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DSotSC banters and voices consistencies


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#1 melkor_morgoth75

melkor_morgoth75

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Posted 11 November 2010 - 03:44 AM

Hi Erebusant (whenever u show up :) ),

i've noticed u can't install the "continuous" voice component for NPC (BG1 sound or Bg2 sound prevails), if u also don't install the DSotSC NPC banters. I believe it would be nice to have that component "indipendent" ;)

Thanks and cheers!
mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#2 Miloch

Miloch

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Posted 18 November 2010 - 12:19 PM

Hi Erebusant (whenever u show up :) ),

i've noticed u can't install the "continuous" voice component for NPC (BG1 sound or Bg2 sound prevails), if u also don't install the DSotSC NPC banters. I believe it would be nice to have that component "indipendent" ;)

Thanks and cheers!
mm75

I thought you posted this some time ago, and we said it wasn't required and never has been as far as I know.

//! Extended NPC Soundsets //////////////////////////////////////////////////
BEGIN ~Additions only~
SUBCOMPONENT ~Extended NPC Soundsets~
REQUIRE_PREDICATE ((FILE_EXISTS_IN_GAME ~fw0125.are~) OR (FILE_EXISTS_IN_GAME ~ar7200.are~)) ~This component is only relevant for Tutu or BGT.~
DESIGNATED 200
OUTER_SET dominate = 0
INCLUDE ~DSotSC/lib/wb_ext_sounds.tpa~

BEGIN ~BG1 soundsets dominate~
SUBCOMPONENT ~Extended NPC Soundsets~
DESIGNATED 210
OUTER_SET dominate = 1
INCLUDE ~DSotSC/lib/wb_ext_sounds.tpa~

BEGIN ~BG2 soundsets dominate~
SUBCOMPONENT ~Extended NPC Soundsets~
DESIGNATED 220
OUTER_SET dominate = 2
INCLUDE ~DSotSC/lib/wb_ext_sounds.tpa~

So in fact, the only predicate is that any of those subcomponents requires only BGT or Tutu. (As is the case for the Interparty Banter component, which is also compatible with plain BG1.)

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