So in some past questions I have learned and mastered creating new creatures and renaming them using the "create copy" function in Near Infinity.
Now that I have a pallet of creatures I thought replacing them in scripts would be as simple as earasing the name and replacing it with the new creature script name.
THEN
    RESPONSE #100
        SetGlobal("BanditSpawn","GLOBAL",1)
        CreateCreature("BANDIC",[4354.2466],0) // Deke
        CreateCreature("BANDCAP",[4278.2608],0) // Bandit
        CreateCreature("BANDCAP",[4207.2585],0) // Bandit
        CreateCreature("BANDCAP",[4149.2498],0) // Bandit
        CreateCreature("BANDCAP",[4421.2472],0) // Bandit
        CreateCreature("BANDCAP",[4417.2605],0) // Bandit
END
Above is just a copy/paste....I attempted to replace "BANDCAP" with "NEWXXXXX". When I compile I get errors. The only thing I noticed was the original "BANDCAP" has ........... *Dots* underlining the name in the script, but when I copy and paste from the override section it doesnt.
Is replacing static or spawn creatures possible using NI?


 
	 
					 
				
				
				 
			
			 
				
				
				 
				
				
			




