The RItemMod nerfs and replaces Crom Faeyr.
RItemPack is different from Item Revisions, btw. They both overwrite standard game resources, and therefore should both be avoided
.
Yes, these are two separate mods, and as they provide completely different versions of the same items, installing them together will mean only one will take effect. If you want to discuss the pros and cons of patching and overwriting as it applies to IR, I'd be happy to do so in another thread.
GAH! This doesn't work. 09 is a throwable version of CF and 09a is a melee version (I assume). The item descriptions are all messed up...
Any idea what the hamm09a.itm is used for?
It looks like a more sensible version of the Crom Faeyr than the original.
Item Revisions changes this and several other items with both ranged and melee abilities into two .itm files (one that's ranged and one that's melee), which can be switched between via the abilities button. This avoids a limitation from the original game: items that have both a ranged and melee effect on the same .itm aren't able to be dual wielded. With this change, now you can dual wield Crom Faeyr and other throwable items - when you're not busy throwing them, that is.
If you'd prefer IR's Crom Faeyr to replace whatever was installed on top of it in your installation, here is code to do so while including proper item descriptions. Take the files hamm09.itm and hamm09a.itm from the item_rev/itm folder and put them in a new ir_crom_faeyr folder in your
BG2 directory. Copy and paste the code below into a text file and save it as setup-ir_crom_faeyr.tp2. Copy and paste one of your
weidu.exe/setup-modname.exe files and rename it to setup-ir_crom_faeyr.exe. Run it to install IR's Crom Faeyr.
BACKUP ~ir_crom_faeyr/backup~
AUTHOR ~Mike1072~
VERSION ~v1~
LANGUAGE ~English~
~english~
BEGIN ~IR Crom Faeyr~
COPY ~ir_crom_faeyr/hamm09.itm~ ~override~
~ir_crom_faeyr/hamm09a.itm~ ~override~
SAY NAME1 ~War Hammer~
SAY NAME2 ~Crom Faeyr +5~
SAY UNIDENTIFIED_DESC ~Mounted knights cannot effectively use long pole weapons while on horseback, and as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand. Maces and flails are two previous examples of this -- the war hammer is another. The horseman's war hammer is a descendent of the Lucerne hammer. It is made entirely of steel, with rondels protecting and strengthening the grip. Rondels are small disks of metal, often shaped into decorative designs. The shaft is about 18 inches long.
STATISTICS:
Damage: 1D8
Damage type: crushing
Weight: 5
Speed Factor: 7
Proficiency Type: War Hammer
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief
Monk
Beast Master~
SAY DESC ~A dwarven smith, Silverblade, forged this hammer and two other items: a girdle of giant strength and gauntlets of ogre power. His intention was to gift them to his son, who was then a high officer in the dwarven armies, fighting the giant and ogre tribes of the area. Unfortunately Silverblade's son died just after the completion of the three items, and before they could be gifted to him. In his grief Silverblade himself donned the girdle and the gauntlets. Taking up the Hammer of Thunderbolts, he went to battle against the giant folk, and died valiantly.
Alone, the Hammer of Thunderbolts is a powerful magical weapon, but when merged with a pair of Gauntlets of Ogre Power and a Girdle of Giant Strength it can be used to full effect. Crom Faeyr gifts its users with all the powers of the original recipients, effectively becoming one of the most fearsome weapons in the Realms.
STATISTICS:
Equipped Abilities:
Strength: +5 bonus
Combat Abilities:
Shocking: creatures struck suffer 1D6 additional points of electrical damage
Returning: returns to the wielder's hand instantly after an attack is made
Thunderclap: when hurled, upon striking the target the hammer emits a great noise, like a clap of thunder, stunning opponents within 5 feet for 1 round (save vs. breath negates)
THAC0: +5 bonus
Damage: 1D8 + 5
Damage type (melee): crushing
Damage type (thrown): missile
Weight: 5
Speed Factor: 2
Proficiency Type: War Hammer
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief
Monk
Beast Master~
Edited by Mike1072, 09 September 2009 - 05:11 PM.