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(Solved) MOS file for the ToB NPC End bios?


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#1 Roxanne

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Posted 21 October 2016 - 02:36 AM

The 2da files triggering the display of the NPC stories/bios at the end of ToB are constructed like this

 

2DA V1.0
*NIMOENL  //In this special case, the reference to the Large portrait BMP file to be used (instead of MOS file name used normally in text screens)
                        0           1
SWITCH                  DEFAULT     DEFAULT
DEFAULT                 71020       324750  //The string text to be displayed

 

All other text screens make a direct reference to the mos file that is used while those endscreens use a template to which the portrait is added with *BMPFile.

 

Does anyone know what is the MOS file into which the portrait and text are inserted?


Edited by Roxanne, 21 October 2016 - 04:44 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#2 Argent77

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Posted 21 October 2016 - 03:41 AM

The relevant MOS file should be NPCCHAP.MOS. The relevant code in UI.MENU starts with the name 'EPILOGUE' (in Enhanced Edition games).


Edited by Argent77, 21 October 2016 - 03:42 AM.


#3 Roxanne

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Posted 21 October 2016 - 03:46 AM

The relevant MOS file should be NPCCHAP.MOS. The relevant code in UI.MENU starts with the name 'EPILOGUE' (in Enhanced Edition games).

 

Thanks a lot - this is the one.

 

Also your hint to UI.Menu may be a hint why it causes issues in EET (maybe).


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*