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#577598 BiG World Setup (an attempt to update the program)

Posted by dabus on 15 May 2015 - 07:11 AM in Mega Mod Help

Spellpack is SpekpackB6.
Disable End is not in there because there's no component in the tp2 that would enable that tweak.
Fixpack and timely updates: Look at the history, then you know about release dates.



#577574 BiG World Setup (an attempt to update the program)

Posted by dabus on 14 May 2015 - 06:23 PM in Mega Mod Help

I dunno if the BWS should be a hotfix for mods.
If Quit/Alien want to do it, I won't stop them but I usually left that for others maintainers.
Its getting more unclear which package fix what if you need a mod, modders fix, BWP fixpack and the BWS to make mods work. I wasn't good enough to know if I'd make things worse. And some modders are kind of allergic to fixing their stuff if they don't approve or had some intention that did not need a fix.



#576357 BiG World Setup (an attempt to update the program)

Posted by dabus on 01 April 2015 - 09:35 AM in Mega Mod Help

@Alien: Sorry, had V7 which seems to be rewritten.



#578972 BiG World Setup (an attempt to update the program)

Posted by dabus on 06 July 2015 - 02:08 PM in Mega Mod Help

@Lol: BWS still needs the smoothpack, so it fetches the installpack that "ships with it", Other than that and being some kind of basis for the install-order, the installpack has indeed no further part in the install - if you did not select to go with the batch-install.



#579592 BiG World Setup (an attempt to update the program)

Posted by dabus on 20 July 2015 - 07:54 AM in Mega Mod Help

The value is in BiG World Setup\Config\Usr.ini, Section [Options], key ACP.

If the BWS tried to rewrite it into your registry, you should not find that key in your ini but have an entry in your BiG World Setup\Logs - directory.
Either directly in it or more likely in folder named Bak-%sometimestamp%. The files name would be BiG World Install Debug.txt and you should look at the end of it.
You changed your codepage to install some mods. If you do not intend to change your installation, you can use your old codepage No. %somecodepage%.

Do you want to set your codepage now?
Write that value to HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage, change the key ACP from 1252 to the value from above.



#580131 BiG World Setup (an attempt to update the program)

Posted by dabus on 03 August 2015 - 09:45 PM in Mega Mod Help

Bleh



#580130 BiG World Setup (an attempt to update the program)

Posted by dabus on 03 August 2015 - 09:45 PM in Mega Mod Help

@k4thos: so eet could be enabled and does not have to be held back? No bad water effects any more?



#575852 BiG World Setup (an attempt to update the program)

Posted by dabus on 08 March 2015 - 02:34 AM in Mega Mod Help

Edit: There's no Textpack in the BG:EE install, so it does not patch / edit any of those modding files...



#576598 BiG World Setup (an attempt to update the program)

Posted by dabus on 07 April 2015 - 10:41 AM in Mega Mod Help

Huh? With old I mean really old when ini-files had OS-limits and used 16-bit. Maybe those limits are still in there somewhere in the newer systems.
Anyway, 32 KB was the limit in this case, it does not matter if you use Windows 2000 or a 10 preview since the limit is in the program itself.



#574622 BiG World Setup (an attempt to update the program)

Posted by dabus on 05 January 2015 - 11:49 PM in Mega Mod Help

You can make mods completely optional - only install if you enter the selection screen and click/enable them.



#576209 Baldur's Gate Graphics Overhaul

Posted by dabus on 25 March 2015 - 03:27 PM in BG Graphics Overhaul

With "master-download" I mean the download-package of the branch that's regularly updated by quiet and alien. I saw you found that.

You got your "old" package from here, the tab branches shows you different downloads for different flavours.
The main one is called "master", the others are for testing different things. Click on the "zip" to get the files packaged in a zip-archive.
If you click on commits on the navigation bar on the left, you can see that things are starting to get updated frequently since Leonardo uploaded his BWP 15.
So maybe you want to wait a bit. The BWS is Windows only-software since it uses the AutoIt3-script language/interpreter -- just since that was the only thing I could handle and it has a library of functions that is documented well. ;)



#576169 Baldur's Gate Graphics Overhaul

Posted by dabus on 24 March 2015 - 11:02 AM in BG Graphics Overhaul

@CroMagnon: You sure used the old 0302 download with the error, master/... works fine. I checked it and it's really ok.

https://bitbucket.or...e.ini?at=master
2. and 3, package are marked as download only, so those get removed from the current selection so an extraction of those files does not happen.
The main package is still in there and gets extracted.
Extracting bgeegraphics\tis
Extracting bgeegraphics\wed
Extracting bgeegraphics

Everything is Ok

Folders: 13
Files: 373
Size: 1952612026
Compressed: 1335212926

D:\Temp\Test_BWS\BigWorldSetup-bigworldsetup-074a936e38b3\BiG World Setup>

In the old download 2015-03-02, there was an error / misunderstanding in ini-files by Alien.
It contained two additional downloads with the same key(name). Since ini-files only contain one key with an unique name, only one file got loaded and so the download was screwed (missing one file).
Since additional download also get extracted (they usually contain fixes), the second file was extracted and thus failed since the first part of the splitted archive was missing, making the extraction fail all the time.

The error was fixed on 2015-03-06 ny Quiet, so if you just would have found the master download, you could have saved yourself some trouble/time.

@Yovaneth: Sorry for the trouble. I'll ask Alien if he could delete that BWS download / or maybe he can just fix the file.



#575166 BWPv14

Posted by dabus on 01 February 2015 - 02:12 PM in Mega Mod Help

Uhm, you do execute a cmd and go to the BG2-folder and start the BiG World Installpack from there, right?
If not, that's the error.
You cannot right-click the batch and select run as admin since you'll start a cmd which is located in C:\Windows\system32.
Therefore, the current path (folder from where the BiG World Install.bat is executed from ist C:\Windows\system32.
When you click the batch as a user, the current path is where the BiG World Install.bat is in, which is your bg2-path.
So when running a user, the batch will not find the BiG World Installpack-folder and behave oddly.

At least I get a few "cannot find file"-warnings before a pause an no text is displayed when I do that.
When I run it as described at the top of this post, everything is ok.
So I'd advice to rewrite the hint about "click as admin" or take a vbs to do so.

Edit:
You can simply test where you are by adding this at the top: echo %cd% or pwd.



#575162 BWPv14

Posted by dabus on 01 February 2015 - 12:44 PM in Mega Mod Help

Batch should create it during the interview about your desired settings.



#575250 BWPv14

Posted by dabus on 07 February 2015 - 03:04 AM in Mega Mod Help

I guess that using --list-languages and --list-components are better suited for normal users than searching for "BEGIN"-tokens in tp2-files.

And you might have problems using this mod in batches without renaming since it uses this stupid exclamation mark in it's name.
In batch, it's also used for other things, so you might just want to install it manually.
"Setup-!BInfinitySounds.exe" --nogame --no-exit-pause --list-components "!BInfinitySounds\Setup-!BInfinitySounds.tp2" 0
[Setup-!BInfinitySounds.exe] WeiDU version 23700
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #0 // Restored BG1 Spell Casting Voices: v1.2
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #1 // Restored BG1 Spell Sound Effects: v1.2
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #2 // Restored BG1 Weapon Attack Sound Effects: v1.2
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #3 // Restored BG1 Armor Hit Sound Effects: v1.2
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #4 // Restored BG1 Armor Movement Sound Effects: v1.2
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #5 // Restored Chunked Death Sound Effect -> Original BG1 Sound Effect (Lite): v1.2
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #6 // Restored Chunked Death Sound Effect -> Alternate BG1 Sound Effect (Gore): v1.2
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #7 // Restored Gulp! Sound Effect: v1.2
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #8 // Restored BG1 Interface Sound Effects: v1.2
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #9 // Restored BG1 Character Soundsets (English): v1.2
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #10 // Additional BG1 Designer Soundsets (English): v1.2
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #11 // Mute Reputation Loss Sound Effect: v1.2
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #12 // Mute Tooltip Paper Sound Effect: v1.2



#574282 BWPv14

Posted by dabus on 24 December 2014 - 03:32 AM in Mega Mod Help

From the German one:

v14.3 changed install order
minor corrections/updates
- updated mods: Almateria's Restoration Project 7.2.1, Saerileth v18, Tsujatha Melalor v15, Yasraena v15, The
Vault for BGT v7.2a, TeamBG's Armor Pack v1.05, TeamBG's Weapon Pack v1.05, Every Mod and Dog v7, Assas-
sinations v10, Tales of the Deep Gardens v10.0, Innershade v7.0, Eilistaree's Song v3.4, LavaIt! v2.2, The Big
Picture v181 4611, Ding0's Tweak Pack v21, BP Series Party AI for BG v0.3121, aTweaks v4.32, Item Randomiser
v6.8, I Shall Never Forget v4.1, Restored BG1 Sounds v3.42, Chantelame v4, Unfinished Business for BGII v24,
White v1.4, Garrick - Tales of a Troubadour 1.20, Freedom's Reign/Reign of Virtue v8, Derat's Unused Kits
Pack v0.9.8, The Undying v2.51, BG2 Tweak Pack v16, Garrick's Infatuation BETA b20140925, Kivan and
Deheriana Companions for BG2 v14, Song and Silence: A Mod for Bards and Thieves v6, Widescreen Mod
v3.06, NPC Kitpack v4, BG1 Mini Quests and Encounters v9,Quest Pack v3b5, S, Rogue Switch v1.3, Gar-
rick - Tales of a Troubadour 1.22, haer'Dalis Romance v2.1, BG1NPC v21 pre release 20141017a, Ajantis
BG1 Expansion v10, Finch v4.0 BETA, Indira v12.0 BETA 2, Unfinished Business v25, Sarah ToB v4, Kivan
and Deheriana Companions for BG2 v15, Divine Remix v8 beta
- additional mods: Baldur's Gate Romantic Encounters v1.2, Vynd v1, TeamBG BG2EE Armor Pack v1.01,
TeamBG BG2EE Weapon Pack v1.01, New travel system between Baldur's Gate City areas v1.0d, Poly-
tweak v2, hidden Adventures ALPhA 8, Wedges BGT Adventure Pack ALPhA 0.2



#575253 BWPv14

Posted by dabus on 07 February 2015 - 03:22 AM in Mega Mod Help

Sure it does... Look at line 10, 19, 838 and so on...
Setup-!BInfinitySounds.tp2:10:BEGIN ~Restored BG1 Spell Casting Voices~
Setup-!BInfinitySounds.tp2:19:BEGIN ~Restored BG1 Spell Sound Effects~
Setup-!BInfinitySounds.tp2:838:BEGIN ~Restored BG1 Weapon Attack Sound Effects~
Setup-!BInfinitySounds.tp2:846:BEGIN ~Restored BG1 Armor Hit Sound Effects~
Setup-!BInfinitySounds.tp2:854:BEGIN ~Restored BG1 Armor Movement Sound Effects~
Setup-!BInfinitySounds.tp2:863:BEGIN ~Original BG1 Sound Effect (Lite)~
Setup-!BInfinitySounds.tp2:869:BEGIN ~Alternate BG1 Sound Effect (Gore)~
Setup-!BInfinitySounds.tp2:878:BEGIN ~Restored Gulp! Sound Effect~
Setup-!BInfinitySounds.tp2:886:BEGIN ~Restored BG1 Interface Sound Effects~
Setup-!BInfinitySounds.tp2:894:BEGIN ~Restored BG1 Character Soundsets (English)~
Setup-!BInfinitySounds.tp2:902:BEGIN ~Additional BG1 Designer Soundsets (English)~
Setup-!BInfinitySounds.tp2:910:BEGIN ~Mute Reputation Loss Sound Effect~
Setup-!BInfinitySounds.tp2:918:BEGIN ~Mute Tooltip Paper Sound Effect~

Yes, pause or just call Setup-!BInfinitySounds.exe and select the things yourself.
Setup-!BInfinitySounds.exe --language 0 --skip-at-view --force-install-list 0 1 2 [and more components] --logapp | %M% 
should also do it... But as said, I'd guess that you run into problems if you'd use normal
Call %INST% !BInfinitySounds "0 1 2"
And safest way would be the pause.



#581520 The 'official' BWP Fixpack thread

Posted by dabus on 15 October 2015 - 10:56 AM in Mega Mod Help

Coincidentally, this part caught my attention:
CA_AddDown=http://www.arcanecoast.ru/download/BWFixpack_aurora_fix.7z
CA_AddSave=BWFixpack_aurora_fix.7z
CA_AddSize=1259
CA_AddTest=BiG World Fixpack\aurora\t-kobold.tpa.patch:-
Is there a fix to BWP Fixpack on Arcanecoast? If so, how comes it wasn't incorporated into, ugh, Fixpack itself? :)



Just for the record:
CA_ means that this is only used when building the mod.ini for the config-folder CA, which contains the BWS files for Classic Adventures.
You can also find other examples like stuff that's used for IWD1 only if you look into the global 1pp-file.
If you look into the BWP's mod.ini, you won't find the CA_lines. If you configure CA and check the mod.ini, you'll find.
AddDown=http://www.arcanecoast.ru/download/BWFixpack_aurora_fix.7z
AddSave=BWFixpack_aurora_fix.7z
AddSize=1259
AddTest=BiG World Fixpack\aurora\t-kobold.tpa.patch:- 

Those are very likely lines that were in the games mod.inis before we merged them into the global ini-files.
Maybe there are some more of these leftovers.



#574814 Translations into English for various mods

Posted by dabus on 16 January 2015 - 08:34 AM in Mega Mod Help

http://www.shsforums...xtpack-english/



#574857 Translations into English for various mods

Posted by dabus on 18 January 2015 - 06:45 AM in Mega Mod Help

Yes, you can have him in your party, he's got a friendship path (26 dialogues), banters, pids and so on. You have to rescue him from being transformed into a drider. If you got Weimers version installed, it's going to be compatible (of some sort like the rescue not triggering if Weimers already with you or 2 npcs waiting to ask you into the party if you rescued him and stated some sort of interest in him as a being). At least that's how Jastey introduced the mod.



#577127 BWP v15

Posted by dabus on 24 April 2015 - 08:19 PM in Mega Mod Help

Baldurs-gate.eu is not Leonardos website. ;)  At least I guess you used the list from there.

Edit: Corrected.




#576712 BWP v15

Posted by dabus on 09 April 2015 - 04:04 PM in Mega Mod Help

Simple: Look at the code...
findstr /I /M "individual" %SET%>nul
if %errorlevel%==0 (
	call ".\%BWIP%\individual.bat"
)
So individual is used if individual is in BWP Settings.txt. Search bat-files for that string and you find
%TXT% | findstr @503 | Call %C%
%TXT% | findstr @547 | Call %C%
:REPMODSE
set X=
set /P X=
if /I "%X%"=="1" echo PreSelection>> %SET% & goto :CKSUMCOM
if /I "%X%"=="2" echo process>> %SET% & goto :CKSUMPRO
if /I "%X%"=="3" echo individual>> %SET% & goto :CKSUMIND
if /I "%X%"=="4" echo allyouget>> %SET% & goto :CKSUMPRO
%TXT% | findstr @500 | Call %C%
goto :REPMODSE
Now look for 3 in string.txt. Text has a 503 in front of it.
@503
@503[1] Do you want to choose a preselection?
@503 or
@503[2] Do you want to filter the mods according to various parameters?
@503 or
@503[3] Do you want to use an installer changed by your own and skip the settings?
@503 WARNING: This option should only be used by very experienced and keen on
@503 experimenting players. You probably will run into problems and therefore
@503 you should be able to use NearInfinity!
@503 or
@503[4] Do you want to install all you can get? (not recommended)
Tada. So you likely selected another option and not 3.
Wasn't that hard if you keep 2 or 3 things in mind and know where to start/know what you want.
You just need a tool to search through the files. You can even use cmdline-tools like the batch.
Search all batch files in a folder for individual with this:
findstr /n /s /I "individual" "*.bat"



#577470 BWP v15

Posted by dabus on 11 May 2015 - 07:17 AM in Mega Mod Help

If you don't want to download manually, you could use the Bws.
Or you can use it to get its download-links and load yourself.



#579994 BWP v15

Posted by dabus on 29 July 2015 - 09:59 PM in Mega Mod Help

Its not a mod. You throw baldur.exe / bgmain.exe and so on away and replace it with new files. So mods that injects / modifies bgmain.exe at certain points, won't match. At least that's what I think.



#579945 BWP v15

Posted by dabus on 28 July 2015 - 12:50 PM in Mega Mod Help

Uh, you read the Todo list?
I don't want to bash the project and it's made progress (checked it some years ago and you were stuck every now and then) but minor bugs like not handling female pcs sound like "wait a year" until you could consider using gem instead of the "real" engine.