

Tables for Multiclasses
#21
Posted 11 May 2004 - 09:42 AM


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#22
Posted 11 May 2004 - 01:01 PM
i don't think its possible...UU, thanks for these, but I already knew these - my problem is that if I make this ability, I want it to offer protection from the spell failures caused by damage, and only from that! I don't want to allow F/Ms to be immune to the Miscast Magic spell or beholder rays at the same time. Do you understand my problem now?
i've broken smarter lich scripts by surrounding them in incindiary clouds...enough damage over time seems to be able to cause spell casting failure in even scripted spell casters..
poison, melf acid arrows, a continuous barrage of minute meteors or energy blades will always do the trick in my experience...
sorry...

Darth...
Darth Gizka...
#23
Posted 11 May 2004 - 01:05 PM
#24
Posted 11 May 2004 - 01:29 PM
that may work..hmmm...Isn't casting from scrolls un-interruptable?
yep, after repeated testing with the lich in the docks, from tactics, you can't break the timestop she casts via scroll...and i've tried...

Darth...
Darth Gizka...
#25
Posted 11 May 2004 - 11:45 PM


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#26
Posted 12 May 2004 - 03:10 AM
A more complex method might be to figure out how scrolls ?force cast? and see if that can be used in other ways.
#27
Posted 12 May 2004 - 03:27 AM
Hardcoded effect, AFAIK.A more complex method might be to figure out how scrolls ?force cast? and see if that can be used in other ways.

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#28
Posted 14 May 2004 - 06:46 AM
magical enhanced body
+resistance, hasted, crit on 11-20
after effect: fatigued, hp loss, unconscious
edit: for the spell interruption, what does the effect char is uninterruptable mean? is this something like that?
Edited by Schatten, 14 May 2004 - 06:47 AM.
#29
-Guest-
Posted 15 May 2004 - 01:56 AM
#30
Posted 15 May 2004 - 04:13 AM

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#31
Posted 15 May 2004 - 04:49 AM
Time flies - remember death
#32
Posted 15 May 2004 - 05:10 AM
What could I add?I love this mod by the way. I've tried about everything that's out there, and this is one of the most professionally done. Bravo!

Thanks J Beau, we are glad you like our product! B)

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#33
Posted 15 May 2004 - 05:15 AM
"Perception"..
A fighter/thief is one whom is equally comfortable with both the bloody fields of battle and the shadows of night. He may eschew the darkness with which he/she is comfortable to engage the enemy in open combat, bloody, violent and frenzied. Yet, even in the brightest day, with the sunlight reflected off his/her armor, the thief/fighter's main task to his comrades is to always be alert, to guard them from the hidden traps and magical enemies clothed in arcane invisibility. That is why high ranked thief/fighters may put themselves into a state of meditative trance that does not affect their fighting ability at all, yet still guard his/her companions from the dangers unseen.
this hla works like detect illusion of the thief in that it will completely bypass spell immunity divination, yet, unlike the standard detect illusion ability, can remain active and working even if the fighter/thief is engaged in combat. for 2 turns, the fighter/thief if he activates this ability will detect illusion and can engage in combat, open doors, initiate dialog, etc. this ability can only be chosen once.

Edited by Userunfriendly, 15 May 2004 - 05:25 AM.
Darth...
Darth Gizka...
#34
Posted 15 May 2004 - 05:21 AM
Sounds good, both as a normal or passive HLA. Do you know how it can be implemented UU? I mean the Detect Illusion thief skill as a spell/innate.."Perception"..


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#35
Posted 15 May 2004 - 05:25 AM
i was thinking of a variant of the true sight spell, but one that spell immunity can't block...Sounds good, both as a normal or passive HLA. Do you know how it can be implemented UU? I mean the Detect Illusion thief skill as a spell/innate.."Perception"..
![]()
hmm...i guess the bit about detect illusion at twice normal ability will have to be dropped...

done...think of it as a true sight spell castable once a day, without being blocked by spell immunity divination, that a fighter thief can have without having to wait for tob items that can cast true sight... (like the thief hood)
maybe a thac0 increase too??? its like the thief can strike better because of the heightened senses he has got...

like +2...
Edited by Userunfriendly, 15 May 2004 - 05:28 AM.
Darth...
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#36
-Guest-
Posted 15 May 2004 - 08:02 AM
"Tactical Focus"
+2 Spell casting speed, +2 THACO and +2 Dex for 5 rounds
I don't think this would be overpowered, but it would be useful at any level. This class needs something, as they (for practical purposes) never get to cast 9th level spells.
#37
Posted 15 May 2004 - 08:05 AM

Time flies - remember death
#38
Posted 16 May 2004 - 11:09 PM
Not bad. I'd rather turn this into a passive however, with somewhat reduced bonuses (like +1 spellcasting, +1 THAC0, +1 DEX permanently)."Tactical Focus"
Not entirely fitting, so we'll drop this one."Fickle Field"
Don't know, something is "missing" from this one. Don't like it too much."Divine Cudgel"
This is almost 100% identical with the Casting by Intent Sorcerer HLA, and I don't want "duplicates"The Focused Mind is Untroubled:

Again, the problem with this one are the alignment bonuses. Currently I can set 2 different type of HLAs, Good and Evil. It would be very hard for me to set the specific alignment bonuses one by one, and the type of the summoned weapon is also questionable. For example the favored weapon of Talos is the spear.Weapon of the Gods

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#39
Posted 17 May 2004 - 02:14 AM
F/M/T: Slice Through Wardings - Once
per day per class level, starting at 11th level, the mage can ignore all magic-based protections (Armor Class bonuses, defensive field, and so on) on a foe in a single attack. This ability cannot ignore spells or effects that take effect when a foe is attacked, like feedback strike.
Or
Spell Parry - A 16th-level and higher mage gains the ability to parry spells. The mage must have her blade in hand to parry a spell. Only spells targeting the mage alone can be parried?not area spells or spells targeted elsewhere. The mage makes an attack roll opposed by the caster?s caster power check. If the mage roll is higher, the spell fails to affect her at all. The mage can parry only spells she is aware of; spells from invisible casters or those casting mental-action
only spells cannot be parried. No more than one spell can be parried in a round.
Cleric/Mage: Familiarity With Magic - The 12th-level and higher mage gains +2 competence bonus to all saving throws against spells and spell-like and supernatural abilities (including magic items). Further, she gains a +2 competence
bonus to Armor Class against spells requiring attack rolls.
"A handsome young Cyborg named Ace,
Wooed women at every base,
But once ladies glanced at
His special enhancement
They vanished with nary a trace."
Barracks Graffiti
Sparta Command
#40
Posted 17 May 2004 - 05:58 AM
Cleric/Thief: Cloack Of Shadows - Mass invisibility
Nice ideas! The Spell Parry is very intriguing too, but the nature of it is a bit too hard to implement.Cleric/Mage: Familiarity With Magic - The 12th-level and higher mage gains +2 competence bonus to all saving throws against spells and spell-like and supernatural abilities (including magic items). Further, she gains a +2 competence
bonus to Armor Class against spells requiring attack rolls.


Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.