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A Series of Queries: BG1 Version


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#21 Dark-Mage

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Posted 02 August 2008 - 01:35 AM

Well yes, or it'd have been a very short game, as I said.

But this I've not been able to figure out. Here is this absolutely huge mutha, with facial tattoos and glowing eyes, yet somehow he is able to infiltrate Candlekeep and fool the PC into thinking he's some regular Joe called Koveras, which, as we all know, is Sarevok backwards (not very original for a guy with 17 int) just by removing his armour. If Sarevok isn't terribly smart for not eliminating the PC earlier in the game, then the PC is doubly stupid for failing to recognise him.


Considering the only time the PC had seen Sarevok was at the dead of night and he was wearing black armour, it would be kind of hard to recognise him if he was dressed as a monk, aka spiky armour free. However, there is pretty much no excuse for failing to recognise his voice (it was pretty distinctive) and no excuse for Sarevok coming after the PC himself, except that maybe he was busy with all that pesky political intrigue and espionage.

#22 Choo Choo

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Posted 02 August 2008 - 01:47 AM

The thing is, when you meet him in Candlekeep his VOICE is different, which is a bit "wtf?"

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#23 Dark-Mage

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Posted 02 August 2008 - 02:23 AM

The thing is, when you meet him in Candlekeep his VOICE is different, which is a bit "wtf?"


It's more then a bit "wtf" :blink:

#24 Choo Choo

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Posted 02 August 2008 - 02:45 AM

Maybe he's really good at altering his voice. Let's give it the benefit of doubt.

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#25 Cal Jones

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Posted 02 August 2008 - 03:46 AM

Well, even without the armour, the eyes are a bit of a giveaway. Unless he can turn them on and off at will like car headlights... (And why does he have them anyway? He's supposedly human, and if it's the result of the taint, why don't the other bhaalspawn have them...and why does he *still* have them after he's lost his taint in ToB? I'm fairly convinced that the only reason is that someone at Bioware thought it looked cool.)

Only explanation I can offer for the Candlekeep fellow is that it isn't actually Sarevok, but a lackey in his employ, or possibly a doppelganger.

#26 Scipio

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Posted 02 August 2008 - 06:45 AM

It's time to look at the questions so far and explain them to all of you so that we can find some more questions.

** Why is it the protagonist is not allowed to spend the night for free in his own home?
-- As a precautionary measure for the PC's protection. Would you leave your child alone in a huge building full of celibate men?

** Why does the Friendly Arm Inn allow anyone to sleep within the compound?
-- The inn is full but they don't want people to go somewhere else to sleep, they still want them to patronise the bar. Most of the rooms are taken already by men who wear bronze underpants. A few rooms are always reserved for possibe occupation by visiting celebrities such as Jenna Elf-Man, Brad Pitt Fiend, the Loan Ranger and the Elven queen's charming consort, Prince Jonaleth, and his sort of Gothic sister.

** Why does Candlekeep forbid most guards from carrying swords and then sell all sorts of weaponry at the store?
-- The guards are bound to observe the Candlekeep motto: "Speak softly and carry a big stick." Sometimes they also have to occupy Havana and the Philippines.

** Why do assassins believe crowded inns to be the best place to slay someone?
-- Since it's too risky for assassins to advertise openly, they rely on their public reputations to get them future hit-jobs. The more people who see you kill someone, the greater your rep becomes. And if you commit murder in a pub, the guards have few if any reliable eye-witnesses among the intoxicated customers. This will all change in the far distant future when Toril gets its own Internet. Then assassins will all have pages on the trans-planar website, Phasebook.

** Why do hobgoblins have blond hair after you scalp them?
-- Goblins are humanoid and made only partly of human bits. Their hair is made of the same substance as bird droppings, which go white when they dry. Hobgoblin hair is similar to dog poo. It bleaches quickly in sunlight.

** Why do stores buy bounty notices and other such documents?
-- Paper is rare on Toril and parchment is expensive. By recycling things like notices, merchants have found that old publications definitely are worth the parchment ithey're printed on. Most merchants sell the old parchments "as is" to parchment-makers. Others apply beneficiation first to improve the profitability of their recycling. You remove writing from scrolls by soaking them in lemon juice. If this doesn't work, you can add some cinnamon and sugar and turn the parchment into a pancake.

** How is it that you can store items worth thousands of GP in any old barrel or box and nobody ever takes your stuff?
-- Before they stash the loot, your adventurers put stickers on everything: "Beta version from Microsoft."

** Why does Mulahay(sp?) not kill Xan outright when he captures him?
-- Xan is so dull that everyone thinks he's already dead.

** Why did Sarevok, awesome behemoth that he is, not deal with the PC personally while he had the chance?
-- He would have if your snivelling little PC hadn't run away while his foster father was being murdered. I'm afraid you must face a sobering truth about BG1: Your PC is a sissy.

** Here is this absolutely huge mutha [Sarevok], with facial tattoos and glowing eyes, yet somehow he is able to infiltrate Candlekeep and fool the PC into thinking he's some regular Joe called Koveras, which, as we all know, is Sarevok backwards (not very original for a guy with 17 int), just by removing his armour.
Likewise, in BG2, if you choose the bridge route into the Asylum (as opposed to getting yourself committed), how is it the PC fails to recognise that the "director" is Irenicus?
-- There's your reason: "17 int." Even if you could boost it a few points it wouldn't be greater than 20. Psychologists on Earth devised a scale of intelligence that was used here until quite recently, so you can be sure they were using it in the old days on Toril when your PC set out adventuring. On this scale, average IQ is 100. At the bottom of the scale are:
20 or less, Idiot.
20-49, Imbecile.
I'm glad my IQ is way up there in the 50s. This makes me a good mid-range Moron.

** Well, even without the armour, the eyes are a bit of a giveaway. Unless [Sarevok] can turn them on and off at will like car headlights... (And why does he have them anyway? He's supposedly human, and if it's the result of the taint, why don't the other Bhaalspawn have them...and why does he *still* have them after he's lost his taint in ToB?)
-- Grass. It used to make my eyes glow red. It also made me think I was a half-god when I was driving home from parties. Haven't you heard Sarevok exulting when you find him for the final showdown? His gazes around that temple and declares, "This joint is all mine!"
I did battle with monsters, and they became me, and when I gazed into the abyss, the abyss looked away shyly.
See, it helps not to believe all the stuff that philosophers spout.

#27 Dark-Mage

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Posted 02 August 2008 - 08:08 AM

Maybe he's really good at altering his voice. Let's give it the benefit of doubt.


Maybe it's one of his Bhaalpowers? Seems to fit the pattern; Massive Crits, Massive Magic Resistance and Voice Altering :whistling:

Cal Jones is probably right about the eyes though, somebody at Bioware probably thought it would look cool. Unfortunately, it doesn't.

#28 Icendoan

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Posted 02 August 2008 - 08:43 AM

This was discussed over at BioWare.

The eyes are simply in built reading lights.

You do find him in a library, after all.

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#29 Miloch

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Posted 02 August 2008 - 08:56 AM

The eyes are simply in built reading lights. You do find him in a library, after all.

I think Scipio's explanation is better. Also accounts for his voice changes and late-night pizza cravings.

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#30 Cal Jones

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Posted 02 August 2008 - 11:16 AM

The eyes are simply in built reading lights.

You do find him in a library, after all.


Kinda like this?

#31 Icendoan

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Posted 02 August 2008 - 11:37 AM

Exactly like that ^_^

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#32 Vicen

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Posted 02 August 2008 - 01:06 PM

Also there has got to be a serious timehole with the whole "Qualye and Aerie Scenario" I mean he comes off as smart !@# in the first one and in the second one he is all nice and cheerful! And also how does he find time to adventure with the pc in the first game and magically be in Amn as Aerie's caregiver?! BG2 is only a month or two after BG1 or less right?! And on top of that the pc to my knowledge with Vanilla BG2 does not even notice Quayle as a former companion!

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#33 Cal Jones

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Posted 02 August 2008 - 01:14 PM

The beginning of BG2 is exactly a year after the beginning of BG1, so likelihood is you've spent a few months pootling about and then enjoying the hospitality in Chateau Irenicus.
Still, it's a valid point. I guess Bioware realised Quayle was one of the least popular NPCs and was left on the bridge by 99% of players. Having said that, perhaps he went adventuring to get away with Aerie's incessant whining...

#34 Icendoan

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Posted 02 August 2008 - 03:15 PM

Nah, he went adventuring and encountered Aerie with the slavers, right?

Looking after her changed his alignment and upped his wisdom score by a ton.

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#35 Dark-Mage

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Posted 02 August 2008 - 04:09 PM

Nah, he went adventuring and encountered Aerie with the slavers, right?

Looking after her changed his alignment and upped his wisdom score by a ton.

Icen


That would explain it, if it wasn't for the fact that Aerie claimes it was Quayle who taught her magic and turned her towards the worship of that Gnome God. Something like that would probably take a little longer then a handful of months.

I must admit, I do like Laufey's The Cards Reshuffled version of Aerie. Does alter the basic concept of the character but it works so well.

#36 Miloch

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Posted 02 August 2008 - 11:03 PM

Also there has got to be a serious timehole with the whole "Qualye and Aerie Scenario" I mean he comes off as smart !@# in the first one and in the second one he is all nice and cheerful! And also how does he find time to adventure with the pc in the first game and magically be in Amn as Aerie's caregiver?! BG2 is only a month or two after BG1 or less right?! And on top of that the pc to my knowledge with Vanilla BG2 does not even notice Quayle as a former companion!

I think it's a different Quayle, or a doppelganger. Not only that, but his deity changes mysteriously from Baravar to Baervan, or at any rate that's the one he ends up preaching to Aerie about.

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#37 Deva

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Posted 04 August 2008 - 02:09 PM

Why do all the bandits in BGI bear a striking resemblance to members of the Hitler youth? Blonde hair, brown shirts, red arm bands...

Ja, Sarevok ist mein fuhrer.

Edited by Deva, 04 August 2008 - 02:21 PM.

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