SoBH v2.10
#1
Posted 15 June 2008 - 10:18 PM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#2
Posted 16 June 2008 - 01:54 AM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#3
Posted 17 June 2008 - 05:00 AM
It takes a village...
#4
Posted 21 June 2008 - 03:55 PM
One suggestion to the important topic ReadMe: I think it would be better, if you place the missing SoBH Readme v2.10 into the first post.
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#5
Posted 21 June 2008 - 04:07 PM
True, but I haven't gotten around to redoing it in the SHS html format yet, so people will have to be happy with the text formatted readme in the download package for the time being. At least we have v2.10 available on SHS now...Thanks a lot erebusant to refreshing this forum, too.
One suggestion to the important topic ReadMe: I think it would be better, if you place the missing SoBH Readme v2.10 into the first post.
Greetings Leomar
It takes a village...
#6
Posted 21 June 2008 - 11:24 PM
Does the latest version include the various dialogue, store patches, etc. scattered about here?
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#7
Posted 22 June 2008 - 06:44 AM
I used the BHAreas.bat to extract the .bmp files for the smithy store that was crashing so that should be resolved, also the "empty store" issue was caused by the "sell items" component of BG2 Tweaks, so as long as people install the latest version of that (v6 I believe) that shouldn't be an issue. Other than that, there are just a few minor dialog tweaks. The main set of fixes for dialogs will occur with the v2.15 upgrade coming out soon once I get the translations.So...
Does the latest version include the various dialogue, store patches, etc. scattered about here?
It takes a village...
#8
Posted 25 June 2008 - 12:23 AM
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#9
Posted 25 June 2008 - 05:19 AM
v2.15 resolves it, although I didn't have an issue using the "Revised Travel Times" component of Worldmap. I'll doublecheck, but it might be an issue with the "Original" component.Do those dialog fixes include the one that didn't update the worldmap for the assassin area?
It takes a village...
#10
Posted 25 June 2008 - 06:10 AM
What about this?Other than that, there are just a few minor dialog tweaks. The main set of fixes for dialogs will occur with the v2.15 upgrade coming out soon once I get the translations.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#11
Posted 25 June 2008 - 08:23 AM
Oldwolf's changes were based upon v2.10 I believe. V2.15 resolves the same issues, just in a slightly different manner. When v2.15 is released it will require a virgin copy of 2.10 to be installed upon, without any of the other various fixes and patches included.What about this?Other than that, there are just a few minor dialog tweaks. The main set of fixes for dialogs will occur with the v2.15 upgrade coming out soon once I get the translations.
It takes a village...
#12
Posted 25 June 2008 - 11:58 AM
v2.15 resolves it, although I didn't have an issue using the "Revised Travel Times" component of Worldmap. I'll doublecheck, but it might be an issue with the "Original" component.Do those dialog fixes include the one that didn't update the worldmap for the assassin area?
I always have the "revised travel times" installed but I thought it was either that or one of the two dialogs in the Garotten pub with those two guys. I edited their dialog to reveal area but I still could not travel from the point designated to travel South in Garotten. I got it to at least show the area though so that was pretty cool. Hey, learning something new everyday.
Edited by Hoppy, 25 June 2008 - 11:59 AM.
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#13
Posted 25 June 2008 - 02:52 PM
Yes, it's fixed then along with their dialogs.v2.15 resolves it, although I didn't have an issue using the "Revised Travel Times" component of Worldmap. I'll doublecheck, but it might be an issue with the "Original" component.Do those dialog fixes include the one that didn't update the worldmap for the assassin area?
I always have the "revised travel times" installed but I thought it was either that or one of the two dialogs in the Garotten pub with those two guys. I edited their dialog to reveal area but I still could not travel from the point designated to travel South in Garotten. I got it to at least show the area though so that was pretty cool. Hey, learning something new everyday.
It takes a village...






