
I thought to open a topic here too (I posted and will keep posting on the CoM DH boards as well) to let you know of the problems I find in order to let you fix them, either in the BG:T version or with the BWP fixpack. Hope it makes things easier for your project.
Here's what I've found so far:
- CMFOOD1.itm & CMFOOD2.itm does not display their proper descriptions, I think because the .tp2 file assigns their description to 0x50 and <NO TEXT> to 0x54 (respectively unidentified and identified description);
- CMDAQ01.itm (returning throwing dagger) crashes the game with a "corrupted BAM" error when used as a ranged weapon because it has 0% in all the three possible animations, setting 100% in overhand with NearInfinity fixed this in my game;
- CMDAQ05.itm is a throwing dagger but its category is set to 25 (axes), this could cause minor compatibility issues with other mods which changes only one weapon category.
Here's my weidu.log too, for future reference:
~SETUP-A6CHARMPATCH.TP2~ #0 #0 // Enable conversations with charmed/dominated creatures (EXE patch) ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v8 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v8 ~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.7 ~1PP.TP2~ #0 #1 // One Pixel Productions: v2 New Potion Graphics (2): v2.7 ~1PP.TP2~ #0 #2 // One Pixel Productions: v3 Flaming Swords (3): v2.7 ~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.7 ~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.7 ~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.7 ~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling, dwarves) (7): v2.7 ~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) (8): v2.7 ~1PP.TP2~ #0 #8 // One Pixel Productions: v3 Legacy Shields - Small Shields (D2) (9): v2.7 ~1PP.TP2~ #0 #9 // One Pixel Productions: v3 Legacy Shields - Medium Shields (D3) (10): v2.7 ~1PP.TP2~ #0 #10 // One Pixel Productions: v3 Colourable Quarterstaves core (11): v2.7 ~1PP.TP2~ #0 #11 // 1PP: Colourable Quarterstaves core item patches (12): v2.7 ~1PP.TP2~ #0 #12 // One Pixel Productions: v3 Colourable Quarterstaves mod patches (13): v2.7 ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #0 // 1PP: Avatar fixes * female elves w. leather armour [EFB2] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #1 // 1PP: Avatar fixes * female elves w. chain mail [EFB3] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #2 // 1PP: Avatar fixes * female elven cleric w. plate armour [EFC4] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #3 // 1PP: Avatar fixes * female elven fighter w. plate armour [EFF4] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #4 // 1PP: Avatar fixes * female human unarmoured [HFB1] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #5 // 1PP: Avatar fixes * female human w. leather armour [HFB2] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #6 // 1PP: Avatar fixes * female human w. chain mail [HFB3] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #7 // 1PP: Avatar fixes * female human cleric w. plate mail [HFC4] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #8 // 1PP: Avatar fixes * female human fighter w. plate mail [HFF4] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #9 // 1PP: Avatar fixes * female human unarmoured mage [HFW1] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #10 // 1PP: Avatar fixes * female human mage w. light robe [HFW2] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #11 // 1PP: Avatar fixes * fixed halfling progression [IFB1, IFB2, IFB3] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #12 // 1PP: Avatar fixes * fix frame error on cleric plate [IFC4] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #13 // 1PP: Avatar fixes * dwarves w. chain mail [DMB3] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #14 // 1PP: Avatar fixes * male elves w. chain mail [EMB3] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #15 // 1PP: Avatar fixes * male human w. leather armour [HMB2] ~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #16 // 1PP: Avatar fixes * male human w. chain mail [HMB3] ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: v2 ~ITEM_REV/ITEM_REV.TP2~ #0 #1 // Masterwork Weapons: v2 ~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.07 ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for Tutu/BGT (modified for post Durlag Tower launch): v2.0 ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #1 // Install Worldmap v7 Support: v2.0 ~SETUP-VAULT.TP2~ #0 #0 // The Vault (erebusant's rework for BGT compatibility): v7 ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 4.1 ~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v9 ~SETUP-DARKHORIZONS.TP2~ #0 #0 // "Dark Horizons" Mod (Requires Tales of the Sword Coast) ~SETUP-DARKHORIZONS.TP2~ #0 #1 // Harder Enemies ~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v17 ~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v17 ~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait.: v17 ~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait.: v17 ~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait.: v17 ~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait.: v17 ~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait.: v17 ~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v17 ~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v17 ~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v17 ~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v17 ~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v17 ~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v17 ~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v17 ~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v17 ~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v17 ~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v17 ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: 7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: 7 ~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal) ~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian ~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain ~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl, v4 ~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II, v6 ~SETUP-AZENMOD.TP2~ #0 #0 // Azengaard Tactical Encounter (erebusant's revamp): v5 ~SETUP-AZENMOD.TP2~ #0 #1 // Enhanced Trademeet Crypt: v5 ~SETUP-AZENMOD.TP2~ #0 #2 // Enhanced Chateau Irenicus: v5 ~SETUP-COM_ENCOUNTERS.TP2~ #0 #0 // Chosen of Mystra's Encounters (Requires Throne of Bhaal) ~SETUP-DSOA.TP2~ #0 #0 // Kensai Ryu's Deeper Shadows of Amn: v2.2.2 ~SETUP-DSOA.TP2~ #0 #1 // Difficult Brown Dragon: v2.2.2 ~SETUP-DSOA.TP2~ #0 #2 // Improved Copper Coronet: v2.2.2 ~SETUP-DSOA.TP2~ #0 #3 // Improved Crypt King: v2.2.2 ~SETUP-DSOA.TP2~ #0 #4 // Ghost Shadow Dragon: v2.2.2 ~SETUP-DSOA.TP2~ #0 #5 // Gnome Fighter/Illusionist Encounter: v2.2.2 ~SETUP-DSOA.TP2~ #0 #6 // Grothgar the Red Dragon: v2.2.2 ~SETUP-DSOA.TP2~ #0 #7 // Improved Kangaxx: v2.2.2 ~SETUP-DSOA.TP2~ #0 #8 // Curse of the Underground Shade Lord: v2.2.2 ~SETUP-DARKRITUAL.TP2~ #0 #0 // Dark Ritual ~SETUP-DARKRITUAL.TP2~ #0 #1 // Improved Cult of the Unseeing Eye ~SETUP-DARKRITUAL.TP2~ #0 #2 // Improved Harper Fight ~SETUP-DARKRITUAL.TP2~ #0 #3 // CoM Store 1 ~SETUP-EBG2.TP2~ #0 #0 // Additional merchant with new items ~SETUP-EBG2.TP2~ #0 #1 // Interjections ~SETUP-EBG2.TP2~ #0 #2 // Tomes and manuals ~SETUP-EBG2.TP2~ #0 #3 // Cloak of Balduran ~SETUP-EBG2.TP2~ #0 #4 // Additional portraits ~SETUP-EBG2.TP2~ #0 #5 // Lost item descriptions ~SETUP-EBG2.TP2~ #0 #6 // Dragonsuit & Glory of Balduran (ToB) ~SETUP-EBG2.TP2~ #0 #7 // New racial enemies ~SETUP-EBG2.TP2~ #0 #18 // Miscellaneous tweaks ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: 3.2 ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: 3.2 ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: 3.2 ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): 3.2 ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: 3.2 ~VICONIA/SETUP-VICONIA.TP2~ #0 #0 // Viconia Friendship: 2 ~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v18 ~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v18 ~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v18 ~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v18 ~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v18 ~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v18 ~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v18 ~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v18 ~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v18 ~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v18 ~SETUP-UB.TP2~ #0 #12 // Item Restorations: v18 ~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v18 ~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v18 ~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v18 ~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v18 ~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v18 ~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v18 ~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v18 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #1 // Cure Sleep Fix: v3 ~SETUP-BGSPAWN.TP2~ #0 #0 // BGSpawn system based on levels & party members (NOTE: Baldur's Gate Trilogy - BGT required): 1.00 ~SETUP-BGSPAWN.TP2~ #0 #1 // Vampiric Wolf Lord (inspired to DavidW Wolf of Ulcaster) NOTE: this changes some Vampiric Wolf in the game. It's used by BGSpawn-system: 1.00 ~SETUP-SCS.TP2~ #0 #10 // Detectable Spells: v12 ~SETUP-SCS.TP2~ #0 #20 // Allow enemy AI to detect the party's magic items: v12 ~SETUP-SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v12 ~SETUP-SCS.TP2~ #0 #1001 // Make Protection from Normal Missiles block magical missiles -> Only +1 and better missiles penetrate Protection from Normal Missiles, and +1 missiles are replaced by nonmagical Masterwork versions: v12 ~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v12 ~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v12 ~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v12 ~SETUP-SCS.TP2~ #0 #3050 // Better NPC management: v12 ~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v12 ~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v12 ~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v12 ~SETUP-SCS.TP2~ #0 #5020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v12 ~SETUP-SCS.TP2~ #0 #5032 // Smarter mages -> Mages use BG1 spells only; mages pre-buff: v12 ~SETUP-SCS.TP2~ #0 #5042 // Smarter priests -> Priests use BG1 spells only; priests pre-buff: v12 ~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v12 ~SETUP-SCS.TP2~ #0 #5060 // Harder giant and phase spiders: v12 ~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v12 ~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v12 ~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v12 ~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v12 ~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v12 ~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v12 ~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v12 ~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v12 ~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v12 ~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v12 ~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v12 ~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v12 ~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v12 ~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v12 ~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v12 ~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v12 ~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v12 ~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v12 ~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v12 ~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v12 ~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v12 ~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v12 ~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v12 ~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v12 ~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v2 ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.11 ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.11 ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.11 ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.11 ~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.11 ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.11 ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.11 ~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.11 ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.11 ~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.11 ~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities ~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Detectable spells and effects (required for most other components): v8 ~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v8 ~SCSII/SETUP-SCSII.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v8 ~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #2060 // Revert Greater Restoration back to only affecting one creature: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #2100 // Make Minute Meteors into +2 weapons: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #3080 // Faster Bears: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Prevent party members from dying irreversibly: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6020 // Potions for NPCs -> All unused potions on dead enemies are retrievable by the party: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6040 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6051 // Improved fiends -> Fiends cast spells like normal wizards: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6061 // Smarter genies -> Genies cast spells like normal wizards: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6081 // Smarter celestials -> Celestials cast spells like normal wizards: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6090 // Give dragons more staying power by increasing their hit points: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6101 // Smarter dragons -> Dragons cast spells like normal wizards: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6111 // Smarter beholders -> Don't given beholder rays any chance of burning through spell protections: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6121 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids can see through invisibility: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6140 // Enemy mages use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages): v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6151 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6161 // Smarter Priests -> Priests only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6170 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6180 // Add high-level abilities (HLAs) to ToB priests -> Only selected ToB priests get HLAs: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6190 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6200 // Add high-level abilities (HLAs) to SoA priests -> Only selected SoA priests get HLAs: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7010 // Spellcasting Demiliches: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7020 // More resilient trolls: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7030 // Increase difficulty of level-dependent monster groupings -> Mildly increased difficulty: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7050 // Improved d'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7070 // Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7090 // Improved Beholder hive (adapted from Quest Pack): v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7111 // Slightly Improved Drow -> Leave Ust Natha's defences alone: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7120 // Slightly Improved Watcher's Keep: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v8 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #2 // SCS II Fiends Hotfix: v3 ~SETUP-BGTTWEAK.TP2~ #0 #100 // Eldoth reminds of Skie's ransom: 8 ~SETUP-BGTTWEAK.TP2~ #0 #400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 8 ~SETUP-BGTTWEAK.TP2~ #0 #500 // Major locations explored upon visit: 8 ~SETUP-BGTTWEAK.TP2~ #0 #800 // Import more items into Shadows of Amn (WARNING: This can be considered a cheat): 8 ~SETUP-BGTTWEAK.TP2~ #0 #902 // Random activated traps in the pirate cave -> Game-time randomisation: 8 ~SETUP-BGTTWEAK.TP2~ #0 #1000 // Bags of the Sword Coast: 8 ~SETUP-BGTTWEAK.TP2~ #0 #1400 // More bandit scalps: 8 ~SETUP-BGTTWEAK.TP2~ #0 #1800 // Import more NPCs into Shadow of Amn: Alora: 8 ~SETUP-BGTTWEAK.TP2~ #0 #1801 // Import more NPCs into Shadow of Amn: Branwen: 8 ~SETUP-BGTTWEAK.TP2~ #0 #1802 // Import more NPCs into Shadow of Amn: Eldoth: 8 ~SETUP-BGTTWEAK.TP2~ #0 #1803 // Import more NPCs into Shadow of Amn: Kagain: 8 ~SETUP-BGTTWEAK.TP2~ #0 #1804 // Import more NPCs into Shadow of Amn: Kivan: 8 ~SETUP-BGTTWEAK.TP2~ #0 #1805 // Import more NPCs into Shadow of Amn: Sharteel: 8 ~SETUP-BGTTWEAK.TP2~ #0 #1806 // Import more NPCs into Shadow of Amn: Skie: 8 ~SETUP-BGTTWEAK.TP2~ #0 #1807 // Import more NPCs into Shadow of Amn: Xan: 8 ~SETUP-BGTTWEAK.TP2~ #0 #1808 // Import more NPCs into Shadow of Amn: Yeslick: 8 ~SETUP-BGTTWEAK.TP2~ #0 #2100 // Exotic Weapons For Taerom: 8 ~SETUP-BGTTWEAK.TP2~ #0 #2300 // Disable hostile reaction after charm: 8 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only): v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1140 // Gems and Potions Require Identification: v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher): v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only: v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs are never angry about reputation: v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v7 BWP fix ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v7 BWP fix ~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.11 ~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.11 ~ITEM_REV/ITEM_REV.TP2~ #0 #4 // Spellcasting in Armor -> Allow Spellcasting in Armor with Casting Speed Penalties for All Casters: v2 ~ITEM_REV/ITEM_REV.TP2~ #0 #6 // Heavy Armor Encumbrance -> Movement Speed and Dexterity Penalties in Heavy Armor: v2 ~ITEM_REV/ITEM_REV.TP2~ #0 #9 // Allow Thieving Skills in Armor: v2 ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: v2 ~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: v2 ~ITEM_REV/ITEM_REV.TP2~ #0 #13 // Halberds Can Slash, Too: v2 ~ITEM_REV/ITEM_REV.TP2~ #0 #14 // Remove Cleric Weapon Restrictions from Multi-classed Clerics: v2 ~ITEM_REV/ITEM_REV.TP2~ #0 #15 // Prevent Druids from Wearing Helmets: v2 ~ITEM_REV/ITEM_REV.TP2~ #0 #16 // Restrict Fighter/Druids to Armor that Druids Can Wear: v2 ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: v2 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal undead from being affected by Illithids' Devour Brain attack: v2.51 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any other components): v1.2eib6 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience?: v1.2eib6 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1201 // Aerie: v1.2eib6 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1206 // Imoen: v1.2eib6 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1217 // Sarevok: v1.2eib6 ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1215 // Viconia De'Vir: v1.2eib6 ~RANDOMISER/RANDOMISER.TP2~ #0 #1100 // Randomise items -> Randomise with in-game scripts. No items are lost: pre-release ~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #1 // Add BG1 missing normal & magical weapons: v1.04 ~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #2 // Add BG1 missing unique weapons: v1.04 ~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #3 // Randomized assignment of BG1 missing unique weapons: v1.04 ~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #101 // Revised throwing daggers: v1.04 ~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #102 // Revised warhammers: v1.04 ~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #201 // (BETA) Allow blades (bard kit) 2 points in bladed weapons: v1.04 ~ROSE/SETUP-ROSE.TP2~ #0 #0 // Rose NPC for BG:T: v0.02 OPEN BETA
I installed DH where the BWP pdf tells to install the other two BG1 CoM mods, now included in DH. The only possible clash I can see, apart from overwriting issues (if present), may be with the Drizz't Saga since both mods fire some events as soon as the player exits the tower with the dagger. From the little I've read about how Drizz't Saga works anyway I think it's possible there will be no clashes at all on this matter.
Cheers.
