That said, I cannot hold back regarding what I think are some serious problems with the mod.
The best adjective I can come up with that sums up my reaction... exemplified by Othos's quest... is:
Overkill.
The following list of criticims for Otho's quest can be generalized to much of the rest of mod:
- The duergar/drow maze of areas is ridiculously long and tedious. So much so that it loses its fun value. Less than halfway I found myself very consciously just wanting it to end already.
- Loot drops are hugely unbalanced for BG1. Items abound that have no business appearing in BG1.
- The battle in the chamber when you encounter Trollslayer is impossibly difficult due to its seemingly endless respawns of backstabbing thieves and clerics (protected by globe of invulnerability). I had a well balanced party* around level 9, and it seemed virtually unwinnable. After several hours I ended up doing something I have never done just to get it over with--I Ctrl+Y'ed the thieves and clerics. It had gotten so absurd trying to win this thing that I felt I just needed to move on, regardless.
The authors of this quest appear to have had no real understanding of the importance of play balance in a mod. Nearly everything about the duergar/drow maze they went overboard with. To the point of absurdity. And this tendency on the part of the authors definitely shows up in other quests, though not to the same degree.
I appreciate the wish to keep the mod in its original state out of respect to its authors. There is something admirable about that. But erebusant, Miloch, and whoever else... perhaps one day you might consider offering a revised version of DSotSC alongside the original. I know it would be a big project, but this mod is badly in need of an overhaul, with a keen eye toward getting play balance right. I would recommend eliminating all but a couple of the BG2 items. Maybe have a handful of original custom +3 type items, and a few relatively low level BG2 spells, etc. Tone down the worst of the encounters. Shorten the duergar/drow maze to at least one quarter the length.
As this mod stands, this mod drops far too many uber items that figure to make too easy work of enemies for the remainder of the game. The final quest is so unbalanced that it ends Dark Side on a sour note.
Naturally this is just one player's opinion. And I realize the player doesn't have to use the uber items that are dropped. But if people are totally honest about it, I think they would agree that in the balance its preferable not to tempt players with overpowered items to begin with.
* SK hacked multiclass Kensai 7-Mage 8
Imoen - Thief 10
Ajantis - Paladin 10
Branwen - Cleric 8
Dynahier - Invoker 9
Coran - Fighter 7-Thief 8
Edited by Lemernis, 25 October 2008 - 11:08 AM.