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Fixes for the BiG fixpack


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#341 Mike1072

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Posted 08 June 2010 - 02:42 PM

BGSpawn %tutu_var% sound thing (DO NOT USE for a non-BWP/BGT install!!!)
Fix: Changed PlaySound("%tutu_var%VWOLF03") -> PlaySound("VWOLF03") ... reason - the %tutu_var% variable stayed in the compiled script :wacko:

Better fix: Make sure tutu_var gets set in the .tp2.

Add this:
OUTER_SPRINT tutu_var ~~
ACTION_IF (GAME_IS ~tutu tutu_totsc~) BEGIN
 OUTER_SPRINT tutu_var ~_~
END

Right before line 392:
COMPILE EVALUATE_BUFFER ~BGSpawn/cre/mm75wo.baf~

BG2Tweaks using _KHALID cre's for BGT workaround (DO NOT USE for a non-BWP/BGT install!!!)
Fix: Changed all instances of _KHALIDX -> KHALIDX

Better fix: Convert to using %tutu_var% and EVALUATE_BUFFER.

First, swap out all instances of _KHALID for %tutu_var%KHALID in p#fw2301.baf.

Then, in the .tp2, add EVALUATE_BUFFER to the two EXTEND_BOTTOMs where this file is used, and make sure tutu_var gets set before they are called:
OUTER_SPRINT tutu_var ~~
ACTION_IF (GAME_IS ~tutu tutu_totsc~) BEGIN
 OUTER_SPRINT tutu_var ~_~
END
EXTEND_BOTTOM ~ar6801.bcs~ ~BG2_Tweaks/baf/p#fw2301.baf~ EVALUATE_BUFFER
OUTER_SPRINT tutu_var ~~
ACTION_IF (GAME_IS ~tutu tutu_totsc~) BEGIN
 OUTER_SPRINT tutu_var ~_~
END
EXTEND_BOTTOM ~_ar2301.bcs~ ~BG2_Tweaks/baf/p#fw2301.baf~ EVALUATE_BUFFER


#342 Miloch

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Posted 08 June 2010 - 03:51 PM

Then, in the .tp2, add EVALUATE_BUFFER to the two EXTEND_BOTTOMs where this file is used, and make sure tutu_var gets set before they are called:

OUTER_SPRINT tutu_var ~~
ACTION_IF (GAME_IS ~tutu tutu_totsc~) BEGIN
 OUTER_SPRINT tutu_var ~_~
END
EXTEND_BOTTOM ~ar6801.bcs~ ~BG2_Tweaks/baf/p#fw2301.baf~ EVALUATE_BUFFER
OUTER_SPRINT tutu_var ~~
ACTION_IF (GAME_IS ~tutu tutu_totsc~) BEGIN
 OUTER_SPRINT tutu_var ~_~
END
EXTEND_BOTTOM ~_ar2301.bcs~ ~BG2_Tweaks/baf/p#fw2301.baf~ EVALUATE_BUFFER

Except that ar6801.bcs is only in BGT and _ar2301.bcs is only in Tutu, so it makes more sense to nest those in the GAME_IS loop, e.g.:
OUTER_SPRINT tutu_var ~~
ACTION_IF FILE_EXISTS_IN_GAME ~_ar2301.bcs~ BEGIN
  OUTER_SPRINT tutu_var ~_~
  EXTEND_BOTTOM ~_ar2301.bcs~ ~BG2_Tweaks/baf/p#fw2301.baf~ EVALUATE_BUFFER
END ELSE BEGIN
  ACTION_IF FILE_EXISTS_IN_GAME ~ar6801.bcs~ BEGIN
    EXTEND_BOTTOM ~ar6801.bcs~ ~BG2_Tweaks/baf/p#fw2301.baf~ EVALUATE_BUFFER
  END
END
As for BGSpawn, it isn't Tutu-compatible and it's highly unlikely it ever will be (Tutu has its own spawn system on which the mod is based), so it'd be a lot easier just to remove references to tutu_var.

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================================================================
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#343 Lollorian

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Posted 08 June 2010 - 04:42 PM

Thank you both! :Bow: More learnings about the %tutu_var% ftw!! :D

BG2Tweaks _KHALID's in BGT fix
Fix: see above :lol:

Attached Files


Edited by Lollorian, 08 June 2010 - 05:13 PM.

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#344 Mike1072

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Posted 08 June 2010 - 04:52 PM

Except that ar6801.bcs is only in BGT and _ar2301.bcs is only in Tutu, so it makes more sense to nest those in the GAME_IS loop

They are already in Tutu- and BGT-specific blocks. What I posted were two snippets from separate parts of the component.

Edit: Didn't see the previous post...

Thank you both! :Bow: More learnings about the %tutu_var% ftw!! :D

BG2Tweaks _KHALID's in BGT fix
Fix: see above :lol:

Looks good.

Edited by Mike1072, 09 June 2010 - 12:11 AM.


#345 Lollorian

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Posted 10 June 2010 - 09:43 PM

Ok, the roundup for the week :D

Not much to changelog here (most of them are .itm's with fixed descrip/ground/use icons :P ... more to come :devil:)

Anyway,

AC_QUEST : Routine extra OR() fix

BPv180 : KRLICH -> KRLICH2
RAT01 -> RAT

Ajantis BGII, DSotSC, ding0 Tweaks : Added some padding to all the WRITE_ASCII's (especially Ajantis ... since it creates a typo without the padding) ... Also, since the DSotSC.tp2 already had a bucketload of fixes from the BWPFixpack, this is an already Fixpacked file :D (to make sure I wasn't borking anything that's already fixed :unsure:)

CtB : Hoppy's Stuck-in-chapter-6 fix

SCS : Wisp's magestype -> magespelltype fix

Attached Files


Edited by Lollorian, 10 June 2010 - 09:49 PM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#346 Lollorian

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Posted 11 June 2010 - 04:27 PM

Stupid big typos in DSoA patch
Fix: here

Innate Spell Fixer for BP
Fix: here

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#347 Leomar

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Posted 11 June 2010 - 10:18 PM

Also, since the DSotSC.tp2 already had a bucketload of fixes from the BWPFixpack, this is an already Fixpacked file :D (to make sure I wasn't borking anything that's already fixed :unsure:)

It would be great, if you can always offer Fixpacked files, if a fixed file in the BW Fixpack exist. The work will be much easier for the BW Fixpack updates.  :D
And thank you again for all your work and support of the fixes.   :cheers:

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#348 the bigg

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Posted 21 June 2010 - 02:16 PM

Refinements hotfix.

Only strictly needed with "highlevelABILITIES/setup-highlevelABILITIES.tp2" (specifically, this recoded version, that should go after all HLA-altering mods), but doesn't cause problems even if that mod isn't installed.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#349 Setharnas

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Posted 25 June 2010 - 03:54 PM

I just stumbled over this fix for d0tweaks that was not yet included in the fixpack nor Lol's most recent update of it. Thought I'd take the liberty of creating a patch of that fix with Lol's padding already applied. Hope it helps.

Attached Files



#350 Miloch

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Posted 03 July 2010 - 03:06 AM

Item fix for TDD manifest archer bugged weapon

TP2 edit fix for buggy shoutids entry duplication (applies to TDD, CtB and BP, until those mods are updated)

Script fix for AjocMod parsing errors

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#351 Fennek

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Posted 08 July 2010 - 05:51 PM

Might be relevant, depending on what will happen in the next days / weeks:

http://forums.gibber...=0

#352 Miloch

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Posted 15 July 2010 - 05:54 AM

Fix for 1PP Thieves Galore female elf thief crashes.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#353 Hellcommander

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Posted 21 July 2010 - 08:45 AM

problem with fix pack component of big world setup I attached debug log (read fix pack part)

Attached Files


Edited by Hellcommander, 21 July 2010 - 08:46 AM.


#354 Wisp

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Posted 27 July 2010 - 08:00 AM

In case anyone is still doing this:

--- randomiser/d/unshey.d	2010-07-27 17:37:41.515625000 +0200
+++ d:\spel\bgii - arimanes/randomiser/d/unshey.d	2010-04-29 21:18:08.062500000 +0200
@@ -2,7 +2,7 @@
 APPEND %TUTU_VAR%unshey
 
   IF WEIGHT #0 ~ReactionGT(LastTalkedToBy,HOSTILE_UPPER) NumberOfTimesTalkedTo(0)~ THEN BEGIN altopening
-    SAY @100
+    SAY @112
     IF ~~ THEN UNSOLVED_JOURNAL @113 EXIT
   END
Will fix a bug in Item Randomiser that has Unshey saying the wrong dialogue line when first spoken to.

#355 prowler

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Posted 24 August 2010 - 02:37 PM

Can I ask a smaaaal update in Fixpack?
I mean BP-BGT-Worldmap
I have noticed that English, German, Italian, Polish and Spanish have a translated Imoen Patch for Worldmap.
Can you include also a russian tra. patch please?

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#356 Lollorian

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Posted 09 September 2010 - 11:37 AM

So, umm, is this thread any useful these days?? :D Ok, so just prowler's file is currently missing from the fixpack :P

Also, can someone tell me whether any mod(s) got silent updates (as in no big headlines/version ups etc) ?? :P Been dling all the new versions from the IE modding RSS feed and the SHS new files page so ...

Edited by Lollorian, 09 September 2010 - 11:43 AM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#357 Tonton Fred

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Posted 10 September 2010 - 12:15 AM

So, umm, is this thread any useful these days?? :D Ok, so just prowler's file is currently missing from the fixpack :P

Also, can someone tell me whether any mod(s) got silent updates (as in no big headlines/version ups etc) ?? :P Been dling all the new versions from the IE modding RSS feed and the SHS new files page so ...



I think Spell Revisions updated its hotfixes, I believe those are included in the Fixpack ?



#358 Lollorian

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Posted 10 September 2010 - 12:27 AM

Hmm, might be worth checking out IR's hotfixes too :) Also loads of mods seem to have got an update since the v9.3 got out, so most of the fixes might need to be deprecated

it'd help lots if people upload their BiG World Debug.txt if they've done a new install within the last week :P (zip/rar/7zipped ofcourse!)

Also ... the beta fixpack's still at v9.1.7 :o Did something happen??

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#359 Arkenor

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Posted 10 September 2010 - 12:33 AM

Hmm, might be worth checking out IR's hotfixes too :) Also loads of mods seem to have got an update since the v9.3 got out, so most of the fixes might need to be deprecated

it'd help lots if people upload their BiG World Debug.txt if they've done a new install within the last week :P (zip/rar/7zipped ofcourse!)

Also ... the beta fixpack's still at v9.1.7 :o Did something happen??


Here's an install from today.

The install actually behaved a little oddly, with some readme's popping up, and occasionally requiring me to hit a key to continue. Not sure if anything's been changed in the last couple of days since my last install which did not have that behaviour. At any rate, apart from that it seems fully functional.

Attached Files


Edited by Arkenor, 10 September 2010 - 12:38 AM.

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#360 Lollorian

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Posted 10 September 2010 - 12:40 AM

Wow! loads of freaky stuff in there! :D Thanks a lot for uploading that!

Major problem seems to be this:
[WeiDU.exe] WeiDU version 22000
[WeiDU.exe] Using scripting style "BG2"
WARNING: unable to open [temp/0/UNINSTALL.0]: Sys_error("temp/0/UNINSTALL.0: Permission denied")
      Will be unable to UNINSTALL later.
ERROR: Sys_error("temp/0/ARGS.0: Permission denied")
PLEASE email the file nul to me
Automatically Skipping [creature offset checker] because of error.
... and I'm still on line 1200 out of 500000 :wacko:

PS: Would the new WeiDU version have something to do with this?? I remember the offset checker borked in another WeiDU version (which got fixed in the next version though :P)

Also, Arkenor, are all the mods you're using the latest versions??

Edited by Lollorian, 10 September 2010 - 12:42 AM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod