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#1 Deathsangel

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Posted 17 May 2008 - 05:58 AM

Okay in a month I will graduate and though I will probably need to make a second version of two reports, I quite have a bit of time on my hand, as I wait for my graduation day, even if I logically have to take care of a few things for it but still...

1) So I can finally get back my thinking cap of the fantasy on and start to code banters and the like...
I open IESDP searching under actions with Time, Advance and Increase to what the command is to advance the ingame time for 1 hour... I can't find it <_<

2) Opinion and question. I have a banter for at rest in an Inn... Is that too specific (= must be an inn) and any easy way to do that than an OR(12) or I do not know how many bloody inn areas there are...

Help? :whistling:

Expect more questions as I get started up again ;)

Edited by Deathsangel, 17 May 2008 - 06:26 AM.

Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.


Sentences marking (my) life:

Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams



(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable :P

~~ I love it, and I am humbled! Yay! ~~


#2 SConrad

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Posted 17 May 2008 - 09:19 AM

Moved to IE Modding Help. :)

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#3 Deathsangel

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Posted 17 May 2008 - 10:01 AM

Moved to IE Modding Help. :)


:doh: sorry, Sebastian... apparently I really need a new pair of eyes... and that with 110% and night vision <_<

Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.


Sentences marking (my) life:

Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams



(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable :P

~~ I love it, and I am humbled! Yay! ~~


#4 Zyraen

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Posted 17 May 2008 - 05:53 PM

2) OR(10)
AreaCheck("AR0313") // The Thumb
AreaCheck("AR0406") // Copper Coronet
AreaCheck("AR0509") // Five Flagons
AreaCheck("AR0513") // Delosar
AreaCheck("AR0522") // Five Flagons
AreaCheck("AR0704") // Mithrest
AreaCheck("AR0709") // Den of 7 Vales
AreaCheck("AR1105") // Umar Inn
AreaCheck("AR1602") // Brynnlaw Inn
AreaCheck("AR2010") // Trademeet Inn
Listing of Inn areas for SoA that I used for BTL special banters.

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#5 Miloch

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Posted 18 May 2008 - 06:02 AM

1) So I can finally get back my thinking cap of the fantasy on and start to code banters and the like...
I open IESDP searching under actions with Time, Advance and Increase to what the command is to advance the ingame time for 1 hour... I can't find it <_<

You know, I swear I've seen this too, but I can't find it now. The closest thing I could find is DayNight() which just changes the time of day.

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#6 Deathsangel

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Posted 18 May 2008 - 02:57 PM

@Zyraen: Thanks my man

@Miloch... hm, perhaps my eyes aren't that bad... but there should be command like that... Any one else that can find it?

Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.


Sentences marking (my) life:

Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams



(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable :P

~~ I love it, and I am humbled! Yay! ~~


#7 berelinde

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Posted 18 May 2008 - 07:50 PM

Why would you want to advance the game clock, anyway? If it were possible, some players might be annoyed to find that the spells and potions they consumed were cut short.

If you wanted to have a character fall unconscious for a certain length of time, say, you could always use the DayNight() repeatedly in a cutscene after a fade to black. Domi-Ashara does this in Coran's BG1 Friendship to make a week pass. But in BG2, which is more heavily modded than BG1, it has the potential to break a lot of quests. Say that Anomen has just gone off to go kill Saerk. The PC has four days to catch up with him. If she doesn't do it in that time, he's gone forever. But if you're just trying to advance the clock an hour, it probably isn't worth it.

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

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#8 Miloch

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Posted 19 May 2008 - 01:13 AM

Well, I had planned at some point to simulate the PC getting thrown in prison for a year or more. Yeah, it might break some quests and spells, but that's your own damn fault for getting thrown in the slammer (or getting caught anyway, heh). I'm surely not going to use DayNight() 365 times in a row! But I'll probably never get around to that mod, not anytime soon anyway, and in any case, it wasn't a truly necessary feature for the prison.

Despite all that, I still swear I've seen an action to advance the game clock, but maybe I'm getting senile in my old age.

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#9 Tassadar88

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Posted 19 May 2008 - 01:36 AM

Hmm, in the BG2 Fixpack, to make Cromwell´s forging take a day, they did it like this. Doesn´t really look too hopeful, does it?

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#10 Miloch

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Posted 19 May 2008 - 01:52 AM

Well, if DayNight() is the best the Fixpack can do then it's probably all we've got.

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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#11 Deathsangel

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Posted 19 May 2008 - 07:20 AM

Why would you want to advance the game clock, anyway? If it were possible, some players might be annoyed to find that the spells and potions they consumed were cut short.


As I need an one hour time lapse for a certain red wizard and a former demon having a good time :devil:

...

I am not responsible for mental images, you asked why :P ;)

Still I have seen for exampe a 'fun' screenshot of the fade mod where 4 days and 8 hours passed as the PC has said he wanted her for the night... I know that is a bug but still... odd, that you can track with timers hours but not have a command to push it a bit forward. I understand your concerns Berelinde, Kido even has a few hours start for a quest. However, one hour isn't that bad... and heck if the banter falls wrong reload :P


Actually about the code how about:

IF
Time(0)
THEN
RESPONSE #100
DayNight(1)
END


And that for every hour... I know stupid, but codeable... does that make it shift one hour? Or am I missing the understanding... as I normally see it move a 24 number in the coding of fixpack

Edited by Deathsangel, 19 May 2008 - 07:23 AM.

Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.


Sentences marking (my) life:

Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams



(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable :P

~~ I love it, and I am humbled! Yay! ~~


#12 berelinde

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Posted 19 May 2008 - 09:10 AM

A one-hour time elapse? The player will probably never notice. Most people don't pay that much attention to the game clock. And you just can't buy stopwatches at the Adventure Mart, and I looked.

You could convey the impression that time passes one of two ways. You could either do a simple fade-to-black cutscene, or you could just do a DisplayStringHead() over somebody that says (one hour later...).

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

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#13 Deathsangel

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Posted 19 May 2008 - 02:48 PM

A one-hour time elapse? The player will probably never notice. Most people don't pay that much attention to the game clock. And you just can't buy stopwatches at the Adventure Mart, and I looked.

You could convey the impression that time passes one of two ways. You could either do a simple fade-to-black cutscene, or you could just do a DisplayStringHead() over somebody that says (one hour later...).


Rather not do DisplayStringHead when it does not happen, but the black fadding might be an idea... can this be summoned up within banter and using a small wait for it too have some time to take effect?

Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.


Sentences marking (my) life:

Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams



(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable :P

~~ I love it, and I am humbled! Yay! ~~


#14 berelinde

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Posted 19 May 2008 - 03:54 PM

No, but I assume there's going to be some sort of natural pause between what leads up to the fade-to-black and the dialogue that follows.

I'm at work, and don't have access to my files, but here's a general idea how it works.

1 - You set a variable and enter cutscene mode.
2 - Cutscene happens, fade to black and then back.
3 - You use a SDNS() to resume the dialogue using the variable you set earlier.

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

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#15 Deathsangel

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Posted 20 May 2008 - 01:06 AM

I dislike it slightly to go in to cutscene mode just for a fade-to-black... That would rather mean per area... I need to leth them walk towards Inn rooms...
SDNS -> StartDialogueNoneSet?

Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.


Sentences marking (my) life:

Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams



(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable :P

~~ I love it, and I am humbled! Yay! ~~


#16 berelinde

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Posted 20 May 2008 - 07:20 AM

Yes, SDNS()=StartDialogueNoSet()

Especially if you want them to walk toward inn rooms, you're going to have to use a cutscene. If you try to do this during the course of dialogue, it will fail if the player has "All dialogues pause game" instaled, because scripts don't run when the game is paused. Even a simple fade to black won't happen until the dialogue ends, which is why you have to EXIT the dialogue and then resume it again after the cutscene happens.

Do you know for a fact where the encounter will run? Which inn, specifically? If it's "any inn," that presents a problem, because you don't know where the stairs will be.

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

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#17 Deathsangel

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Posted 21 May 2008 - 01:10 PM

Especially if you want them to walk toward inn rooms, you're going to have to use a cutscene. If you try to do this during the course of dialogue, it will fail if the player has "All dialogues pause game" instaled, because scripts don't run when the game is paused. Even a simple fade to black won't happen until the dialogue ends, which is why you have to EXIT the dialogue and then resume it again after the cutscene happens.

Do you know for a fact where the encounter will run? Which inn, specifically? If it's "any inn," that presents a problem, because you don't know where the stairs will be.


Haha, I know I can't let them walk. Was in doubt about black fading... As for cutscene I suggest walking, but no this dialogue should not happen in particular for that is way to specific

Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.


Sentences marking (my) life:

Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams



(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable :P

~~ I love it, and I am humbled! Yay! ~~


#18 Deathsangel

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Posted 23 May 2008 - 09:34 AM

--------

Okay the new question

---------

As some may know I have planned to replace Jaheira and Minsc in their cages. Thus I wondered what made their cage door opens.... and again I am lost

I can find the key being IMISC4b but searching with the search function in the new IE did not help. The object is not mentioned in the area script. And I can only find in Jaheira's script a mentioning of Cell01 being opened triggering another global to be set to 1... but what is causing the opening, and where is that for Minsc as well... am I missing a script here I am not thinking of?

Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.


Sentences marking (my) life:

Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams



(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable :P

~~ I love it, and I am humbled! Yay! ~~


#19 Miloch

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Posted 23 May 2008 - 10:13 AM

I think you mean misc4b - imisc4b might be the BAM for it. It's referenced in jaheira.dlg and also in ar0602.are (Irenicus's Dungeon) as the key to door #14 (cell01). The easy way to find this is to select the item in NI then Find > References to this file, then select ARE, BCS, CRE and DLG (you can keep all the boxes checked if you want, but it's not likely to be found anywhere else).

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#20 Deathsangel

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Posted 23 May 2008 - 01:10 PM

Darn, yep I searched the inventory bam... stupid... Okay will have a go > Gives me errors for some files. Normal?

Thanks, now to track what makes with Minsc open the door... cutscene I believe; I will search


-------------

New question (request?)

-------------

I was going through the Montaron sounds I once downloaded, and I looked up at the number and they match the ones listed in NI. Problem is... I missing sounds, and those that I export from NI go wrong, as they have extension .wav but Audacity can't even play it correctly. And in the NI folder I get .acm files that I don't how to play

The sounds that I am missing out the:
"Dungeons! The dark be nice, but blast this damp!" (Dungeon)
"I be much perferring the cover of night o'er this blaste daylight" (Day)
"I hate the woods. Prey be so much easier to find in the city" (Outdoor )
"What need ya dead?"
"That mad wizards is of to one of his spells again"

And the complete:

"Saves me the trouble"
~ of the sound "And the mad wizard falls. Saves me the trouble"

"I've suffered yer company as long as I'm going to"
~ of the sound "I've suffered yer company as long as I'm going to. Ye could be Harpers, the way ye irritate me so."

"I'll suffer this group no more"
~ of the sound "I'll stuffer this group no more. Best ye sleep with one eye open."



These sounds are registered in NI (that shows my fear, as I never heard, them that there are no night and city sounds for Monty)
Does anyone how I can extract this correctly?
I have downloaded once a Montaron sound set but although this has the exact same extensions of those in NI... they do not match what stands in NI as what their sound should be... so I fear for that as well.

Edited by Deathsangel, 23 May 2008 - 01:16 PM.

Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.


Sentences marking (my) life:

Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams



(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable :P

~~ I love it, and I am humbled! Yay! ~~