look over the code rather than if an error were brought forward ^^;;

kiyos.jpg____btlbn2.gif____kovaS.jpg
Love between a Law Enforcer and a Fugitive - can such a thing even happen?
SoA Release - Overview / Download Links

Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
Spellhold Gauntlet - more than just a Spellhold-Be-Gone
Hidden Kits - hidden dual-classed kits with a twist for progression


#3 Icendoan

Icendoan

    "An Infinite Deal of Nothing"

  • Member
  • 1723 posts

Posted 15 July 2008 - 11:47 AM

I have finished all other components with documentation.

I have added Clubs, Bastard Swords, Morning Stars and 2h-Swords. (I am going down the Type list in NI and adding all I haven't got.)

TO DO: Halberds, Hammers, Maces and Spears. Let me know if I have missed any!

I have e-mailed you the code Zyraen, but I discovered a major bug :( . It is fixed now and I am ploughing on.

Zyraen, when you get the finished code for Silm, can you try and optimize it, because it is >2000 lines at the min.

Icen

Edited by Icendoan, 15 July 2008 - 12:01 PM.

Proud member of the 'I HATE Elminster!' Club!

Mods in development: Keeping Yoshimo

#4 Icendoan

Icendoan

    "An Infinite Deal of Nothing"

  • Member
  • 1723 posts

Posted 16 July 2008 - 02:37 AM

Added: Daggers, Halberds

TO DO: Hammers, Maces and Spears.

Icen

Edited by Icendoan, 16 July 2008 - 03:54 AM.

Proud member of the 'I HATE Elminster!' Club!

Mods in development: Keeping Yoshimo

#5 Icendoan

Icendoan

    "An Infinite Deal of Nothing"

  • Member
  • 1723 posts

Posted 17 July 2008 - 07:43 AM

Added Hammers, Maces, Spears. WEAPONS ARE DONE. With over 800 items!

Icen

Edited by Icendoan, 17 July 2008 - 08:10 AM.

Proud member of the 'I HATE Elminster!' Club!

Mods in development: Keeping Yoshimo

#6 Miloch

Miloch

    Barbarian

  • Modder
  • 6573 posts

Posted 17 July 2008 - 09:51 AM

With unique BAMs? :blink:

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#7 Icendoan

Icendoan

    "An Infinite Deal of Nothing"

  • Member
  • 1723 posts

Posted 17 July 2008 - 10:21 AM

Nah, they all have the default unenchanted BAMs.

I might get around to giving them 'enchanted' BAMs one day, like fixing the descriptions.

Once I have it all done to some extent.

Icen
Proud member of the 'I HATE Elminster!' Club!

Mods in development: Keeping Yoshimo

#8 Icendoan

Icendoan

    "An Infinite Deal of Nothing"

  • Member
  • 1723 posts

Posted 18 July 2008 - 08:48 AM

Added: Missile Launchers and Thrown Weapons.

More to come!

Icen

Edited by Icendoan, 18 July 2008 - 11:02 AM.

Proud member of the 'I HATE Elminster!' Club!

Mods in development: Keeping Yoshimo

#9 Icendoan

Icendoan

    "An Infinite Deal of Nothing"

  • Member
  • 1723 posts

Posted 19 July 2008 - 01:19 PM

Fixed: A major bug in the missile weaponry. Warranted a complete rewrite.

The bug was that my base for thrown weapons was axes, and they have mellée headers, so darts and daggers were getting the mellée header of a throwing axe.

Icen
Proud member of the 'I HATE Elminster!' Club!

Mods in development: Keeping Yoshimo

#10 Icendoan

Icendoan

    "An Infinite Deal of Nothing"

  • Member
  • 1723 posts

Posted 20 July 2008 - 12:50 AM

Thrown weapons are treated as both Ammo and Launchers, to balance out launchers.

Icen
Proud member of the 'I HATE Elminster!' Club!

Mods in development: Keeping Yoshimo

#11 Icendoan

Icendoan

    "An Infinite Deal of Nothing"

  • Member
  • 1723 posts

Posted 20 July 2008 - 01:49 AM

Actually, rethinking that.

Thrown weaponry don't get ammo bonuses due to combination with shields. I am removing Slings from the launchers to balance this.

Icen
Proud member of the 'I HATE Elminster!' Club!

Mods in development: Keeping Yoshimo

#12 Icendoan

Icendoan

    "An Infinite Deal of Nothing"

  • Member
  • 1723 posts

Posted 20 July 2008 - 01:54 AM

Added: Normal Ammunition.

Icen

Edited by Icendoan, 20 July 2008 - 01:55 AM.

Proud member of the 'I HATE Elminster!' Club!

Mods in development: Keeping Yoshimo

#13 Icendoan

Icendoan

    "An Infinite Deal of Nothing"

  • Member
  • 1723 posts

Posted 21 July 2008 - 09:00 AM

Added: Unlimited sources of ammo, with no copies so it is much shorter and bug-free-er, due to my wonderful discovery of WeiDU's inbuilt macros!

Icen
Proud member of the 'I HATE Elminster!' Club!

Mods in development: Keeping Yoshimo

#14 Icendoan

Icendoan

    "An Infinite Deal of Nothing"

  • Member
  • 1723 posts

Posted 22 July 2008 - 08:09 AM

Rewritten: Main Ammo to use WeiDU macros

Icen
Proud member of the 'I HATE Elminster!' Club!

Mods in development: Keeping Yoshimo

#15 Icendoan

Icendoan

    "An Infinite Deal of Nothing"

  • Member
  • 1723 posts

Posted 30 July 2008 - 06:43 AM

Optimized: All weapons

Next Target: Armour

Icen

Edited by Icendoan, 30 July 2008 - 07:10 PM.

Proud member of the 'I HATE Elminster!' Club!

Mods in development: Keeping Yoshimo

#16 Zyraen

Zyraen
  • Modder
  • 1402 posts

Posted 25 July 2009 - 08:51 AM

In view all the earlier work has been lost, and Icen is no longer working on this, hereby locking this thread.

Still, many thanks and appreciation to Icen :) Much appreciate effort and diligence in past year. Pity I didn't treasure it...

kiyos.jpg____btlbn2.gif____kovaS.jpg
Love between a Law Enforcer and a Fugitive - can such a thing even happen?
SoA Release - Overview / Download Links

Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
Spellhold Gauntlet - more than just a Spellhold-Be-Gone
Hidden Kits - hidden dual-classed kits with a twist for progression