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Gwydion ap Gorion's Bogus Journey (now incl. CtB!)


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#41 hlidskialf

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Posted 24 December 2004 - 12:13 AM

The Galoomp fix just changes the store dialog name reference on the cre file from shop08 to shop8. It doesn't touch the promenade or even the original dialogs at all. The dialog itself might be pooched, but that would be odd since that would mean it's the original with the problem methinks. I shall check when I can.

The DSOA bit is indeed supposed to come like that, although the dragon should do *something* IIRC. I didn't alter any of it's original dialog/script from KR's original. I'll check it out on my end.

The great wolf Fenrir gapes ever at the dwelling of the gods.


#42 Sir BillyBob

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Posted 24 December 2004 - 09:56 AM

Er...for some reason, the beastmaster you have to kill to get the key to release Hendak...is now an Elder Orb. And killing it doesn't give you the key, and the animals in the cells don't go hostile.

The Beastmaster problem has shown up before. The BEAST.CRE file is corrupt in that it is now an Elder Orb instead of a person and therefore, the items are wrong also. Not sure what patch caused this. I didn't see it in any of the S&H patches but when I was testing another mod's build, those patches were the only other thing installed. So I don't know what is triggering the change.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#43 bpfan

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Posted 24 December 2004 - 10:34 AM

Okay, cleared the Copper Coronet, met Melinda, have to find a pen/pencil/stylus.

Went off to find Gorje Hilldark, polished off the Red Dragon that took up the Shadow Dragon's lair (@@#$% didn't drop any scales!) As long as I was out in the boondocks, stopped at the Druid swamp and offed Faldorn. Back in Athkatla, gave Keldorn a day off to work on his marriage, talked with Selence about getting her gold, pissed of Sir Sarles, and got invited back to Trademeet by Eleanor Ybgir.

The thugs from Candlekeep fighting over Bubbles - one of them's got his dialogue right, the other thinks he's dealing with a 1st level character back in Candlekeep. And Neb thinks he's still in his cell in Baldur's Gate (he is the "right" neb, however, he drops the illithium and the cutter, when he goes hostile the spectres are summoned, etc).

Edited by bpfan, 24 December 2004 - 11:21 AM.


#44 bpfan

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Posted 02 January 2005 - 12:30 AM

Combination technical difficulties and Rome: Total War have kept me away for awhile, but I fired Gwyd back up for a bit tonight. Deleted AR0300 and was able to enter the Docks. Xzar, Galvarey plots work as normal, and I've got to go deal with Ployer as well.

CtB has a bug, or a feature, that causes character XP totals to be reset to the cap, if they exceed the cap, when loading/reloading the game. This bug, or feature, is replicated in this install.

#45 bpfan

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Posted 15 January 2005 - 07:18 AM

boy, oh, boy, go away for a week or so and everything's a whole new ball game, huh? NTotSC, the Return of Horred (welcome back, man!), new auto-installs....

My computer with my BP game is fubar, so I think Gwyd's never going to get to Brynnlaw.

Now I'm going to have to start downloading, or redownloading, all this stuff. Since there's a few changes in the works, I'll probably go do a test of NeJ2 before I attempt installing this monster again.