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Problems with Jan's Extended Quest in a BGT-Megamod Install


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#1 Azaghal

Azaghal
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Posted 17 October 2022 - 11:16 AM

It's me again...

Playing the mod mentioned above for the first time. First minor problem encountered when supposed to meet with a contact in Delosar's Inn. Uncle Billy (IIRC) will only give his proper dialogue if you talk to him with Jan. With any other character he will only give his first line and then has nothing more to say, no matter who he's talking to. Workaround: Reload and choose Jan and only Jan to talk to him.

 

But the more severe problem appears a bit later: When you have entered the first floor in the house of Jan's hated rival Vaelag, he will greet you with the line "What have we got here? Guards to me!" But no guards appear and nothing happens. When talking to him, he will repeat the sentence, but no change. No continuation.

 

I looked into the dialogue (E_JVAELA.dlg) and the state 5 says:

Response: What have we got here? Guards to me! ,First response index: 6,# responses: 1,Trigger index: 1

They could as well have put it in Marsian or Paleo-Hebrew, as it says nothing to me (which is of course my shortcoming).

But I'm pretty sure you guys have an idea what to do about it.

 

Thanks for looking into it.

 

Azaghal

 

 

EDIT: Okay, just restarted the game, loaded the save made after the incident with the monosyllabic Vaelag and talked to him once more. This time the dialogue continued with Jan answering. The two started a duel of insults and then came to blows. So the storyline continues. Sorry for bothering you.


Edited by Azaghal, 17 October 2022 - 11:24 AM.


#2 jastey

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Posted 21 October 2022 - 06:51 AM

One shortcoming of the mod is as it seems that you can end up in dead ends just because Jan wasn't near enough to teh quest character to give his answer at the right times. I had another report about that only recently. Jan needs to be close and in direct line of sight, or the dialogues (and with them, the quest) can break.