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BiG World Setup Beta-Testing


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#81 Leomar

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Posted 31 May 2010 - 10:16 PM

Second all components of each mod should be selectable.

Please try the new beta-version. I've added some more components and I'm still adding more.

Point one, Many people would use the setup program to install non-MegaMods. They could still be pre-selected even with a minimum install. People should be able to make there own choices (even bad ones).

The BWS has more possibilities as the Install.bat and we try to make it for everyones taste.

Point two, Some mods have the same components (like SCS & SCS II) and if both mods are installed it would be better to use one over the other, but some players (like myself) might chose to install only one of the mods. Also some players might be used to using a component from the tweak pack and not one from MixMod.

The new BWS-beta has updated SCSI and SCSII components and I'll further improve them.

It would be cool to add Bladesinger to the kit mods.

You can easily add the mod to the BWS. For some informations see the FAQ.txt in the "doc" folder. If you can install the mod without problems and can play it correctly in your game, then we can add it to the BWS, because you have tested it. ;)
For such done tests, please, attach the WeiDU.log and debug files.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
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#82 Leomar

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Posted 31 May 2010 - 10:25 PM

While I understand the logic behind the fixed mods/components, I would agree that forcing the install can be annoying in some cases, especially since some of the fixed components could be replaced or altered by other components.

I agree, too, and we'll reduce the fixed mods/components.

For example, some of ToBEX's hacks overlap those of Taimon's ToB Hacks, but are disabled by default. I could actually enable the overlapping hacks in ToBEX by editing the .ini and not installing the corresponding ToB Hacks components. But the BWP does not allow to do that, since Tobhacks is of fixed type.

In the new beta-version ToBHacks is not a fixed mod anymore.

RR's readme mentions that "G3 BG2 Tweak Pack (v9) [link] - fully compatible, should be installed after Rogue Rebalancing", the BWP PDF does not say anything about this either.

Is correct. I'll remove the conflict, because we install both mods/components in the correct order.

I believe it should be LostItems(4), as the other components have nothing to do with the Happy Patch.

It is component number 3 and correct, too. I'll change that.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#83 Ikki

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Posted 01 June 2010 - 03:11 AM

I have edited the line 360 and 413 of BiG World Setup\Includes\06_Depend.au3

But it is still crashing
11: 566 - 		$ReadSection=IniReadSection($g_MODIni, $Fault[$f][0])
11: 567 - 		For $l=1 to StringLen($Fault[$f][1])
11: 568 - 			$Type=StringMid($Fault[$f][1], $l, 1)
11: 569 - 			If $Type = '1' Then
11: 570 - 				$Hint = _GetTR($Message, 'L2'); => main
11: 575 - 			EndIf
11: 576 - 			If StringRegExp($fLock, '(?i)(\A|\x2c)'&$Fault[$f][0]&'(\z|\x2c)') Then; if mod is fixed, mark as missing essential
11: 577 - 				$FNum=1
11: 578 - 				$Mark='*'
11: 581 - 			EndIf
12: 337 - Func _Process_SetScrollLog($p_Text, $p_Write = 1, $p_Length=0); $p_Length will auto-resize the text
12: 341 - 	EndIf
12: 343 - 	$Num = @extended
12: 344 - 	_GUICtrlEdit_AppendText($g_UI_Interact[6][2], $p_Text & @CRLF)
12: 345 - 	_GUICtrlEdit_Scroll($g_UI_Interact[6][2], 1 + $Num)
12: 346 - 	If $p_Write = 1 Then FileWrite($g_LogFile, $p_Text & @CRLF)
11: 582 - 			_Process_SetScrollLog(_IniRead($ReadSection, 'Name', $Fault[$f][0])&': '&$Hint &' ('&_IniRead($ReadSection, $Prefix[$Type]&'Save', '')&')'&$Mark); tell what's missing
11: 583 - 		Next
11: 584 - 	Next
06: 412 - Func _Depend_GetUnsolved($p_Setup='', $p_Comp='')
06: 413 - 	Local $Output, $Return[1][4], $String = '|'
H:\BGII - SoA\BiG World Setup\Includes_Traced\06_Depend.au3 (727) : ==> Array variable has incorrect number of subscripts or subscript dimension range exceeded.:
$debug_pDimension=$debug_Line[$debug_l+1]
$debug_pDimension=^ ERROR
 - 36

----------
Variables:
----------

Edited by Ikki, 01 June 2010 - 03:19 AM.


#84 Tonton Fred

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Posted 01 June 2010 - 04:20 AM

But it is still crashing


Yep, same here.

#85 dabus

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Posted 01 June 2010 - 03:33 PM

Seems like I had the same issue and I recalled deleting the array that is now used during dependency-checks. (Which was not the case until the last update. I haven't had the time to investigated if it works, though it "has" to be the solution.) I fixed some other errors so you can reload and continue if you want to. Maybe you can see if it works for you.

At least I was able to finish my recommended ToB-only installation after killing some more bugs.

Edited by dabus, 02 June 2010 - 09:29 AM.

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#86 Tonton Fred

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Posted 01 June 2010 - 07:01 PM

Seems like I had the same issue and I recalled deleting the array that is now used during dependency-checks. (Which was not the case until the last update. I haven't had the time to investigated if it works, though it "has" to be the solution.) I fixed some other errors so you can reload and continue if you want to. Maybe you can see if it works for you.

At least I was able to finish my recommended ToB-only installation after killing some more bugs.


The BWS now crashes at the end of the download phase :

Spoiler


Also, it seems the CoM downloads do not work anymore ? At least, they failed on two separate tries here.

#87 Ikki

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Posted 02 June 2010 - 08:02 AM

I always skip the download and the extracting process ( I did that manually ) by editing the setup.ini
( So I avoided Tonton Fred's crash )

For me everything was fine with dabus's Updates_for_300510, the selection and the install process worked perfectly :woot:

Some comment:
It is nice to see that the name stays now in the weidu .log but the versions are not good
~SETUP-BWS.TP2~ #0 #0 // BWS_Programupdates-2010-05-28.7z
~SETUP-BWS-URL.TP2~ #0 #0 // BWS_Linkupdates-20100419_0.7z
~SETUP-WEIDU.TP2~ #0 #0 // WeiDU (Tool) v215
~SETUP-BWFIXPACK.TP2~ #0 #0 // BiG World Fixpack v9.0.7z
~SETUP-BWTRIMPACK.TP2~ #0 #0 // BiG World Trimpack v9.0.2.7z
~SETUP-BWINSTALLPACK.TP2~ #0 #0 // BiG World Installpack v9.0.2.7z

The A6CharmPatch and A6XPPatch are still fixed component, but they are include in TobEx (and in the default .ini)

It took me less than 3 hours to get a bg2only tactical install ready (without the download and the extraction) and this install is perfectly playable (at least until ch2)

Spoiler


So awesome work in this new beta Dabus :Bow: and Leomar :cheers:

#88 dabus

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Posted 02 June 2010 - 08:55 AM

@Ikki: Leomar told me that he'll make some BG2Fixpack-stuff optional and also remove the A6-stuff from being fixed.
The filenames are only updated after downloads or link-checks. So my installation from yesterday looks like:

~SETUP-BWS.TP2~ #0 #0 // BWS_Programupdates-2010-05-28.7z
~SETUP-BWS-URL.TP2~ #0 #0 // BWS_Linkupdates-20100601_0.7z
~SETUP-WEIDU.TP2~ #0 #0 // WeiDU (Tool) v218
~SETUP-BW-TEXTHARMONISATION.TP2~ #0 #0 // BiG World Textpack v9.1.2 GERMAN.7z
~SETUP-BWFIXPACK.TP2~ #0 #0 // BiG_World_Fixpack_v9.1.4.7z
~SETUP-BWTEXTPACK.TP2~ #0 #0 // BiG World Textpack v9.1.2 GERMAN.7z
~SETUP-BWTRIMPACK.TP2~ #0 #0 // BiG_World_Trimpack_v9.1.1.7z
~SETUP-BWINSTALLPACK.TP2~ #0 #0 // BiG World Installpack v9.1.5.7z


I'm not sure if we (Leomar or myself) want to run the link-check for every before new releases.

@Fred: When I got some time to spare, I'll take a closer look.
If you got a crash after the download, can you tell me your [Current]-section from User.ini and [Faults] from Setup.ini? Thanks in advance.

Edit 1: Uhm, I think I got it. Will continue testing.

Edit 2:

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I guess that means no more automatic BWS-downloads from COM.

Edit 3:
Uploaded a new release which contains the fixes. I also added more info to the Docs\FAQ.txt.

Edited by dabus, 02 June 2010 - 02:29 PM.

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#89 Chevalier

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Posted 02 June 2010 - 05:25 PM

The A6CharmPatch and A6XPPatch are still fixed component, but they are include in TobEx (and in the default .ini)

I think
~SETUP-A6XPPATCH.TP2~ #0 #0 // Correct reporting of experience (EXE patch): 2
~SETUP-A6XPPATCH.TP2~ #0 #1 // Remove 110% scaling of some experience (EXE patch): 2
&
--CORRECT EXPERIENCE GAIN
are likely the same thing.

I am not sure that

~SETUP-A6CHARMPATCH.TP2~ #0 #0 // Enable conversations with charmed/dominated creatures (EXE patch): 3

&
--ENABLE SOUND FOR CHARMED/DOMINATED CREATURES
are the same? :unsure:

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#90 Miloch

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Posted 02 June 2010 - 05:45 PM

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I guess that means no more automatic BWS-downloads from COM.

I saw that too and thought "cheesy" but found I could download the same mods from their mirror without logging in (hopefully it stays that way).

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#91 Solaufein

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Posted 02 June 2010 - 11:36 PM

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I guess that means no more automatic BWS-downloads from COM.

I saw that too and thought "cheesy" but found I could download the same mods from their mirror without logging in (hopefully it stays that way).

Nice to see we're jumping to conclusions before getting the facts straight. When I was updating the software it changed some of the permissions without my knowing.

Things back to normal.

Edited by Solaufein, 03 June 2010 - 12:01 AM.

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#92 Chevalier

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Posted 03 June 2010 - 12:10 AM

The latest version is giving non-existent conflict(s). It says there is a conflict between TDD and BP Level 50 rule set. There is no conflict because BP checks and if TDD is installed it will not install its Level 50 rule set.

Also it is showing a conflict between Lost Items and BG2 Tweaks happy Patch. I only have the first component of Lost Items selected. This should not cause any conflicts.

Edited by Chevalier, 03 June 2010 - 12:17 AM.

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#93 Tonton Fred

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Posted 03 June 2010 - 12:52 AM

In the new beta-version ToBHacks is not a fixed mod anymore.


Mmmm, still is for me. Actually, is there a good reason to code a mod's type in two different places ? In Mod.ini, it is specified (R,S,T,E,F), but there is also a "Fixed=..." line in Setup.ini. It should be in one place or the other, but to have the same information in two different files is dangerous, as it is a perfect way to botch updates by modifying one file but not the other... :doh:

Uploaded a new release which contains the fixes.


Yep, I was able to download and extract without crashes. Now to INSTALL it. :devil:

#94 Ragura

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Posted 03 June 2010 - 06:51 AM

The download links for Volcanic Armoury, Enhanced BG2 and Shed's Mods - A Forgotten Wars Mod v1.02 are defect. I downloaded them manually, which works just fine.

These should be:

Volcanic Armoury: http://download22.me...ArmouryV1.0.rar (but being Mediafire, this URL can easily change after a while)
Enhanced BG2: ftp://eros.gram.pl/bg2/Enhanced_BG2_v1.1.zip (this link works manually, but not through the setup's downloader. Selecting the file afterwards reports a file size inconsistency, but my download worked fine)

(I've edited this a million times while installing sorry :P)

Edited by Ragura, 03 June 2010 - 07:09 AM.


#95 Ragura

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Posted 03 June 2010 - 07:21 AM

Found another bug, sort of blocking me from completing my setup. I didn't want to edit the above post because they do describe different things and I wasn't sure anyone had read it yet, possibly missing the following)

When I import or reload my selection, the ToB Hacks components are all checked and can't be unchecked (yes, using the latest version available). Now, three of those components are actually not recommended or included in other mods (Spell Revision for example). It would be nice to either import these right (preferable) or be able to uncheck boxes of this mod's components.

And another thing. When I finished downloading the mods in my install list, it gave me errors on two (as described above). I went through the step to select the files manually on my HD, which worked fine. But then, at the end of this step, the setup still told me that it would be removing the mods from the install list ("r") or exit ("e"). I went with exit hoping this would start the batch installer, but it just closed on me and stopped working. Am I doing something wrong here or did a bug sneak in?

Edited by Ragura, 03 June 2010 - 07:24 AM.


#96 Leomar

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Posted 03 June 2010 - 08:14 AM

Nice to see we're jumping to conclusions before getting the facts straight. When I was updating the software it changed some of the permissions without my knowing.

Things back to normal.

Solaufein, you've announced this in April. Do you wish that we use the "Baldur's Gate Haven" mirrors instead of the normal CoM ones?

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#97 Ragura

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Posted 03 June 2010 - 09:53 AM

I noticed that we can change which mods are fixed in the mod.ini file under the Big wold setup/config folder. Just go to the mod you want to unlock and remove the "F" in the Type list. I'm not saying this is a good fix, but it will do until a new version is released :)

#98 dabus

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Posted 03 June 2010 - 12:16 PM

@Ragura: So you selected some mods and the three from post #94. Then you selected them from you hard-disk but still got the remove-message. Right?

If you want to remove the errors artificially, open Config\Setup.ini and remove the entries from the faults-section. I'll take a look later.

Edit: I think I got it. Shed's Mods 1.02.exe got a backslash in its name. The browser strips it, but the BWS did not.
Edit line 430 in Includes\11_net.au3 to
$Name = StringRegExpReplace(StringReplace(StringRegExpReplace($Name, '\A"|"\z', ''), '%20', ' '), '\\', '')
will also strip backslashes and the fault should be gone.

Also I doubt that Leomar will remove all fixed components. It just does not make sense to fix something if you don't have a reason to do so. If you remove the Fixed-status on your own, resulting faults are the result of your work. I think that's something both sides can live with.

Please also note: If some components are preferred to fixed ones, those fixed ones will/can be removed to avoid conflicts.

Edited by dabus, 03 June 2010 - 01:31 PM.

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#99 Leomar

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Posted 03 June 2010 - 11:44 PM

Also it is showing a conflict between Lost Items and BG2 Tweaks happy Patch. I only have the first component of Lost Items selected. This should not cause any conflicts.

I'll change it to component number 3 of Lost Items only.

The latest version is giving non-existent conflict(s). It says there is a conflict between TDD and BP Level 50 rule set. There is no conflict because BP checks and if TDD is installed it will not install its Level 50 rule set.

Hmmm, where do you got this info? I can't find anything of it in the BWS-Beta.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#100 Chevalier

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Posted 04 June 2010 - 01:46 AM

The latest version is giving non-existent conflict(s). It says there is a conflict between TDD and BP Level 50 rule set. There is no conflict because BP checks and if TDD is installed it will not install its Level 50 rule set.

Hmmm, where do you got this info? I can't find anything of it in the BWS-Beta.

Greetings Leomar

I could just say from horred (or my own long experience with BP), but I did a quick check just to be sure and below is a bit from the BP .tp2 file.

//////////////LEVEL FIFTY RULES//////////////////////////////////

BEGIN @441

FORBID_FILE ~data/ROT-RULE.bif~ ~You have ROT installed, so you already have this~
FORBID_FILE ~data/TDD-RULE.bif~ ~You have TDD installed, so you already have this~

Edited by Chevalier, 04 June 2010 - 01:47 AM.

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