Well good way to pretend you're helping with something but actually not...noYeah Jarno, were you going to finish this

Posted 10 November 2009 - 11:59 AM
Well good way to pretend you're helping with something but actually not...noYeah Jarno, were you going to finish this
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 10 November 2009 - 01:54 PM
Posted 10 November 2009 - 08:57 PM
But wait a second. What sort of machine are you playing DA on if you don't have one that can handle BG2+mods?I have put in a call to the shop (they are still waiting for the graphics card) - as soon as they get it, it can be shipped back.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 10 November 2009 - 10:22 PM
Surprise, surprise.
Edited by Jarno Mikkola, 11 November 2009 - 01:18 AM.
Deactivated account. The user today is known as The Imp.
Posted 11 November 2009 - 09:02 AM
But wait a second. What sort of machine are you playing DA on if you don't have one that can handle BG2+mods?I have put in a call to the shop (they are still waiting for the graphics card) - as soon as they get it, it can be shipped back.
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Edited by cmorgan, 11 November 2009 - 09:08 AM.
Posted 11 November 2009 - 09:53 AM
My new comp has 4.1 - I'm afraid of getting DA:O nowWin-dex 4.8
Edited by the bigg, 11 November 2009 - 09:53 AM.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 11 November 2009 - 11:29 AM
Posted 16 November 2009 - 09:41 AM
What the hell is Windex? (I don't think you're talking about the glass cleaner...)Win-dex 4.8
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 16 November 2009 - 09:58 AM
http://www.microsoft...ence-index.aspxWhat the hell is Windex? (I don't think you're talking about the glass cleaner...)
WinDiff - CMorgan should have detailed instructions.If anyone has further suggestions for diffing the files automatically, now's the time to share, because I don't plan on spending a whole lot of time going through one folder after another doing it manually. PSPad does a great job with individual files but I don't think it has a batch mode. I'll try CSDiff and maybe a few others but I don't know if they do either. I could also copy the files to the Linux machine I guess, but I'd need some input on the exact syntax to produce what the bigg needs.
diff -raiNq --ignore-file-name-case <211.00 dir> <211.x dir> > differences-install grep -i '\(WARNING\|ERROR\)' <211.x dir>/*.debug > errors-install
I'll be really pissed if I do all this work and the bigg decides to slack some more on putting out v212
.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 18 November 2009 - 10:36 AM
Well two days later, the first install is only on SCS.I've started this but it's going really, really slow on an external USB drive. But at least the downloading/extracting/copying/random-removal is done and it's actually installing now. I think it's been on the Fixpack still for like an hour now.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 18 November 2009 - 01:27 PM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 19 November 2009 - 02:23 AM
If you, or someone else can upload the changed .tp2 files(so they do not randomize the items etc.), I probably could make an install this week end if I get my computer back...I've started this but it's going really, really slow on an external USB drive. But at least the downloading/extracting/copying/random-removal is done and it's actually installing now. I think it's been on the Fixpack still for like an hour now. Hopefully the second one goes at least marginally faster with the newer WeiDU.
Deactivated account. The user today is known as The Imp.
Posted 19 November 2009 - 05:10 PM
Ok, but I can't guarantee you'll have the same mods or versions as I did, though I took everything from the latest 8.2.x BWP "Expert" and added iiItem onto it for testing purposes (not usually in BWP but it should install it if it's there). Though I didn't install the handful of conflicting mods or crap mods that aren't available any more. I doubt any of them use advanced WeiDU commands like RANDOMising stuff.If you, or someone else can upload the changed .tp2 files(so they do not randomize the items etc.), I probably could make an install this week end if I get my computer back...
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 19 November 2009 - 06:23 PM
Posted 19 November 2009 - 06:58 PM
It is something like this - only about a year old. I don't know how fast it is (they don't seem to want to tell you there) but I think it's 7200rpm or so. The transfer rate is 480 megabits per second. But I don't think it's the speed. This seems to have something to do with it, since it seems to be a newer BWFixpack "fix". Not only does it lag it insanely just to copy 54 files to the same location, but it's copying them pointlessly and for a bunch of different mod components. I'm also wondering if launching WeiDU separately for every component is actually quicker than running the BiG World Install.bat. Maybe there is some issue with the batch files and memory not being cleared between every separate mod? Because it seems to get progressively slower with every mod installed, and I don't remember individual mods like SCS, Aurora, etc. taking this long to install, even on an external drive.I guess that there's really something wrong with the USB-drive...
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 20 November 2009 - 06:53 AM
<<<<<<<< itm_list >>>>>>>> OUTER_SET files_per_type = 10000 ACTION_DEFINE_ARRAY types BEGIN itm spl cre END SILENT ACTION_PHP_EACH types AS key => type BEGIN PRINT ~DUPping %type%~ SILENT COPY ~itm_list~ ~override/%type%_list~ COPY_EXISTING_REGEXP - GLOB ~.*\.%type%~ ~tmp~ INNER_ACTION BEGIN APPEND ~%type%_list~ ~%SOURCE_FILE%~ END BUT_ONLY COPY_EXISTING ~%type%_list~ ~override~ READ_2DA_ENTRIES_NOW ~%type%_file~ 0 COUNT_2DA_ROWS 0 rows PATCH_IF EVALUATE_BUFFER ~%type%_file~ = 0 BEGIN INNER_ACTION BEGIN FAIL ~empty set: %type%~ END END i_mod = 0 FOR (i = 0; i < files_per_type; i+=1) BEGIN READ_2DA_ENTRY_FORMER ~%type%_file~ i_mod 0 file INNER_ACTION BEGIN COPY_EXISTING ~%file%~ ~override/%i%.%type%~ END i_mod += 1 PATCH_IF i_mod == rows BEGIN i_mod = 0 END END BUT_ONLY END
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 20 November 2009 - 07:56 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 20 November 2009 - 11:13 AM
It does install in the regular v21100, so I don't know what's off....
ERROR: Failure("Unknown macro: ADD_AREA_REGION")
PLEASE email the file SETUP-TETHYRFORESTPATCH.DEBUG to Hoppy
Automatically Skipping [Tethyr Forest Patch] because of error.
Saving This Log:
...
Edited by Jarno Mikkola, 20 November 2009 - 04:48 PM.
Deactivated account. The user today is known as The Imp.
Posted 20 November 2009 - 07:45 PM
I thought the bigg fixed that around v21104, though maybe that was only for some other macro.Edit: results... the TETHYRFORESTPATCH mod fix from the BWP Fixpack, doesn't get installed in the WeiDU.exe v21108 because it gives this: ERROR: Failure("Unknown macro: ADD_AREA_REGION")
Eh, didn't he tell you not to install the biffing last time? I don't want to see you f- up this one again, because my install still has to go through Aurora and some other insane crap, and that's only for the first one.Going on to install Generalize biffing mod on the second install now, so it'll be done soon.
Question - does FILE_EXISTS_IN_GAME have to do the same thing? Because it seems to take a stupidly large amount of time just to determine if one file is present or not.The filesystem doesn't understand regexp - thus, even if I were looking for ^sw1h01\.itm$ it'll still need to fetch the full file list and loop through all files in the override to see which names do match.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 21 November 2009 - 02:08 AM
[./CHITIN.KEY] loaded, 1532517 bytes [./CHITIN.KEY] loaded, 1532517 bytes [./CHITIN.KEY] 533 BIFFs, 108326 resources [./CHITIN.KEY] 533 BIFFs, 108326 resources [dialog.tlk] 339216 string entries [dialog.tlk] 339216 string entries [./Autorun.ini] loaded, 1452 bytes [./Autorun.ini] loaded, 1452 bytes [./baldur.ini] loaded, 3484 bytes [./baldur.ini] loaded, 3484 bytesThe only difference is the speed at which the WeiDU.exe v21108 does things... and that indeed the mentioned patch doesn't install.
Well the bigg requested me to uninstall the Gen_Bif cause he wanted to see the difference the between the two WeiDU.exe's... or actually make sure there wasn't any... or so would my suspicions say on the matter.Eh, didn't he tell you not to install the biffing last time? I don't want to see you f- up this one again, because my install still has to go through Aurora and some other insane crap, and that's only for the first one.Going on to install Generalize biffing mod on the second install now, so it'll be done soon.
Edited by Jarno Mikkola, 21 November 2009 - 04:49 AM.
Deactivated account. The user today is known as The Imp.