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Fishing for Trouble current version


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#1 ALIEN

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Posted 05 January 2021 - 02:55 PM

Hello,

 

The Fishing for Trouble has been updated. It's minor release mainly to include Russian translation, traify mod files and some code improvements. I would like to thanks AGKanevchev for the updated Russian translation.

 

Download:
 

Project Page: http://www.spellholdstudios.net/ie/fft


SHS Download: http://www.shsforums...ng-for-trouble/


GitHub: https://github.com/I...shingForTrouble


Changelog: https://github.com/I...rouble/releases


Zip package - https://lynxlynx.inf...Trouble&pkg=zip
IEMod package -  https://lynxlynx.inf...ouble&pkg=iemod

 

Visit the Forum


Edited by ALIEN, 30 March 2021 - 11:55 AM.

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#2 jastey

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Posted 06 January 2021 - 08:28 AM

Hi ALIEN, thanks for your work on this. One question: why is the new version two times the size of the last one from Yovaneth (v3.0 with hotfix 1)?



#3 ALIEN

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Posted 06 January 2021 - 09:40 AM

Because addition of PVRZ files for EE.


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#4 jastey

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Posted 06 January 2021 - 10:04 AM

Thanks!

New version is uploaded to the Downloads Page.



#5 subzero400

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Posted 06 January 2021 - 10:59 AM

nonactual


Edited by subzero400, 07 January 2021 - 12:50 AM.


#6 ALIEN

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Posted 07 January 2021 - 06:58 AM

Fishing for Trouble v3.2.7
- fixed typo for Russian translation copyright line
- updated copyright of Russian translation
- traify lib/patches.tpa messages
 
Links are at the first post.

Edited by ALIEN, 07 January 2021 - 07:01 AM.

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#7 jastey

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Posted 07 January 2021 - 08:24 AM

SHS Downloadspage is updated with v3.2.7, too!

#8 hippofant

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Posted 20 March 2021 - 11:23 AM

I found a bug in 3.2.6, but can confirm that the bug still exists in 3.2.7 too. In YSLEVON.d, on line 245, there's an extra comma after ysassassincave.

 

In Basimah's dialogue, state 12, she says just "CHARNAME" instead of "<CHARNAME>".

 

Also Gadil's dialogue tree seems entirely broken. Every state is entirely separate and all use the same trigger. I don't think this is how Gadil's dialogue looked last time I played this; he gave me some sort of quest to get the cup, and now I can't get it at all (though I have the cup and he still asks me if I want it).


Edited by hippofant, 20 March 2021 - 12:01 PM.


#9 jastey

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Posted 28 March 2021 - 07:55 AM

ALIEN: I'll upload the new version to SHS if you give me a link. Could you add a link to the repo release section in the first post?



#10 ALIEN

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Posted 29 March 2021 - 01:42 AM

The always up to date link to zip package is in the first post. Links to project page and releases added.


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#11 jastey

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Posted 29 March 2021 - 10:39 PM

Ah, of course. Didn't realize it's always current link. Cool!

EDIT: Download updated.

 

ALIEN you could change the topic title to "current version" and add a link to the Download at SHS ( http://www.shsforums...ng-for-trouble/ ) which would make life for us both easier.


Edited by jastey, 29 March 2021 - 10:47 PM.


#12 ALIEN

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Posted 30 March 2021 - 11:56 AM

Sure, all should be done now  :cheers:


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#13 jastey

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Posted 30 March 2021 - 10:30 PM

Thanks!



#14 ALIEN

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Posted 27 November 2023 - 04:35 AM

I found a bug in 3.2.6, but can confirm that the bug still exists in 3.2.7 too. In YSLEVON.d, on line 245, there's an extra comma after ysassassincave.

 

In Basimah's dialogue, state 12, she says just "CHARNAME" instead of "<CHARNAME>".

 

Also Gadil's dialogue tree seems entirely broken. Every state is entirely separate and all use the same trigger. I don't think this is how Gadil's dialogue looked last time I played this; he gave me some sort of quest to get the cup, and now I can't get it at all (though I have the cup and he still asks me if I want it).

 

The 'extra comma' and 'CHARNAME' bugs are fixed. Fixing Gadil's dialogue will require helping hand.


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#15 ALIEN

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Posted 12 January 2024 - 12:30 PM

Fishing for Trouble v3.2.8
 
- fixed Face.ids
 
Fishing for Trouble v3.2.9
 AL|EN:
 - added HANDLE_CHARSETS and iconv
 - move changelog from FishingForTrouble-Readme.html into FishingForTrouble-Changelog.md
 - move 3.0HF1.pdf file to docs folder
 - fix Basimah dialog with CHARNAME instead of token
 - fixed ysAssassinCave variable in yslevon.d file
 - fixed uninstallation errors
 - EXTEND_TOP instead of overwrite
 - update InfinityAutoPackager.yaml

 TotoR115:
 - the mod will now install the new map icon with bg2
 - bgt map icon's position should now work
 - compatibility with Worldmap v11: map icon for YS0390.are is 182, map icon for YS0370.are is 98, moove YS0390 up, as it is with Bg2
 - remove useless script (ys0407.bcs) to ys0407.are. This was not required as the script is already triggered by a trigger...
 - YS1001.baf: use existing movies, as Resources don't exist
 - Add missing sound
 - update patches.tpa
 - ys0040.are: is missing the ys0040.bcs
 - ys0160.are: drawers x: 737;Y: 379 does not exists
 - ys0161.are: Container 1 is anormaly empty. Add MISC07.ITM like others
 - ys0401.are: Chest contains not existing itm
 - ys0407.are: is missing the ys0407.bcs
 - yshldgrd.cre: remove the shield as in oBG2 he can't use his bow

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#16 ALIEN

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Posted 29 January 2024 - 04:13 AM

Fishing for Trouble v3.2.10

 TotoR115:
 - add missing embedded scripts in the creature structure
 - add a hostile trigger in the script when needed
 - minor NPC corrections
 - remove not used scripts
 - tanarri: it now respawns as it is trapped
 - tanarri: fix the script, the creature will now become hostile when attacked and will fight back
 - tanarri: add missing weapon and immunity ring
 - lib: rename face.ids in dir.ids to match EE and other minor corrections to patches.tpa and dialog.tpa
 - replace InParty("xxxx") by IfValidForPartyDialog("xxxx") InMyArea("xxxx") !StateCheck("xxxx",CD_STATE_NOTVALID)
 - fix some minor issues with variable and logic
 - clean-up files by removing useless triggers
 - fix the door region for the house of the keeper
 - fix the embedded script in ys0040
 - add 2 lines that were missing from the tra file
 - change Duke Elthan for Council of Six
 - trad in Russian done with Deepl for 493, 494 and 1933 - some refinement may be needed
 - fix bug with racetext.2da for EE
 - fix Gadil's dialogue tree
 - fix yschdg.cre causing CTD
 - fixes for minor issues and EE version
 - fix for Nalia Dialog and Trap of the Dead
 - update ghoul transformation and script, ghoul portrait change is disabled for now

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#17 subzero400

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Posted 30 January 2024 - 06:25 AM

 - trad in Russian done with Deepl for 493, 494 and 1933 - some refinement may be needed
 
@493 = ~Я конфисковал этот образец черного лотоса, который красные волшебники планировали провезти в Аткатлу.~ ~Я конфисковала этот образец черного лотоса, который красные волшебники планировали провезти в Аткатлу.~
@494 = ~Сколько же его тут! Не буду спрашивать, откуда он у тебя. Спасибо тебе, друг, город у тебя в неоплатном долгу. Убрав такое количество черного лотоса с улиц, ты оказываешь нам неоценимую помощь в нашей борьбе. Ты заслуживаешь награду.~
@1933 = ~Прошу не забывать, что торговцы из Амна появились на юге относительно недавно. Нападения на караваны любых размеров и форм были весьма обычным делом, вплоть до начала правления в Аткатле нанешнего Совета Шести. Именно он решил защищать Торговый Путь от Имнескара далеко на юге до Нашкеля далеко на севере.~


#18 ALIEN

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Posted 30 January 2024 - 08:27 AM

@subzero400 Thanks, changes committed.


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