Removing Area links
#1
Posted 12 July 2010 - 03:25 AM
So, how I can remove those links, and how keep it still compatibile with Worldmap?
#2
Posted 12 July 2010 - 05:18 AM
Reservations for errors. It been a long time since I looked at the Worldmap mod code.
Edited by Wisp, 12 July 2010 - 05:23 AM.
#3
Posted 12 July 2010 - 08:08 AM
You can easily add new mods to it, change location, where each location is placed, and change existing links. That all can be easily done, and needs to be done BEFORE installing Worldmap (You just need to place some code in .tp2 and create/append specified files.). But question is, that is it possible to place some code that Worldmap could recognize it, and Worldmap itself would remove unnecesary links? Because I know, that removing links via weidu can be done, but if that, my mod would require to be installed after Worldmap, what i would like to avoid. I just want to give modders much more space to place new adventures, and make it possible, that not every new NPC would need to start in Atkhatla/Trademeet/Underdark. And if my mod would be required to be installed after Worldmap, than it's very late in BWP instalation, and it could even more complicate whole instalation.
#4
Posted 15 July 2010 - 05:46 AM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#5
Posted 15 July 2010 - 06:29 AM
But you are probably right, Miloch, probably I just need to add code with, or without Worldmap. Right now I should probably check Worldmap code, and try do check possible making it with Worldmap.
If I find something, I'll post it here.