Caswallon's Content
There have been 54 items by Caswallon (Search limited from 30-April 23)
#149623 What does your MW main character look like?
Posted by Caswallon on 05 September 2004 - 02:49 PM in Elder Scrolls Series
BTW, it'd be a good idea to brighten indoor and night screenshots a bit.
The screenshots don't take in-game gamma correction into account, and are rather dark to begin with.
I can't see much on your second picture, for instance...
#143234 What does your MW main character look like?
Posted by Caswallon on 18 August 2004 - 01:21 PM in Elder Scrolls Series
#145754 Want to make NPC Mod! (Last Ditch Effort)
Posted by Caswallon on 26 August 2004 - 03:18 AM in IE Help
I wouldn't consider WeiDU to be simple...
Anyway.
For ConText to be more than NotePad without word wrap, you should install the "highlighters" that provide colour-coding for your dialogues and scripts:
TP2 files
Dialogue files
BAF files (scripts)
In your ConText folder, there is a subdirectory called "highlighters"; put the files there.
---
Sorry, I haven't seen the protrait before.
#150444 Want to make NPC Mod! (Last Ditch Effort)
Posted by Caswallon on 07 September 2004 - 04:03 PM in IE Help
Cas202 FadeToColor(P:Point*,I:Blue*)
This action, although some of its parameters are unknown, is frequently useful. It can be used in cutscene situations, and especially for masking undesirable calculations or character movements on the screen. The parameters, however, are strange. The Point parameter is still taken in the [x.y] format, but x specifies the number of AI updates rather than an actual point. For example, using FadeToColor([20.0],0) would fade to black in 20 AI updates. Parameters besides the x are undefined and could use some investigation.
203 FadeFromColor(P:Point*,I:Blue*)
See above. The only difference this has is that it fades back to normal rather than black.
#145283 Want to make NPC Mod! (Last Ditch Effort)
Posted by Caswallon on 25 August 2004 - 12:37 AM in IE Help
You can have a character called Lancelot, his dialogues arthurp, garethj and bginevra, and his death variable galahad...
Assigning the DV: Open the CRE in NI. There is a field called "death variable" (scroll down). You just fill in what you want to have as DV, and save the CRE.
Compiling is only needed for scripts, and WeiDU-Dialogues.
How do you want to have October finding her item? You'll most probably need some form of script, yes, though it depends on what you want to do.
Cas
#121206 Things you'd liked to have seen in a sequel
Posted by Caswallon on 04 June 2004 - 11:17 AM in Planescape: Torment
The distinction is hard to make in MW, though...
On second thought:
[Telvanni]
We cherish knowledge, and we respect power.
Good or evil are irrelevant.
[/Telvanni]
#121197 Things you'd liked to have seen in a sequel
Posted by Caswallon on 04 June 2004 - 10:47 AM in Planescape: Torment
What I'd like in a PS:T-sequel:
- A whole different story, nothing to do with the Nameless One.
- Favouring dialogue and story over combat everytime.
- "Soft" stats (INT, WIS, CHA) that matter - you don't have to be proficient in combat to "beat" the game. You can, but don't have to.
- A story where you don't have to save the world.
- Hmm, well, and all the other things which PS:T did right.
I couldn't care less for evil options. I never really understood why people would want to play evil...
#127287 Species and classes.
Posted by Caswallon on 28 June 2004 - 09:37 AM in Elder Scrolls Series
So TES IV should be in the making, though I think that 2006 is a tad early.
Slightly spoilerish:
NotMrT:
With he Ending of the cammona tong
Hmm... isn't necessarily so, I think. You can (but don't have to) kill their Vvardenfell head, but that doesn't mean the CT is extinct after that. Though they definitely lost power.
Hopefully a more tollerant morrowind will come
[Telvanni Mode]
Pfft.
[/Telvanni]
#143003 Species and classes.
Posted by Caswallon on 18 August 2004 - 01:41 AM in Elder Scrolls Series
Not only apparently; they have.on a seemingly random note aparently bethseda has anounced that it is going to do fallout 3, though a don't know how true this is
#126252 Species and classes.
Posted by Caswallon on 24 June 2004 - 04:26 PM in Elder Scrolls Series
Apart from that - there is nothing less important than classes. Everyone can do everything - certain things might take a bit longer, but there's no restriction.
Currently, I'm on my 3rd run of the game, after two Dunmer now a Nord warrior of Redoran.
#134299 Release #2: Items, items items :)
Posted by Caswallon on 21 July 2004 - 11:51 AM in 1PP
I'll have to see how the sword BAMs look in-game - until now I had nothing against that curved katana BAM.
I don't agree with the change for that helm in tt-02 (Amkethran helm? Or that special one?) - the original inventory version looks better there, imho.
Apart from this - :turnip: :turnip: :turnip: *g*
#138651 PS:T Crashses When Going to Save\Load Menues
Posted by Caswallon on 02 August 2004 - 11:04 AM in Planescape: Torment
As that's not BG2, and the line is different, I wouldn't give too much on that "portrait bitmap" thing, but as a general impression, it seems to be caused by corrupt data.InfScreenLoad.cpp at line 1492
Corrupt portrait bitmap. Go into the directory of the save game that is giving this error and delete all the .bmp files. Load the game and then re-save.
Clean the cache of PS:T, try another savegame, or re-install, I'd say.
#134114 Parse error?
Posted by Caswallon on 21 July 2004 - 01:41 AM in IE Help
It looks like it should be an area script for AR0406?
You probably could have an area script iof that naming scheme, though AR0406 already has a script (AR0406.bcs, conveniently), you would need to append your snippet to that.
#121912 Online Monstrous Manuals
Posted by Caswallon on 07 June 2004 - 11:44 AM in Delusions of the Mind
#142741 Of Mods and Problems
Posted by Caswallon on 17 August 2004 - 05:16 AM in Elder Scrolls Series
The cause is as Silver said: The plugin was created with an earlier version of Morrowind (before the latest patch, without Bloodmoon, or anything).
In 99%, plugins are compatible backwards; that is, MW-only plugins also work with Bloodmoon and/or Tribunal installed. I've never encountered a plugin of the remaining 1%, either, but it's at least theoretically possible.
Ziggy: What happens if you uncheck betterheads.esm from your launch list?
Anyway, the whole point of Better Heads is overriding the original NPC heads.
#91108 Noob - a lot of different questions
Posted by Caswallon on 08 February 2004 - 11:38 AM in IE Help
English Summary:
1) Links. 2) Links. 3) I don't know any.
1) Schau mal hier rein:
http://bgforum.whcit...&threadid=25613
Da ist auch ein Link zu einem NPC-Tutorial von Maus drin:
http://fphfslinux.ph...l/tutorial.html
Und ein anderes deutsches Tutorial für NPCs:
http://home.arcor.de...1/tutorial1.htm
Deutsche Foren für Fragen zum IE-Editing, die ich kenne, sind
http://bgforum.whcity.de/
http://www.rosenranken.de/
2) Mit einem der gängigen Editoren/Viewern für BG2:
InfinityExplorer (aufgrund der Baumstruktur für Dialoge imho ziemlich gut, aber nur zum Anschauen, nicht zum Editieren geeignet):
http://infexp.sourceforge.net/
NearInfinity (für Dialoge imho wenig übersichtlich, aber als Editor gut):
http://www.idi.ntnu.no/~joh/ni
DLTCEP (Editor für alles *g*):
http://www.dragonlan...dex.php?board=9
3) Deutsch: Ganz sicher nicht. Englisch: Nicht daß ich wüßte.
Cas
#112898 New HLA tables
Posted by Caswallon on 27 April 2004 - 09:53 AM in Refinements
Do you happen to play DSA?blood magic
you can cast any spell and pay instead of magic energy with blood.
#142743 Morrowind performance
Posted by Caswallon on 17 August 2004 - 05:23 AM in Elder Scrolls Series
A lot of pre-defining lines of sight and clipping invisible objects etc. that is common in shooter game levels to max out performance can't be done in MW, because the layout of the "level" can change anytime with the addition of some plugin. You basically have to render everything in-game, you can't determine level layout and visibility beforehand.
However, I run MW on a 1 GHz machine, 384 MB RAM, with a Radeon 7200 card (32 MB), and I get between 8 and 12 FPS in Balmora, view distance about 80%, Shadows off.
#156129 More Elder Scrolls IV
Posted by Caswallon on 24 September 2004 - 03:56 PM in Elder Scrolls Series
http://morrowind.ttl...vion/ofaq.shtml
It sounds as if they took the "lifeless NPCs" critique seriously.
How it turns out, remains to be seen.
More life to NPCs is always good.
Generally, however, I'd prefer to have the "just look around, story is optional" approach of MW preserved.
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