The first row represents the nth attack in the round. The first column represents the number of attacks a creature has in the round.
<table border="1"><tr><td></td><td>1st</td><td>2nd</td><td>3rd</td><td>4th</td><td>5th</td></tr>
<tr><td>1</td><td>Ar</td><td>n</td><td>n</td><td>n</td><td>n</td></tr>
<tr><td>2</td><td>Ar</td><td>Al</td><td>n</td><td>n</td><td>n</td></tr>
<tr><td>3</td><td>Ar</td><td>Ar</td><td>Al</td><td>n</td><td>n</td></tr>
<tr><td>4</td><td>Ar</td><td>Ar</td><td>Ar</td><td>Al</td><td>n</td></tr>
<tr><td>5</td><td>Ar</td><td>Ar</td><td>Ar</td><td>Ar</td><td>Al</td></tr>
<tr><td>0.5</td><td>0.5Ar</td><td>n</td><td>n</td><td>n</td><td>n</td></tr>
<tr><td>1.5</td><td>Ar</td><td>0.5Ar</td><td>n</td><td>n</td><td>n</td></tr>
<tr><td>2.5</td><td>Ar</td><td>Al</td><td>0.5Ar</td><td>n</td><td>n</td></tr>
<tr><td>3.5</td><td>Ar</td><td>Ar</td><td>Al</td><td>0.5Ar</td><td>n</td></tr>
<tr><td>4.5</td><td>Ar</td><td>Ar</td><td>Ar</td><td>Al</td><td>0.5Ar</td></tr></table>
A = an attack is made
n = no attack is made (obviously because the nth attack won't exist for a certain m number of attacks)
r = right hand attack
l = left hand attack
0.5 = 50% probability of an attack
There are a few things to note:
- Attacks are heavily biased towards the right hand. In an integer number of attacks, only one left-handed attack is made per round. For 1 attack per round only, the left hand is never used. In a non-integer number of attacks, the similar is the case. For 0.5 and 1.5 attacks per round, the left hand is never used.
- The 0.5 attacks are a statistical probability (this is implemented as a rand(2) in the code). This means that if you are having a really lucky day, and knowing the random number generator isn't so good anyway, you could possibly roll the Heads on the coin and attack every round.