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D's Odd Quest Mod


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#1 Duality

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Posted 23 March 2008 - 10:53 AM

File Name: D's Odd Quest Mod
File Submitter: Duality
File Submitted: 23 Mar 2008
File Updated: 7 Jun 2009
File Category: Miscellaneous Released Mods
Forum: No Information
Readme: No Information

Just a word of warning, this was my first attempt at an actual mod that wasn't just a couple of minor changes and it's VERY old. So no real guarantees on how bug free it is. It was more of a test to see what I could do with scripting a different sort of combat sequence. You are forced to protect two people against swarms of enemies. (you get help if you did certain quests) Check the readme for more detailed information.

This mod adds an encounter that takes place in Chapter 6 in the Umar hills. No, there's not much plot.
Is this just an excuse for a large, interesting fight? Pretty much.

The enemies range in level from 15 to 20 and have abilities to match.
All enemies are equiped with the best gear that you could obtain in a non-mod'd game.
The four "bosses" all have some custom gear.

There are three difficulties:

Easy is just that; well sort of easy, it's still hard.

Hard should not be installed unless you are fairly good at the game, are using a full party with mod'd items and have played this before.

Are You Out Of Your Freaking Mind?!
Well, unless you like reloading, an insane challenge or are just a masochist, I would advise against it.
(either that or if you just HAVE to have one of the nifty rings)

Easy:
60 Seconds to prep at start
Only 4 spawns, 90 Seconds apart.
The four "bosses" have most of their triggers disabled.

Hard:
45 Seconds to prep at start
9 Spawns, 90 seconds apart.
Some triggers enabled.

Are You Out Of Your Freaking Mind?!:
30 Seconds to prep at start.
Never-ending spawns, 60 seconds apart. (unless you close the portals that is)
All triggers enabled. (This is bad, trust me)

Click here to download this file

Edited by Duality, 07 June 2009 - 12:24 PM.


#2 Miloch

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Posted 19 June 2008 - 01:58 AM

Your dialogue and script, tp2 and tra files all have .txt extensions appended to them for some reason. The mod will only install successfully if you delete all the extensions (very annoying :P).

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#3 Duality

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Posted 19 June 2008 - 11:16 AM

Your dialogue and script, tp2 and tra files all have .txt extensions appended to them for some reason. The mod will only install successfully if you delete all the extensions (very annoying :P).


Ok, that's seriously annoying. It's fixed now. Who knows how that happened.... My question is why the heck are there 171 downloads and no one pointed this out before. :unsure:

Sorry about that. :rolleyes:

Edited by Duality, 19 June 2008 - 11:17 AM.


#4 Miloch

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Posted 20 June 2008 - 12:52 AM

My question is why the heck are there 171 downloads and no one pointed this out before.

Heh, I was wondering the same thing. Maybe there are loads of folks who download mods without ever installing them, or maybe there are webbots leeching SHS's downloads as well as crawling it for links. :blink:

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#5 prowler

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Posted 08 January 2010 - 01:19 PM

Russian translation.
Please update. :cheers:

Attached Files


Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon


#6 prowler

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Posted 08 January 2010 - 01:25 PM

Also, when i select easy-version in setup, i have this error:


[imnesvale/scripts/easy/ducleric.baf] PARSE ERROR at line 59 column 42-42
Near Text: )
[HaveSpell] argument [CLERIC_SHIELD_OF_ARCHONS] not found in [Spell.IDS]

[imnesvale/scripts/easy/ducleric.baf] PARSE ERROR at line 64 column 53-53
Near Text: )
[Spell] argument [CLERIC_SHIELD_OF_ARCHONS] not found in [Spell.IDS]
[imnesvale/scripts/easy/ducleric.baf] parsed
override/ducleric.bcs copied to imnesvale/backup/0/ducleric.bcs, 11181 bytes
[ASTYLES.IDS] parsed
[imnesvale/scripts/easy/ducm.baf] parsed
override/ducm.bcs copied to imnesvale/backup/0/ducm.bcs, 628 bytes
[SCROLL.IDS] parsed


This error only in easy-version. Hard and Insane install without errors.

Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon


#7 cmorgan

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Posted 09 January 2010 - 01:49 PM

I am showing

1701 CLERIC_SHIELD_OF_THE_ARCHONS

on a BG2 install, and can find no obvious errors on the file... can you open up your SPELL.IDS and make sure it is ok?

Hmmm. Nothing wrong I can see. The file, imnesvale/scripts/easy/ducleric.baf has
IF
	HaveSpell(CLERIC_SHIELD_OF_ARCHONS)
	See(NearestEnemyOf(Myself))
	GlobalTimerExpired("duCastingTimer","LOCALS")
THEN
	RESPONSE #100
		Spell(Myself,CLERIC_SHIELD_OF_ARCHONS)
		Continue()
END

Or, you could just comment out the block above (lines 58 - 76) so that it looks like this:

 /* IF
 	HaveSpell(CLERIC_SHIELD_OF_ARCHONS)
 	See(NearestEnemyOf(Myself))
 	GlobalTimerExpired("duCastingTimer","LOCALS")
 THEN
 	RESPONSE #100
 		Spell(Myself,CLERIC_SHIELD_OF_ARCHONS)
 		Continue()
 END */


#8 psychlopes

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Posted 11 March 2010 - 08:53 AM

any chance of fixing the problem which was mentioned by Calliea about the constant message : Spawn 1 - invisibility and the animation since its EXTREMELY annoying. this message will keep popping even when Im inside all the other areas of Umar hills .
also, Im not sure but I think the mod screws up the ranger stronghold quests. I did the first quest in ch. 3 and in ch. 6 after I beat that mad mage (whatever his name is ) on insane install, delon came to me , I went to see the mayor , killed the orcs outside the cave but when I went inside the ogre ( Madulf?) and the child he protects were not inside, which basically prevented me from finishing the ranger stronghold.

#9 prowler

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Posted 30 May 2010 - 07:45 AM

May be some of admins can update this mod and include russian translation which I have posted above?

Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon


#10 Shi woo

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Posted 14 September 2011 - 10:01 AM

any chance of fixing the problem which was mentioned by Calliea about the constant message : Spawn 1 - invisibility and the animation since its EXTREMELY annoying. this message will keep popping even when Im inside all the other areas of Umar hills .
also, Im not sure but I think the mod screws up the ranger stronghold quests. I did the first quest in ch. 3 and in ch. 6 after I beat that mad mage (whatever his name is ) on insane install, delon came to me , I went to see the mayor , killed the orcs outside the cave but when I went inside the ogre ( Madulf?) and the child he protects were not inside, which basically prevented me from finishing the ranger stronghold.


This mod is quite interesting.

must protect loyd and at the same time, mow down lots of enemies rushing.

Enemy's weapon is the best of Original BG2. And I think Loyd is so weak that merely one hit can be dead.

I'm so sad If this mod is reluctant to install because of bug.




I also experienced this bug.

Fortunately, I found a cause and fixed it.

If you have not yet installed, download SPAWNBUGFIX_INSCRIPTS.rar, and extract a file on scripts folder in imnesvale.

If you installed already, download SPAWNBUGFIX_INOVERRIDE.rar, and extract a file on override folder.

I hope any further bug might not happen.

Attached Files


Edited by Shi woo, 14 September 2011 - 10:23 AM.