The 2da files triggering the display of the NPC stories/bios at the end of ToB are constructed like this
2DA V1.0
*NIMOENL //In this special case, the reference to the Large portrait BMP file to be used (instead of MOS file name used normally in text screens)
0 1
SWITCH DEFAULT DEFAULT
DEFAULT 71020 324750 //The string text to be displayed
All other text screens make a direct reference to the mos file that is used while those endscreens use a template to which the portrait is added with *BMPFile.
Does anyone know what is the MOS file into which the portrait and text are inserted?
Edited by Roxanne, 21 October 2016 - 04:44 AM.