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#21 ppain

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Posted 19 October 2010 - 08:52 AM

I really find this mod awesome :) great work! It's like playing a new game.

#22 Noelstrum

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Posted 27 January 2012 - 08:09 PM

I've been having trouble trying to link to the home page recently. Am I just unlucky or has something gone horribly wrong?

#23 Kaeloree

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Posted 27 January 2012 - 08:20 PM

The site is currently down due to the overhaul, it will be back up as soon as humanly possible. :)

#24 Son of Imoen

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Posted 19 July 2012 - 08:01 AM

The site is currently down due to the overhaul, it will be back up as soon as humanly possible. :)


Just wondering when 'humanly' it will be possible to get the Classic Adventure site back. It was a great source of info on a great mod. I'm still playing it.

#25 Wabash

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Posted 14 October 2012 - 12:37 AM

Ant chance to get the walkthrough back ? Or the full site ?

#26 Sam.

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Posted 14 October 2012 - 06:25 AM

The same walkthrough that was on the website is also in the Read-me that came with the game. You can also find it here.

"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"

-- <charname> to Portalbendarwinden

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___________Old pen and paper modules of the 70s and 80s.___________

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#27 Graoumf

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Posted 12 May 2013 - 04:56 AM

The site is currently down due to the overhaul, it will be back up as soon as humanly possible. :)
Can we hope the site would be back in a near future?

Besides, some french players asked me a bout the future of CA. Is a new version planned? Could a traify be possible?

#28 The Imp

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Posted 12 May 2013 - 08:07 AM

---

Edited by The Imp, 13 May 2013 - 08:27 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#29 leahnkain

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Posted 13 May 2013 - 06:08 AM

It has been mentioned to me by Sam, we are in the process of organizing and it will be on a to do list.

Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/


#30 Graoumf

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Posted 13 May 2013 - 06:38 PM

Great news! We're still interested by a traify even if CA is not complete yet. :)
The translation will be a huge work, as BG1 NPC Project was, and so the sooner teams could have the .tra and .d files, the sooner they could begin to work on it.

#31 leahnkain

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Posted 16 May 2013 - 12:37 AM

So sorry CA has been slow going recently. There is the same amount of content as BG1 in CA already. It is a lot of work to translate.


Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/


#32 Graoumf

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Posted 16 May 2013 - 12:32 PM

Yes we know.
BG1 NPC Project is more important than BG1+ToSC and we did it: nothing is impossible.