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Mazzy the Paladin rewrite


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Poll: Should I keep the old dialogs (v1.1) as an optional component? (9 member(s) have cast votes)

Should I keep the old dialogs (v1.1) as an optional component?

  1. Yes! I like 4th wall breakages. (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Only if it is easy to code. (3 votes [33.33%])

    Percentage of vote: 33.33%

  3. I wouldn't use it, but somebody else could. (2 votes [22.22%])

    Percentage of vote: 22.22%

  4. No, out-of-game content sucks. If you include any, I'll take you out to lunch. (4 votes [44.44%])

    Percentage of vote: 44.44%

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#1 the bigg

the bigg

    2083 is a prime number.

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Posted 22 March 2005 - 03:08 AM

Another thing to ask to the community :)
As those of you who played the v1 or v1.1 version know, there is a lot of silliness in the dialogues in these versions, which I am going to remove in the "official" release.
However, I sometimes read people saying that they enjoyed the v1.1 silly dialogues. How many of you are interested in keeping the "stupid dialogues" in, as an optional component?

Of course, commenting is never forbidden; please, just keep the

out of game content sucks. out of game content sucks. out of game content sucks. out of game content sucks. out of game content sucks. out of game content sucks. out of game content sucks. 4th wall breakages suck. 4th wall breakages suck. 4th wall breakages suck. 4th wall breakages suck. 4th wall breakages suck. 4th wall breakages suck. 4th wall breakages suck.

posts at a minimum, and try to post reasons, or just vote the 4th option ;)

EDIT: easiness of code partially depends on the result of http://forums.pocket...c=18711.new#new this feature/rewrite, so support me if Wes says he wants a lot of people to ask this :)

Edited by the bigg, 22 March 2005 - 04:48 AM.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#2 T.G.Maestro

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Posted 22 March 2005 - 10:02 AM

I'm not a big fan of 4th wall breakages, sorry. The more the dialogues fit into the game, the better the mod is, IMO.
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#3 Brannin Vael

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Posted 24 March 2005 - 01:27 AM

I like the idea, mainly because your offering it as an optional component. This would satisfy each party. How can anyone complain about that? :)

#4 the bigg

the bigg

    2083 is a prime number.

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Posted 24 March 2005 - 04:57 AM

I like the idea, mainly because your offering it as an optional component. This would satisfy each party. How can anyone complain about that?  :)

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There are RP'ing extremists out there :)

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#5 fallen_demon

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Posted 24 March 2005 - 10:12 PM

While I wouldn't ever encourage you to use fourth wall breakage for the real version, as long as the optional component is clearly marked I don't see how it would do any harm and would probably check it out due to curiosity sometime.

However, as I don't see much use to it and don't think you should put in that much effort, so I voter "only if it's easy to code" but I don't think it would be that hard as you have a working version.

Edited by fallen_demon, 24 March 2005 - 10:15 PM.

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#6 the bigg

the bigg

    2083 is a prime number.

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Posted 04 April 2005 - 03:44 PM

The decision seems taken - if you want to try the 4th wall breaking version, try searching really hard for v1.1 of tb#pack.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.