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Tutorial Request Thread


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#1 Kaeloree

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Posted 12 September 2008 - 03:48 PM

Have a tutorial you'd like to see? Post your thoughts here!

#2 SirArnoldTomen80

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Posted 24 April 2009 - 12:41 PM

Have a tutorial you'd like to see? Post your thoughts here!


Couple of years ago, when I was playing BG2, I remember I tried to create custom portraits to use them while I play. Once again I'm starting this epic game (with Big World Mega Mod) and agin, I would like to add custom portrait. Can someone help me with this? I'm using Photosop CS3, can You give me specifications how to make custom portraits?
Thank You.

#3 Kaeloree

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Posted 24 April 2009 - 01:36 PM

What exactly do you mean? If you search google for "photoshop photo-editing tutorial" I'm sure you'll get many tutorials on how to actually create portraits.

#4 Jarno Mikkola

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Posted 24 April 2009 - 01:56 PM

Couple of years ago, when I was playing BG2, I remember I tried to create custom portraits to use them while I play. Once again I'm starting this epic game (with Big World Mega Mod) and agin, I would like to add custom portrait. Can someone help me with this? I'm using Photosop CS3, can You give me specifications how to make custom portraits?
Thank You.

Well, there should be tutorial that says what to do with already existing portrait, not how to make the new portrait... here is one. :whistling:

In short it says that the file needs to be in .bmp(24bit) format with the dimensions of: 38 x 60 for the small, 110 x 170 for the medium one, and 210x330 for the large one. That's all.
Now you need to use a program to make the portrait to the .bmp format from jpg, .gif etc. formats as the Windows can't do that for you, but even the Paint can do that so you should be fine with it.

Edited by Jarno Mikkola, 24 April 2009 - 02:03 PM.

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#5 SirArnoldTomen80

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Posted 24 April 2009 - 03:49 PM

Thank You for fast answers. I meant just what Jarno wrote, I don't want to make fancy portrait yet, I just want to make other different that the default ones because I noticed some mods already use them and I don't want to bump into NPC who has the same character portrait as mine.
Thanks again.

Edited by SirArnoldTomen80, 24 April 2009 - 04:54 PM.


#6 Headbanger

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Posted 25 April 2009 - 07:21 AM

Hello,

I am trying to figure out how to use an area script to have a rest enconter.
For instance in the state.ids there is STATE_SLEEPING but I am guessing that is for the
spell sleeping not for resting. Would I have to create a new entry into state.ids or is there some
other solution, like an inate ability with a spell.

Thanks,

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#7 Icendoan

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Posted 25 April 2009 - 03:05 PM

Well, there is PartyRested() scripting trigger, but that would trigger after the rest, iirc. If you want it before resting, there are workarounds but I'm not sure how.

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#8 Kaeloree

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Posted 25 April 2009 - 03:06 PM

Appending to player1d.baf might work, if you're not working on an NPC mod. If you are working on an NPC mod, then just use the NPCs' dream script.

#9 Headbanger

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Posted 26 April 2009 - 08:06 AM

Appending to player1d.baf might work, if you're not working on an NPC mod. If you are working on an NPC mod, then just use the NPCs' dream script.


Allright Iwill check into player1d.baf, as I am not working on an NPC mod.

I had forgotten about PartyRested() but I do want to interupt rest.

Sincerely,

Headbanger

#10 --Talathiel--

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Posted 20 August 2009 - 11:54 PM

Hi,

I would like to see an tutorial on making NEW powerful Items w/ the Near Infinity tool.

Because whenever I try to make a new Item it causes INTERESTING and fatal game errors.

Like I modified Ursano's blade +4 and the PC disappeared and the console kept saying that the character was "too far away."


ANY help would Be GREATLY appreciated!

thanks.

#11 What is the Matrix?

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Posted 07 May 2011 - 07:20 AM

I would like to see a tutorial on how to create a custom .PRO file in Baldur's Gate 2 using DLTCEP. :)
What all those flag means when editing/making a .PRO file, and how to make your .PRO file selectable as the projectile when making spells for example.

I've tried finding some and found nothing as of yet. And I can't - for some odd reason - enter the gibberlings3 forum to check
if they might have any intressting resources about this topic.
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#12 ARKdeEREH

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Posted 29 October 2011 - 02:36 AM

Is there a tutorial for how to get a character that already exists in the game (but isn't joinable) to become a joinable NPC? I've spent a lot of time reading through the tutorials both on this site and others, but they all seem to be about creating an entirely new NPC from scratch. I don't want to do that. Basically, there are several characters scattered throughout Baldur's Gate 2 (both SOA and TOB) that I would like to have in my party and that I think it would make sense plot-wise if they could join. Right now I have some of them in my party via the ctrl q cheat, but I think it would be much more fun if they could join as actual NPCs that could leave and re-enter the party, that have more varied voices (with ctrl q they only say one thing all the time) and that have more complex plot elements associated with them.

I have never created a mod before, so I am speaking from complete ignorance. I have no idea how easy or difficult it would be for me to make it possible for these characters to really join my party and having some of them in the party might impact the main story by not dying as the game intends. To me, having a character that already exists in the game join my party seems distinctly different from creating a brand new one from scratch. At the moment I'm not really concerned with making major complex changes to the game in terms of plot (I probably will be later), for now I just want to make several characters joinable.

I'm not sure if the exact identities of the characters matters in terms of the ease with which I could turn them into joinable NPCs. In case it's important, I have listed them below along with a brief explanation of where in the game they can be found and my reasoning for having them in the group. I would like to start creating a mod with one or more of them in it as soon as I can get some direction on how to go about doing that.

Thank you very much for any assistance you can offer!

The characters I want to turn into joinable NPCs are:

1.) Phaere Despana from Ust Natha - I want to create another option where she doesn't get killed, and can join the party and possibly get back together with Soulafein. For Phaere I think it would also be important to get all the random characters scattered throughout the game that react to Viconia for being drow to react in the same or a similar way to Phaere, or possibly in even greater hostility if both Viconia and Phaere are in the party at the same time.

2.)Tomoko, Sarevok's girlfriend. - I'm not sure yet how her resurrection would fit into the plot, but I could use the version of her that shows up in the Pocket Plane in TOB.

3.) Tiax from the Spellhold - I thought it would make sense for him to survive the fight with Irenicus and then flee with the party into the Underdark.

4.) Bhaal, from one of the Irenicus-induced dreams - I thought it would be interesting if Bhaal could join the party, explained in a similar way to Sarevok's resurrection - to help get revenge against Amellisan for betraying him.

5.) Valas DeVir, Viconia's brother. - He's not technically in the game, but there is a shade pretending to be him in the Forest of Mir that I could use, although unlike the other characters I might want to somehow move him to a different location so that it would make more sense in terms of plot.

6.) Priss from the Copper Coronet. - I haven't come up with a plot for her joining the part yet, but her death never really sat well with me. I ctrl qed her and she actually turned out to be a decent fighter after a few level-ups, so I think it would be nice for her to be a joinable character.

7.) Sendai from her enclave. - After Sendai loses the battle and starts talking about how Bhaal's essence is being "ripped" from her, I want to add an option where she can join the party in a scenario similar to how Sarevok joined. After all she does say that the PC "would have made a great ally." Sendai could then join together with her family: Bhaal, Sarevok, Imoen, and the PC to bring down Amellisan.

8.) One or more of the DeVir prisoners in Ust Natha. - I think it would be logical to be able to rescue the three members of Viconia's house who are being held prisoner in Ust Natha's tavern, particularly if Viconia is in the party at the time. These characters could either join the party or simply have a quest associated with their rescue.

Edited by ARKdeEREH, 29 October 2011 - 02:45 AM.


#13 Miloch

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Posted 29 October 2011 - 11:27 AM

Is there a tutorial for how to get a character that already exists in the game (but isn't joinable) to become a joinable NPC?

In some ways, this is harder than making an NPC from scratch, since you'd have to mod their dialogues to account for joining and what have you, as opposed to just making one from scratch where you don't have those constraints. DSotSC does it for one existing NPC (Bub Snikt for some odd reason), probably other mods (TS adds Bodhi I think). It would otherwise be similar to adding a brand new NPC. Also, there are whole threads devoting to making Tamoko an NPC both here and on gibberlings3.net (old but long threads that never amounted to anything concrete).

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#14 -Alexander Baggett-

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Posted 27 March 2013 - 09:35 PM

Hi I was hoping for a comprehensive tutorial for making a class. This is NOT what I meant

 

 http://www.shsforums...class-tutorial/

 

What I am seeking is a walkthrough on how to use specific tools to make new subclasses, e.g. Wizard Slayer for fighter.



#15 Ulb

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Posted 27 March 2013 - 11:28 PM

Hey Alexander,

 

I think this is exactly what you were looking for. :)


Edited by Ulb, 27 March 2013 - 11:56 PM.


#16 Callirgos

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Posted 27 May 2013 - 12:03 PM

I'd really like WeiDU tutorial on ADD_AREA_ITEM.

My tp2 compiles fine, but the installer errors out. I must be making an easy mistake. Are there any good examples to look at?

I'm trying to add an item to a container in IWDII

#17 -Casey-

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Posted 19 August 2014 - 07:51 PM

Hi, I'm using Near Infinity to learn some "simple" item editing. Right now, I'm working on turning a two-handed sword (SW2HXX) into a one-handed sword (SW1HXX) that can be equipped in either hand.

I've managed to get the item equippable, and be able to walk around the world weilding it in the character's main hand and a short sword in the character's off hand. But when I attack, the game crashes due to a "corrupt BAM".

I've noticed that the character image in the inventory is still showing him holding a SW2H as his main weapon despite having swapped out all* the item models to SW1HXX models. Any help? Thanks in advance.

* By "all" I mean every reference I could find.



#18 The Imp

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Posted 20 August 2014 - 12:59 AM

Hi, I'm using Near Infinity to learn some "simple" item editing. Right now, I'm working on turning a two-handed sword (SW2HXX) into a one-handed sword (SW1HXX) that can be equipped in either hand.

I've managed to get the item equippable, and be able to walk around the world weilding it in the character's main hand and a short sword in the character's off hand. But when I attack, the game crashes due to a "corrupt BAM".

You didn't edit the files flags, just open the file in the Edit view...

e96oo6.jpg

It's either that and the Equipped appearance, that gives you a selection to be different possibilities.


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#19 -Casey-

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Posted 20 August 2014 - 03:58 PM

Got it! Thanks. It was the equipped appearance which I had missed (My version of NI has it labeled as "Inventory Icon").Thanks for your help.





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