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#577651 TS 7.04 installation issue on BW 15.02

Posted by dabus on 17 May 2015 - 01:23 AM in Mega Mod Help

Uhm, how about a changlog?



#577655 TS 7.04 installation issue on BW 15.02

Posted by dabus on 17 May 2015 - 03:25 AM in Mega Mod Help

Aren't you curious if something (for whatever reason that would be) installed Bag02NeJ.itm?
Although I'd also guess that this is a leftover from an unclean uninstall.



#575675 Trouble with Big World Installation

Posted by dabus on 26 February 2015 - 12:26 PM in Mega Mod Help

I thought I wrote that question into the BWS-thread but got that mixed up.
And I didn't try to pick on you or read the thing because I don't know what would be in there by default currently and I just read a few things so I came up with the question.
Well, I read BP + Spellpack are buggy and likely cause issues with spiderwebs -- likely.
I also read the BP + statagems may cause a few enemies to stand around doing nothing.
People may had different experiences, but I guess that shrinking ones selection might help prevent errors (just because of maths / possibility) and a working "smaller" environment may be better to start from than a bigger that has a few issues.



#575324 Trouble with Big World Installation

Posted by dabus on 09 February 2015 - 03:32 PM in Mega Mod Help

Ok. Another try.

Right-click that 3KB batch-file and select edit.
Window pops up.

Copy/paste the bold line into the second line so your first three lines looks like this:
@echo off
cd /D "C:\BGII - SoA"
SET IF=IF EXIST

Save and try the "right-click as Admin"-action again.



#575322 Trouble with Big World Installation

Posted by dabus on 09 February 2015 - 03:09 PM in Mega Mod Help

no rightclick on batch.
Search cmd, do a rightclick on the found cmd.exe and run that one as admin.
Do a cd /D "BG2-path where things are in"
Then start the batch by typing in "BiG World Install.bat"
Or edit the BiG World Install.bat and insert a line with the cd /D "BG2-path where things are in" at the top.



#575366 Trouble with Big World Installation

Posted by dabus on 10 February 2015 - 04:06 PM in Mega Mod Help

Well, if you get the install-log from BiG World Setup\Logs-folder, we could check that.
I remember 2 quirks the last time I checked a config-tool for Alien. So reinstalls might happen in certain conditions. Not saying its still in there, so the compressed log would be fine



#575673 Trouble with Big World Installation

Posted by dabus on 26 February 2015 - 10:31 AM in Mega Mod Help

I don't know if it's worth discussing or if it'll end with running in circles, but how about renaming / removing stuff from the bigger sections like standard/tactic?
The selection above has a whopping 1050 lines/components... For me, that would be too much.

Is there any consensus what would be a good, better, very good mod? I mean, I often see someone picking standard and the first thing another one says is: Oh my god, that's standard? No way...
I don't know if you need expert/the buggy selection of if you could just throw in something else. You could still select the buggy stuff by going through the stuff yourself if you want to.

Or do you think we should remove those categories and stick with groups that are in the BWS-menu like Adult/Fun/Unsuited and expand those?
Or expand the tree with the BG1 NPC, BG2 quests and other branches with new ones that go more into detail? Like slitting tweaks into something to alter micromanagement, money, npc management, magic, ...

Just asking around for a bit of input from the community, I don't have any clue about quality/content but that topic somehow bothers me.
Any volunteers that want to contribute if you'd like to have something changed to help out Alien and Quiet? I don't want to raise the workload for those guys.



#574814 Translations into English for various mods

Posted by dabus on 16 January 2015 - 08:34 AM in Mega Mod Help

http://www.shsforums...xtpack-english/



#574857 Translations into English for various mods

Posted by dabus on 18 January 2015 - 06:45 AM in Mega Mod Help

Yes, you can have him in your party, he's got a friendship path (26 dialogues), banters, pids and so on. You have to rescue him from being transformed into a drider. If you got Weimers version installed, it's going to be compatible (of some sort like the rescue not triggering if Weimers already with you or 2 npcs waiting to ask you into the party if you rescued him and stated some sort of interest in him as a being). At least that's how Jastey introduced the mod.



#576537 TileConv - A MOS/TIS Compressor

Posted by dabus on 06 April 2015 - 12:22 PM in IE Modding Tools

How about Windows Virtual PC and XP Mode?



#581520 The 'official' BWP Fixpack thread

Posted by dabus on 15 October 2015 - 10:56 AM in Mega Mod Help

Coincidentally, this part caught my attention:
CA_AddDown=http://www.arcanecoast.ru/download/BWFixpack_aurora_fix.7z
CA_AddSave=BWFixpack_aurora_fix.7z
CA_AddSize=1259
CA_AddTest=BiG World Fixpack\aurora\t-kobold.tpa.patch:-
Is there a fix to BWP Fixpack on Arcanecoast? If so, how comes it wasn't incorporated into, ugh, Fixpack itself? :)



Just for the record:
CA_ means that this is only used when building the mod.ini for the config-folder CA, which contains the BWS files for Classic Adventures.
You can also find other examples like stuff that's used for IWD1 only if you look into the global 1pp-file.
If you look into the BWP's mod.ini, you won't find the CA_lines. If you configure CA and check the mod.ini, you'll find.
AddDown=http://www.arcanecoast.ru/download/BWFixpack_aurora_fix.7z
AddSave=BWFixpack_aurora_fix.7z
AddSize=1259
AddTest=BiG World Fixpack\aurora\t-kobold.tpa.patch:- 

Those are very likely lines that were in the games mod.inis before we merged them into the global ini-files.
Maybe there are some more of these leftovers.



#580930 Successful install of BGT with new D&D Anthology

Posted by dabus on 11 September 2015 - 11:16 AM in BGT Archive

Setups extract the files during install, you usually never touch a cab-file by hand.



#581545 So... failure with Big World Tactic build

Posted by dabus on 16 October 2015 - 08:29 AM in Mega Mod Help

Just provide / extract the files yourself so the BWS can find them.
In this case, move the files from inside the generalized_biffing-master-folder into the BG2-folder.
So it looks like BG2-folder \ generalized_biffing \ tra + generalized_biffing.tp2.
Restart and resume the install or just push the button p.



#581548 So... failure with Big World Tactic build

Posted by dabus on 16 October 2015 - 08:53 AM in Mega Mod Help

Well, if you look at the help-text on the right side, it's more or less the same... (yeah, have to rub it in).
When the extraction of the archives is done, the program should recognize the missing pieces and continue with the installation. If that's not the case, please heed the following:

You can close and restart this test as many times as you like.
The files have to unpacked in that manner, that a setup (a WeiDU-executable) can be found in the BG2-folder. If it is located in a sub-folder, move its content from the sub-folder into the BG2-folder.
There can be archives in an archive. Look if you have to extract another file.
...



#581989 Quick Question About BWS Settings

Posted by dabus on 31 October 2015 - 01:50 PM in Mega Mod Help

Really? Well, one is offers customized install (click components) and the other leaves the install itself to the BWPs install.bat and you can install what that offers.
Also checking the chose mods and components button would have been much faster than typing this question. ;)



#577795 Questions About Adjusting My BWS Install

Posted by dabus on 20 May 2015 - 09:21 PM in Mega Mod Help

1) Recommended contains less content.
2) There is no option to only edit the font-size in the selection screen. The size is set per default for all text-items and almost no item has it changed afterwards.
So you could try to open Big World Setup\Includes\11_GUI.au3 and replace the 8 in GUISetFont(8, 400, 0, 'MS Sans Serif') line 11 with something bigger.
No guarantee that it will fit the space that is available since there's no calculation for that in the program.
When creating something like a button, you have some amount of pixels (100x20). Then you have your text that has to fit in that space and we tested if it fits when the texts were translations/available.
If your selected font is to big, it will be "leaving" the buttons assigned space / 100 pixels and be cut.
Maybe it would be easier to use a "magnifier"-program or lower the resolution of your monitor.



#579797 Problem with Big World Setup

Posted by dabus on 25 July 2015 - 11:52 PM in Mega Mod Help

Your Big World Setup\logs-folder. Maybe you find a folder with a timestamp, then file with install in its name.



#575201 Okey dokey! Much less confused...

Posted by dabus on 04 February 2015 - 02:09 AM in Mega Mod Help

691/68/TS preferred to NEJ2/TS-BP.

You have to choode between new nej 68/691, new ts or old nej2/ts-bp, which can be installed together. So the preferred "splits" the conflicting parts. So you could also try 691 and ts. There may be other conflicts, and you'll see those graphically/with colors, which may make things clearer.


And this has nothing to do with the BP AI / tactics / encounter mod.



#575700 Need Help Regarding Screen Resolution

Posted by dabus on 01 March 2015 - 12:48 AM in Mega Mod Help

Then prevent the Tv from scaling. Had the same problem with a Samsung Tv and it can be solved.



#575712 Need Help Regarding Screen Resolution

Posted by dabus on 01 March 2015 - 11:23 AM in Mega Mod Help

Maybe I should say I had a similar problem with scaling in general and I solved it by playing by going to the Tools > Picture Format-menu and playing with the settings there.



#576422 Multiple copys of BG1EE and/or BG2EE : what is to be done ?

Posted by dabus on 03 April 2015 - 12:45 PM in Mega Mod Help

Well, he wanted an easy solution and batch-files are easy.
If you add 1 or 2 words per line, you could tell someone what he has to do in basic/easy sentences. Move a to b. Yeah, very basic but you'd understand. :D

He could take that from above as a basic.
This should be a simple way to toggle between the games.
@echo off
Move "C:\Users\Fouinto\Desktop\BG2EE.lnk" "C:\Users\Fouinto\Documents\Baldur's Gate II - Enhanced Edition\Desktop.lnk" 
If Exist "C:\Users\Fouinto\Documents\Baldur's Gate II - Save 2" (
Move "C:\Users\Fouinto\Documents\Baldur's Gate II - Enhanced Edition" "C:\Users\Fouinto\Documents\Baldur's Gate II - Save 1"
Move "C:\Users\Fouinto\Documents\Baldur's Gate II - Save 2" "C:\Users\Fouinto\Documents\Baldur's Gate II - Enhanced Edition"
) Else (
Move "C:\Users\Fouinto\Documents\Baldur's Gate II - Enhanced Edition" "C:\Users\Fouinto\Documents\Baldur's Gate II - Save 2"
Move "C:\Users\Fouinto\Documents\Baldur's Gate II - Save 1" "C:\Users\Fouinto\Documents\Baldur's Gate II - Enhanced Edition"
)
Move "C:\Users\Fouinto\Documents\Baldur's Gate II - Enhanced Edition\Desktop.lnk" "C:\Users\Fouinto\Desktop\BG2EE.lnk"

Idea would be to have a link on your desktop that points to your current game.
The link will be put into the save-dir.
If Save 1 exists, the current game has to be moved to Save 2.
And then Save 1 becomes active and the link gets moved onto the desktop.



#576418 Multiple copys of BG1EE and/or BG2EE : what is to be done ?

Posted by dabus on 03 April 2015 - 11:35 AM in Mega Mod Help

What hinders you to use batch-files (or any other script/programming language) to do that for you?
I mean to move a folder and execute the EE loader, you'd just need
move A B
C



#580602 Multimod installation following BWP guidelines...latest attempt

Posted by dabus on 26 August 2015 - 01:10 PM in Mega Mod Help

He's running with Win 7, so who cares if he uses a treadmill, 8086, a pencil case or a mac to make it run?



#574933 Missing files Stratagems v28 fix

Posted by dabus on 21 January 2015 - 12:59 PM in Mega Mod Help

Uhm, you could either just remove the entries for the additional download by editing the Config\BWP\mod.inis [stratagems]-section or use Options>Administration>Manage Mods from the selection menu to do that. Insert the new url/file/size when you're at it or force the BWS to accept the other file by providing it manually through the selection dialogue.
The component that are used were not changed, so everything should be usable as it is.



#576361 Issues with BPv181_4611 and other mods

Posted by dabus on 01 April 2015 - 02:34 PM in Big Picture

SHA1 <> MD5. Those use different options to create checksums...

ninde_v2.2.rar: 6d3615fbe2e49919595e0fa9f3e3dbbabc44b611d0e389cc5c3efb4630db3efd
xulaye_v1.2.rar: e68af199f71bf6c7188fe9ddfd0686e5773d6b778e9770568a2446dcc144ec2d
isra_v2.1.rar: 9cc3460afec49acada9c3eaa7cd36190e1cfd21b5beb46fffcf6be00a1f7a22d
tashia_remix_v1.4.rar: aa22dfa9343249dc8e55c336ac3df52e23ce9116c27a2157728d57fbd238868f
iepbanters_v4.2.rar: 1546d4c3b5c9464a74cf1f2b97a066609727a86c6673bf40a4d3e1137170aabd
DSotSC-v217.7z: 636fefa326c56d0596d191f28e256017b9dac3ef5cac5e886a5c9ea3f9cc9678
BiG World Installpack v15.7z: 2efdbfa3ecdaf36eaa70ab3c0d942067c48ce50fe936b7d7c667ea3e3aaaf17a
BiG World Fixpack v15.7z: 810e84c2262a3a5b18a1a774d1f1e00aa0f4ae3f0d74a4b4f2178ec6c8d3746b
edwinromance-v206.zip: ae55afe4b1bd5c861a2a985cab7ae24df8b5895504f6679f5e978ae6ee01f507
BPv181_4611.7z: 38c660010f7117e80e1f5e63c8990f0697f101dc85562d02755293ce2f8b4126

Also the size differs...
3.711.716 isra_v2.1.rar
2.976.267 ninde_v2.2.rar
3.298.650 tashia_remix_v1.4.rar
2.721.536 xulaye_v1.2.rar
20.617.260 DSotSC-v217.7z
17.180.589 edwinromance-v206.zip
1.007.296 iepbanters_v4.2.rar
28.501.235 BPv181_4611.7z
12.099.572 BiG World Fixpack v15.7z
2.176.191 BiG World Installpack v15.7z

I'd try a different browser or a download-tool. Maybe you use a proxy and it somehow has some issues.