Jump to content


Photo

D's Odd Quest Mod


  • Please log in to reply
17 replies to this topic

#1 Duality

Duality

    Deranged Mactel User

  • Member
  • 150 posts

Posted 23 March 2008 - 10:53 AM

File Name: D's Odd Quest Mod
File Submitter: Duality
File Submitted: 23 Mar 2008
File Category: Miscellaneous Released Mods

Just a word of warning, this was my first attempt at an actual mod that wasn't just a couple of minor changes and it's VERY old. So no real guarantees on how bug free it is. It was more of a test to see what I could do with scripting a different sort of combat sequence. You are forced to protect two people against swarms of enemies. (you get help if you did certain quests) Check the readme for more detailed information.

This mod adds an encounter that takes place in Chapter 6 in the Umar hills. No, there's not much plot.
Is this just an excuse for a large, interesting fight? Pretty much.

The enemies range in level from 15 to 20 and have abilities to match.
All enemies are equipped with the best gear that you could obtain in a non-moded game.
The four "bosses" all have some custom gear.

There are three difficulties:

Easy is just that; well sort of easy, it's still hard.

Hard should not be installed unless you are fairly good at the game, are using a full party with mod'd items and have played this before.

Are You Out Of Your Freaking Mind?!
Well, unless you like reloading, an insane challenge or are just a masochist, I would advise against it. (either that or if you just HAVE to have one of the nifty rings)

Easy:
  • 60 seconds to prep at start
  • Only 4 spawns, 90 seconds apart.
  • The four "bosses" have most of their triggers disabled.

Hard:
  • 45 seconds to prep at start
  • 9 spawns, 90 seconds apart.
  • Some triggers enabled.

Are You Out Of Your Freaking Mind?!:
  • 30 seconds to prep at start.
  • Never-ending spawns, 60 seconds apart. (unless you close the portals that is)
  • All triggers enabled. (This is bad, trust me)
 



Read the Readme
 
SHS official GitHub alternate download center
 



Click here to download this file

#2 Miloch

Miloch

    Barbarian

  • Modder
  • 6554 posts

Posted 19 June 2008 - 01:58 AM

Your dialogue and script, tp2 and tra files all have .txt extensions appended to them for some reason. The mod will only install successfully if you delete all the extensions (very annoying :P).

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#3 Duality

Duality

    Deranged Mactel User

  • Member
  • 150 posts

Posted 19 June 2008 - 11:16 AM

Your dialogue and script, tp2 and tra files all have .txt extensions appended to them for some reason. The mod will only install successfully if you delete all the extensions (very annoying :P).


Ok, that's seriously annoying. It's fixed now. Who knows how that happened.... My question is why the heck are there 171 downloads and no one pointed this out before. :unsure:

Sorry about that. :rolleyes:

Edited by Duality, 19 June 2008 - 11:17 AM.


#4 Miloch

Miloch

    Barbarian

  • Modder
  • 6554 posts

Posted 20 June 2008 - 12:52 AM

My question is why the heck are there 171 downloads and no one pointed this out before.

Heh, I was wondering the same thing. Maybe there are loads of folks who download mods without ever installing them, or maybe there are webbots leeching SHS's downloads as well as crawling it for links. :blink:

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#5 prowler

prowler

    Translator

  • Member
  • 424 posts

Posted 08 January 2010 - 01:19 PM

Russian translation.
Please update. :cheers:

Attached Files


Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon


#6 prowler

prowler

    Translator

  • Member
  • 424 posts

Posted 08 January 2010 - 01:25 PM

Also, when i select easy-version in setup, i have this error:


[imnesvale/scripts/easy/ducleric.baf] PARSE ERROR at line 59 column 42-42
Near Text: )
[HaveSpell] argument [CLERIC_SHIELD_OF_ARCHONS] not found in [Spell.IDS]

[imnesvale/scripts/easy/ducleric.baf] PARSE ERROR at line 64 column 53-53
Near Text: )
[Spell] argument [CLERIC_SHIELD_OF_ARCHONS] not found in [Spell.IDS]
[imnesvale/scripts/easy/ducleric.baf] parsed
override/ducleric.bcs copied to imnesvale/backup/0/ducleric.bcs, 11181 bytes
[ASTYLES.IDS] parsed
[imnesvale/scripts/easy/ducm.baf] parsed
override/ducm.bcs copied to imnesvale/backup/0/ducm.bcs, 628 bytes
[SCROLL.IDS] parsed


This error only in easy-version. Hard and Insane install without errors.

Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon


#7 cmorgan

cmorgan
  • Staff
  • 2301 posts

Posted 09 January 2010 - 01:49 PM

I am showing

1701 CLERIC_SHIELD_OF_THE_ARCHONS

on a BG2 install, and can find no obvious errors on the file... can you open up your SPELL.IDS and make sure it is ok?

Hmmm. Nothing wrong I can see. The file, imnesvale/scripts/easy/ducleric.baf has
IF
	HaveSpell(CLERIC_SHIELD_OF_ARCHONS)
	See(NearestEnemyOf(Myself))
	GlobalTimerExpired("duCastingTimer","LOCALS")
THEN
	RESPONSE #100
		Spell(Myself,CLERIC_SHIELD_OF_ARCHONS)
		Continue()
END

Or, you could just comment out the block above (lines 58 - 76) so that it looks like this:

 /* IF
 	HaveSpell(CLERIC_SHIELD_OF_ARCHONS)
 	See(NearestEnemyOf(Myself))
 	GlobalTimerExpired("duCastingTimer","LOCALS")
 THEN
 	RESPONSE #100
 		Spell(Myself,CLERIC_SHIELD_OF_ARCHONS)
 		Continue()
 END */


#8 psychlopes

psychlopes
  • Member
  • 71 posts

Posted 11 March 2010 - 08:53 AM

any chance of fixing the problem which was mentioned by Calliea about the constant message : Spawn 1 - invisibility and the animation since its EXTREMELY annoying. this message will keep popping even when Im inside all the other areas of Umar hills .
also, Im not sure but I think the mod screws up the ranger stronghold quests. I did the first quest in ch. 3 and in ch. 6 after I beat that mad mage (whatever his name is ) on insane install, delon came to me , I went to see the mayor , killed the orcs outside the cave but when I went inside the ogre ( Madulf?) and the child he protects were not inside, which basically prevented me from finishing the ranger stronghold.

#9 prowler

prowler

    Translator

  • Member
  • 424 posts

Posted 30 May 2010 - 07:45 AM

May be some of admins can update this mod and include russian translation which I have posted above?

Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon


#10 Shi woo

Shi woo
  • Member
  • 24 posts

Posted 14 September 2011 - 10:01 AM

any chance of fixing the problem which was mentioned by Calliea about the constant message : Spawn 1 - invisibility and the animation since its EXTREMELY annoying. this message will keep popping even when Im inside all the other areas of Umar hills .
also, Im not sure but I think the mod screws up the ranger stronghold quests. I did the first quest in ch. 3 and in ch. 6 after I beat that mad mage (whatever his name is ) on insane install, delon came to me , I went to see the mayor , killed the orcs outside the cave but when I went inside the ogre ( Madulf?) and the child he protects were not inside, which basically prevented me from finishing the ranger stronghold.


This mod is quite interesting.

must protect loyd and at the same time, mow down lots of enemies rushing.

Enemy's weapon is the best of Original BG2. And I think Loyd is so weak that merely one hit can be dead.

I'm so sad If this mod is reluctant to install because of bug.




I also experienced this bug.

Fortunately, I found a cause and fixed it.

If you have not yet installed, download SPAWNBUGFIX_INSCRIPTS.rar, and extract a file on scripts folder in imnesvale.

If you installed already, download SPAWNBUGFIX_INOVERRIDE.rar, and extract a file on override folder.

I hope any further bug might not happen.

Attached Files


Edited by Shi woo, 14 September 2011 - 10:23 AM.


#11 Gwendolyne

Gwendolyne
  • Staff
  • 906 posts

Posted 02 June 2020 - 06:26 AM

D's Odd Quest Mod has been updated with a new Russian translation and is now available for Mac Os X and Linux games (in the same package). v2.0 is ToB, BGT, BG2:EE and EET compatible.

 

Change log:

 

- Added imnesvale.ini metadata file to support AL|EN's "Project Infinity".
- Renamed setup-imnesvale.tp2 -> imnesvale.tp2 and moved it into top folder to support AL|EN's "Project Infinity".
- Replaced `AUTHOR` keyword with `SUPPORT`.
- Added `VERSION` flag.
- Added `README` command.
- Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
- Added components `DESIGNATED` number and "imnesvale_easy", "imnesvale_hard" and "imnesvale_impossible" `LABELS`.
- Added missing `HANDLE_CHARSETS` function to convert string entries for EE games.
- Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
- Added native BG2:EE and EET compatibilities.
- Fixed a bug compiling duar1100.baf: now the file is ONLY appended to AR1100.bcs.

- Included BWP Fixpack hotfixes:
    - ducleric.baf (easy): Lollorian's PARSE ERROR fix (replaced wrong spell id CLERIC_SHIELD_OF_ARCHONS with CLERIC_SHIELD_OF_THE_ARCHONS).
    - duar1100.baf: Lollorian's typo fixes (removed the quotes from `GLOBAL` values).
    - imnes.d (dujug.d): micbaldur's fix for dialogue issue with Jugend after Arimayus is dead (replaced State 1 Trigger `NumberOfTimesTalkedTo(1)` with `Global("duJugSpawnForKilling","GLOBAL",1)`).
    - duspawn1.baf and duspawn2.baf: replaced `true()` condition with `OnCreation()`.
    - dumaim.itm: fixed wrong opcode #310 (Immunity to time stop) timing parameter (2-While equipped. Was set to 1).
- Added foreign languages WeiDU prompts whenever possible.
- Updated English, German and Russian tra files for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games.
- Added Russian translation by prowler.
- Added German translation (from the BiG World Textpack German project).
- Items descriptions: Added missing weight and restriction flags.
- Split unique imnes.tra file into separate thematic files for more comfortable readability.
- Updated, renamed readme file to "imnesvale-readme.txt" and moved it into new "readme" folder.
- Reorganized mod architecture tree: created or renamed folders to sort files according to their types.
- Removed useless backup folder.
- Lower cased files.
- Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
- Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
- Updated WeiDU installer to v246.
- Uploaded mod to official Spellhold Studios GitHub mirror account.

 


CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.

#12 skellytz

skellytz
  • Member
  • 120 posts

Posted 02 June 2020 - 07:01 AM

Gwendolyne, can you clarify whether all these mod updates will work on Linux? Alien said the auto package tool didn't support Linux (the non-exe and .command files are macOS only).

 

Standardized, universal and cross-platform Infinity Engine Mod Package with .zip file extension. It has WeiDU executable for Windows and macOS (for Linux is impossible) and .command file for macOS.

 



#13 Gwendolyne

Gwendolyne
  • Staff
  • 906 posts

Posted 02 June 2020 - 07:11 AM

You need to install Weidu for linux before installing it. Here is the install process. I don't have linux, but this process is used by French linux players I am working with.


CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.

#14 skellytz

skellytz
  • Member
  • 120 posts

Posted 02 June 2020 - 07:33 AM

"In the same package" is a bit misleading then. You still need to download the Linux installer in a separate package ;) Thanks for the updates.



#15 Gwendolyne

Gwendolyne
  • Staff
  • 906 posts

Posted 02 June 2020 - 07:44 AM

Yes, maybe. If you have a better sentence in mind, feel free to propose it and I will use it. ;)


CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.

#16 skellytz

skellytz
  • Member
  • 120 posts

Posted 02 June 2020 - 08:05 AM

"(...) now available with macOS and Linux support"



#17 Gwendolyne

Gwendolyne
  • Staff
  • 906 posts

Posted 02 June 2020 - 08:49 AM

OK, makes sense. Will use it for now. Thanks!


CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.

#18 Gwendolyne

Gwendolyne
  • Staff
  • 906 posts

Posted 29 August 2020 - 10:05 PM

D's Odd Quest Mod has been updated: version 2.1 comes with a new Italian translation by ilot.


CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.