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BG1EE Support


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#1 White Agnus

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Posted 09 April 2015 - 01:16 PM

Is there any chance to add BG1EE support?

I tried it with adding bgee to GAME_IS, it worked great, the icons was brown, but this could be solved, if the ee.bam would be converted to bam/pvrz version 2 format I think. :)



#2 The Imp

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Posted 09 April 2015 - 03:35 PM

Hmm, the Near Infinity has a pvrz converter: It's time for more experiment. The pain will be passing. You should survive the process. ... interesting... anyone?


Edited by The Imp, 09 April 2015 - 03:37 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3 White Agnus

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Posted 09 April 2015 - 10:07 PM

Hmm, I tried the NI bam converter and it looks ok with bam v2/pvrz based files (see the attached screenshot)

 

There is only a little flickering when hovering over the icons, maybe a bam artist could have a look at it. ;)

 

And I know I could use EET, but not everyone wants to use it until the graphical errors are fixed... ;) (I have converted the pvrz based tis files one by one with NI to legacy tis and used tis2bg2...)

Attached Images

  • Baldr007.png
  • Baldr008.png

Attached Files


Edited by White Agnus, 09 April 2015 - 10:27 PM.


#4 White Agnus

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Posted 10 April 2015 - 08:09 AM

Hmm, there is a little border around some Icons, which flickers a bit and I don't know how to remove it... ;)

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  • Baldr009.jpg


#5 The Imp

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Posted 10 April 2015 - 08:37 AM

If it's an oddly colored frame that causes the flickering in the animation, then you can just replace it with a previous frame in the sequence or something and not have it that noticeable any more. For each frame section.

Edited by The Imp, 10 April 2015 - 08:38 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#6 Wisp

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Posted 11 April 2015 - 01:42 AM

Provide a BAM that works on BG: EE (bonus points if it also works on BGII: EE) and I'll enable support.



#7 White Agnus

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Posted 11 April 2015 - 11:50 AM

I found a solution to remove the flickering. :)

NI adds a black border to the pvrz files, I converted them to png, removed the black border with Photoshop  and converted them back to pvrz and it looks good....

 

Tried it on BG1EE and BG2EE, works fine. ;)

 

@Wisp,

 

attached you can find the bam, pvrz and the png files(my workfiles), it would be nice if you could include this. :)

Attached Files


Edited by White Agnus, 11 April 2015 - 11:52 AM.


#8 Wisp

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Posted 12 April 2015 - 02:53 AM

My EEs crash with this BAM. (It's also quite significantly smaller than the old one.)



#9 White Agnus

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Posted 12 April 2015 - 05:34 AM

You have to copy the pvrz and the bam files to the override... ;)



#10 The Imp

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Posted 12 April 2015 - 08:56 AM

And the "ee.bam" needs to be renamed as "mapicons.bam"... would be my guess.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#11 Wisp

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Posted 12 April 2015 - 12:27 PM

Oh, it's a BAM V2. Neat.



#12 White Agnus

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Posted 12 April 2015 - 01:23 PM

That's the trick... ;)

 

I hope the numbering MOS1000-1007.pvrz is ok (and no other mod use these numbers, why we can't use Modder Prefixes for pvrz files :crying: ...)


Edited by White Agnus, 12 April 2015 - 01:26 PM.


#13 Argent77

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Posted 12 April 2015 - 01:43 PM

WeiDU v238 added the functions UPDATE_PVRZ_INDICES and INSTALL_PVRZ which handle all the installation details for PVRZ-based BAM and MOS files. You can find examples how to use them in this post.



#14 White Agnus

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Posted 12 April 2015 - 01:55 PM

Wow, thanks, thats great  :cheers:  



#15 Wisp

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Posted 01 May 2015 - 04:47 AM

Apparently there is a remaining issue with BG1: EE? When they are resolved, please provide an updated file.



#16 Argent77

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Posted 01 May 2015 - 05:48 AM

It's just a barely visible black border around certain map icons. The flickering around animated icons will enhance the effect however. The BAM Converter of the latest Near Infinity snapshot should fix the "black border" issue completely.

 

Examples:

Spoiler

 



#17 White Agnus

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Posted 17 May 2015 - 02:07 PM

Sorry, haven't seen your post Wisp  :whistling:

 

Try the attached bam instead... (thanks to Argent77 for fixing the black border bug  :cheers: )

 

 

Attached Files



#18 Wisp

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Posted 24 May 2015 - 06:29 AM

Try the attached bam instead... (thanks to Argent77 for fixing the black border bug  :cheers: )

These files seems to be missing the icons from BGII: EE. (The file ee.bam has always been used for both EE games.)


Edited by Wisp, 24 May 2015 - 06:41 AM.


#19 Wisp

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Posted 24 July 2015 - 02:14 PM

Poll: would you rather have invalid icons for the BG2EE areas added by Beamdog (the game defaults to some icon in the BAM; I forget what it looks like) or being back to Worldmap not being installable on BG1? It's one or the other at this point.

#20 K4thos

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Posted 24 July 2015 - 02:17 PM

why not separate bam files for both games? If I have to choose between one or another than obviously I vote for BG2:EE because EET is fully compatible with it.


Edited by K4thos, 24 July 2015 - 02:18 PM.