Heh, DavidW got his kobolds from DSotSC in the first place, so it'd be a bit like robbing Peter to pay PaulIdeally, for a Tutu version I would see if you could use David Wallace's excellent SCS scripting for the dragon's AI. Ditto for Dark Side's kobolds and drow.

The last mod by the original authors is still on fileplanet. Or if you don't want to hose your install with a non-WeiDU mod, you can just get the CoM mod, which is basically just a WeiDUised version of that (though it missed a few things, which we are amending in our update).Where can I get a copy to look over?
And the .tra references for Bardo's sound clips are:As far as soundsets, or lack of them are concerned, the following is what is done for Bub and Bardo in the BGT DSotSC .tp2
@20301 = ~~ @20302 = ~~ @20304 = ~~ @20305 = ~~ @20306 = ~~ @20307 = ~~ @20308 = ~~ @20309 = ~~ @20310 = ~~ @20303 = ~~ @20338 = ~~ @20339 = ~~ @20311 = ~~ @20312 = ~~ @20313 = ~~ @20314 = ~~ @20315 = ~~ @20316 = ~~ @20317 = ~~ @20318 = ~~ @20319 = ~~ @20320 = ~~ @20321 = ~~ @20322 = ~~ @20323 = ~~ @20324 = ~~ @20325 = ~~ @20326 = ~~

So it's evident that the intent of the BGT version was to clear his soundset, but apparently it didn't have that effect, or it didn't finish the job. And I suspect there's some hardcoded funk on Bub's CREs that isn't intentional either. Under these circumstances, I wouldn't even bother making it an optional component (it won't be in the Tutu version) but I'll leave that to you and your players to decide.
Sure, son.Miloch, still love me?

Edited by Miloch, 04 August 2008 - 01:06 PM.