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Crash on BG:EE v1.2 in Area 1200


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#1 Erg

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Posted 02 July 2014 - 06:31 AM

I can reproduce this crash by just installing BGEE Extended Night and Baldur's Gate Map Fixes: v1.1 and nothing else on BG:EE v1.2, so it isn't caused by another mod.

Repro steps:

1) Repair (or reinstall) BG:EE v1.2 to ensure all files are in the original unmodded state
2) install BGEE Extended Night and Baldur's Gate Map Fixes: v1.1 (see the attached SETUP-BGEEGRAPHICS.DEBUG for the installation choices, basically no optional components and original tis tileset type)
3) start a new game with Abdel
4) use the console to move to area 1200, i.e. C:MoveToArea("AR1200")
5) go towards the arch where Entillis Fulsom is

the game will crash.

6) Remove AR1200.WED from override
7) start a new game with Abdel
8 ) use the console to move to area 1200, i.e. C:MoveToArea("AR1200")
9) go towards the arch where Entillis Fulsom is

the game doesn't crash.
 

The attached Logs.zip contains both WeiDU.log and SETUP-BGEEGRAPHICS.DEBUG.

 

Originally posted here: http://forum.baldurs...lis-fulsom-bug?

 

Edit: tested with version 1.1 of the mod. WeiDU.log reports erroneously v1.0.

Attached Files

  • Attached File  Logs.zip   10.69K   239 downloads

Edited by Erg, 02 July 2014 - 12:17 PM.


#2 The Imp

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Posted 02 July 2014 - 11:04 AM

Can you reproduce it with the v1.1 too ?


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#3 Erg

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Posted 02 July 2014 - 12:12 PM

Can you reproduce it with the v1.1 too ?

Yes, that's the version I've used. I just double checked and the version number in the tp2 has not been updated, but it is indeed version 1.1.

 

Edit: I've edited the first post for clarity. Thanks Imp for bringing to my attention the version mismatch.


Edited by Erg, 02 July 2014 - 12:45 PM.


#4 Yovaneth

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Posted 03 July 2014 - 01:17 AM

Fix attached - unzip into your override. It looks like there is considerable corruption of both doors and water in the area.

 

-Y-

Attached Files



#5 Erg

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Posted 03 July 2014 - 01:27 AM

Fix attached - unzip into your override.

 

Thanks.



#6 Yovaneth

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Posted 04 July 2014 - 04:07 AM

Please note the fix is only for the purple patches (i.e. the original city streets). I've just found the same corruption in the 'remove purple patches' files - damn.

 

-Y-