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Baldur's Gate Graphics Overhaul

baldurs gate graphics overhaul

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#141 Yovaneth

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Posted 19 November 2013 - 02:18 PM

It's weeds in the water :P :D

 

-Y-



#142 ScuD

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Posted 02 January 2014 - 10:31 PM

-Y-, so where's the version 1.1 for BG:EE? I see only 1.0 in downloads.



#143 Yovaneth

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Posted 03 January 2014 - 04:24 AM

I forgot to upload it. You can blame Jack Daniels for that - it wasn't my fault.

 

-Y-



#144 The Imp

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Posted 03 January 2014 - 05:37 AM

You can blame Jack Daniels for that - it wasn't my fault.

The best quote of the year... so far.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#145 Yovaneth

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Posted 03 January 2014 - 12:05 PM

You can blame Jack Daniels for that - it wasn't my fault.

The best quote of the year... so far.

So far. :P

 

-Y-



#146 Yovaneth

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Posted 05 January 2014 - 03:27 AM

BGEEGraphics 1.1 is definately there now.

 

-Y-



#147 The Imp

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Posted 05 January 2014 - 04:28 AM

BGEEGraphics 1.1 is definately there now.

 

-Y-

Could you provide the links in this thread, so we find them, as I can only see the v1.7 of Tutu ? :D

Of course if you don't have the privileges to, well then just beat them out of our admins. :devil: ...until you do.


Edited by The Imp, 05 January 2014 - 04:33 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#148 Yovaneth

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Posted 05 January 2014 - 12:03 PM

Done. K'ae says the forum is misbehaving again so...

 

-Y-



#149 The Imp

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Posted 05 January 2014 - 01:23 PM

Done. K'ae says the forum is misbehaving again so...
 
-Y-

Hmm, or it's cause:

Sorry, you don't have permission for that!

The files are not flagged as public. :D


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#150 Yovaneth

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Posted 05 January 2014 - 03:49 PM

PM sent.

 

-Y-



#151 ScuD

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Posted 05 January 2014 - 10:24 PM

So I've got some weeds in the water with 1.1 and the latest beta patch for BGEE. I'll do a quick run through all areas and give you the list soon. For starters I see it in Candlekeep.

#152 Yovaneth

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Posted 06 January 2014 - 01:16 AM

Candlekeep reported by Balquo. It's a bit odd because BGEE needs green water to work, same as BGOE. If it's appearing in all areas that have water then someone's made a change to the core engine.

 

-Y-



#153 The Imp

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Posted 06 January 2014 - 11:58 AM

OK, so now that the files are public, I was able to receive them nicely in ~6 minutes. Nice.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#154 Vvav

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Posted 24 January 2014 - 08:41 AM

Hey Yovaneth,

 

This is definitely one of my favorite mods here. Just to clarify: does it render Tutu Degreenifier redundant? I read that you've been fixing green water areas, so I figured it might.


Vv


#155 Yovaneth

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Posted 24 January 2014 - 01:33 PM

No it doesn't because I'm only adding night areas (except for Baldur's Gate). Degreenifier will still be needed for the day areas. And - thanks for the feedback!  :D

 

-Y-



#156 Vvav

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Posted 24 January 2014 - 03:03 PM

Alright then. I've been playing through Tutu for a while now and I haven't noticed anything odd, so I guess all the reports concern either BGT or EE. Some of the changes are very subtle though, such as Beregost and Ulgoth's Beard. My thief's much obliged for making night runs worthwhile.


Vv


#157 Vvav

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Posted 09 February 2014 - 01:32 PM

It's been a slow Tutu playthrough so far and I've only just noticed a visual glitch. The area is FW0700, with purple spots removed.

 

EDIT: FW0700 (day) may be unplayable due to a critical error. I've also found more glitches around this particular area. Its night version is unaffected, though.

 

 


FAIL.jpg

Attached Images

  • FW0700.jpg
  • Baldr001.jpg
  • Baldr002.jpg
  • Baldr003.jpg

Edited by Vvav, 09 February 2014 - 02:18 PM.

Vv


#158 Yovaneth

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Posted 10 February 2014 - 03:00 AM

It looks like fw0700.tis has got corrupted - again. I keep fixing it and it keeps trashing itself when I'm not looking.  <_< Drop this in the override and see if it makes any difference.

 

-Y-

Attached Files


Edited by Yovaneth, 10 February 2014 - 03:18 AM.


#159 Vvav

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Posted 10 February 2014 - 11:19 AM

I see you've already made the acquaintance of these glitches. The files you provided work. Quick and dirty.


Edited by Vvav, 10 February 2014 - 11:19 AM.

Vv


#160 Yovaneth

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Posted 11 February 2014 - 03:11 AM

:D

 

-Y-







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