
Help needed for testing WeiDU
#41
Posted 21 November 2009 - 05:06 AM
f the dialog.tlk is the same size in both installs, then diff results can be useful even if a mod didn't install. Either way, I need a diff without biffing installed and the following options ():
- scan subdirectories
- only list the name of differing files, not the exact difference between them
- ignore whitespace
- treat all files as text
- ignore file contents case
- treat nonexisting files as empty ones for both sides of the compare
I don't know how to set those options via menus, but CMorgan should (or you can man up and run diff -raiNq --ignore-file-name-case folder1 folder2 > log from the command line).
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#42
Posted 21 November 2009 - 05:10 AM
A lot of these:
Quote
< [WeiDU.exe] WeiDU version 21100
---
> [WeiDU.exe] WeiDU version 21108
> This is a non-stable version. Unless you're sure about what you're doing, consider downgrading.
Quote
< [Setup-TethyrForestPatch.exe] WeiDU version 21100
---
> [Setup-TethyrForestPatch.exe] WeiDU version 21108
> This is a non-stable version. Unless you're sure about what you're doing, consider downgrading.
33111a33208,33209
> ERROR: [AR2600.are] -> [override] Patching Failed (COPY) (Failure("Unknown macro: ADD_AREA_REGION"))
> Stopping installation because of error.
33113,33116c33211,33220
<
<
< SUCCESSFULLY INSTALLED Tethyr Forest Patch
< [Setup-RoT.exe] WeiDU version 21100
---
> ERROR Installing [Tethyr Forest Patch], rolling back to previous state
> Will uninstall 0 files for [SETUP-TETHYRFORESTPATCH.TP2] component 0.
> Uninstalled 0 files for [SETUP-TETHYRFORESTPATCH.TP2] component 0.
> ERROR: Failure("Unknown macro: ADD_AREA_REGION")
> PLEASE email the file SETUP-TETHYRFORESTPATCH.DEBUG to Hoppy
> Automatically Skipping [Tethyr Forest Patch] because of error.
>
> NOT INSTALLED DUE TO ERRORS Tethyr Forest Patch
The [data/ROT-ARE.bif] will contain 302 resources totalling 4698108 bytesin v21100, while the [data/ROT-ARE.bif] will contain 301 resources totalling 4680568 bytes
This is cause for some reason there is a this:
Quote
So it doesn't copy/move the ar2600.are file, it might be do to the above patch failing.< [weidu] WeiDU version 21100
---
> [weidu] WeiDU version 21108
> This is a non-stable version. Unless you're sure about what you're doing, consider downgrading.
34683d34792
< C:\BWP\BGII - SoA\override\AR2600.are
34849c34958
< 173 tiedosto(a) on siirretty.
---
> 172 tiedosto(a) on siirretty.
And this:
Quote
< [Setup-Imoen.exe] WeiDU version 21100
---
> [Setup-Imoen.exe] WeiDU version 21108
> This is a non-stable version. Unless you're sure about what you're doing, consider downgrading.
482582,482658c482776
< Pos: 11 Row: 51 Samples: 5M Clipped: 32 Ratio 0.0%
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---
> Pos: 11 Row: 51 Samples: 5M Clipped: 32 Ratio 0.0%
Edited by Jarno Mikkola, 22 November 2009 - 10:52 PM.
Deactivated account. The user today is known as The Imp.
#43
Posted 21 November 2009 - 05:13 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#44
Posted 21 November 2009 - 05:19 AM
the bigg, on Nov 21 2009, 03:13 PM, said:
No, not really...Do you even bother to read my posts? I'm just interested in which files differ, not how they differ.

the bigg, on Nov 21 2009, 03:06 PM, said:
It should within the latest BiG World Fixpack(I used the 8.2.4), in folder called: _TethyrForestPatch-3aCan you give me a link to that tethyrforestpatch for me to check?
the bigg, on Nov 21 2009, 03:06 PM, said:
I don't know how to set those options via menus, but CMorgan should (or you can man up and run diff -raiNq --ignore-file-name-case folder1 folder2 > log from the command line).


Edited by Jarno Mikkola, 21 November 2009 - 05:24 AM.
Deactivated account. The user today is known as The Imp.
#45
Posted 21 November 2009 - 06:04 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#46
Posted 21 November 2009 - 06:52 AM
Don't forget to remove --ignore-file-name-case since windows does not recognize file and File as different
Edited by dabus, 21 November 2009 - 07:15 AM.
#47
Posted 21 November 2009 - 07:37 AM
the bigg, on Nov 21 2009, 04:04 PM, said:
And that's exactly where my knowledge, understanding etc. ends... could either of you make a program that has a readme that will tell me how to do that, -please hold my hand, request.Of course, being an Unix utility
Edited by Jarno Mikkola, 21 November 2009 - 07:38 AM.
Deactivated account. The user today is known as The Imp.
#48
Posted 21 November 2009 - 09:15 AM

Fetch it with a few other native and useful unix-ports.
http://unxutils.sour...et/UnxUtils.zip
Unzip it.
http://unxutils.sour.../UnxUpdates.zip
Unzip it to the same folder.
Open a cmd-prompt.
Run MyExtractionFolder\diff -raiNq MyBWPFolder1 MyBWPFolder2 > Diffoutput.log.
Zip and upload Diffoutput.7z.
That's exactly what was written above.
#49
Posted 22 November 2009 - 01:43 PM
dabus, on Nov 21 2009, 05:15 PM, said:
Is it just me or are these dead links?Fetch it with a few other native and useful unix-ports.
http://unxutils.sour...et/UnxUtils.zip
Unzip it.
http://unxutils.sour.../UnxUpdates.zip
Quote
If Jarno has f-ed up or given up again, I was just going to unplug my external drive from Windows and plug it into the Linux machine and do the diff there, once it finally completes (the first install is finally done, second is still on Lost Crossroads SpellPack or something). But it would be useful to have Windows ports of the Linux utilities, if there are any decent standalones that don't require Cygwin or a bunch of other crap. And yes, cmorgan posted the WinDiff instructions on the first page, but I don't recall it having a command-line executable.An error has been encountered in accessing this page.
1. Server: unxutils.sourceforge.net
2. URL path: /UnxUtils.zip
3. Error notes: NONE
4. Error type: 403
5. Request method: GET
6. Request query string: NONE
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#51
Posted 22 November 2009 - 10:07 PM
Miloch, on Nov 22 2009, 11:43 PM, said:
No, it definitely not just you... or I would have at least given it a try.dabus, on Nov 21 2009, 05:15 PM, said:
Is it just me or are these dead links?Fetch it with a few other native and useful unix-ports.
Download 1
Unzip it.
Download 2
Unzip it to the same folder.
Wisp, on Nov 23 2009, 01:13 AM, said:
And now we only have to decide which? -Help.There are Win32 ports of utilities like diff and grep here. Cygwin or similar is not required.

Edited by Jarno Mikkola, 22 November 2009 - 10:10 PM.
Deactivated account. The user today is known as The Imp.
#52
Posted 23 November 2009 - 04:41 AM
Try the link on the site.
http://sourceforge.n...ojects/unxutils
Worked for me...
Edited by dabus, 23 November 2009 - 04:42 AM.
#53
Posted 23 November 2009 - 06:06 AM
Jarno Mikkola, on Nov 23 2009, 07:07 AM, said:
Well, diff is included in the diffutils package. Or was there something else you wanted help with?Wisp, on Nov 23 2009, 01:13 AM, said:
And now we only have to decide which? -Help.There are Win32 ports of utilities like diff and grep here. Cygwin or similar is not required.
#54
Posted 23 November 2009 - 12:42 PM

Well, this:

Could be what the bigg is hopefully after... I moved the two versions to C:\Program Files\GnuWin32\bin\v2
Yes, the...
Quote
...should be translated as...Tiedostot v200/1SYLM-SETUP.DEBUG ja v208/1SYLM-SETUP.DEBUG eroavat...
Quote
So there you have it.The files v200/1SYLM-SETUP.DEBUG and v208/1SYLM-SETUP.DEBUG differ...
________________________________________________________
Now, the diff tool that's needed for this, is directly download-able from here; it's direct download link... extract it and all you then got to do is start the cmd.exe, go to that extraction directory and then to the "bin" folder, cut/paste the two games into there in windows, and run this magical code:
diff -raiNq --ignore-file-name-case folder1 folder2 > log.txtBy the way, I can't believe it toke me to do this, and yes, I did ask just this info(just this paragraph).
'Wisp', on 23 November 2009 - 04:06 PM, said:
Yym, well you should have given this link, or even rather this link.Well, diff is included in the diffutils package. Or was there something else you wanted help with?
Edited by Jarno Mikkola, 03 January 2010 - 04:11 AM.
Deactivated account. The user today is known as The Imp.
#55
Posted 23 November 2009 - 03:08 PM
Thanks for everybody for contributing your times and machines, it's time for echo "I'm an idiot for gaming on a laptop" | upload_weidu --stable to work its magic.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#56
Posted 25 November 2009 - 09:32 PM
Eh, so I downloaded WeiDU 212 from the usual place, but saw no link on PPG. Are you still working on it or is that the "official" version? If so, why no announcement? Yes, I saw a post about some IWD2 issue, but so what, that doesn't affect us per se (though it should be fixed obviously).
Also, any idea whether FILE_EXISTS_IN_GAME does the same thing as regexp (i.e. has to comb through all ten thousand files to see whether a single file exists)? Just curious, because it was annoying and maybe there's a better/quicker way to accomplish what it's trying to do.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#57
Posted 26 November 2009 - 04:59 AM
Miloch, on Nov 26 2009, 06:32 AM, said:
It's the official version (you can use it to ship mods etc.), I'm just waiting on the Mac build before announcing.Eh, so I downloaded WeiDU 212 from the usual place, but saw no link on PPG. Are you still working on it or is that the "official" version? If so, why no announcement?
Quote
It doesn't appear to do so.Also, any idea whether FILE_EXISTS_IN_GAME does the same thing as regexp (i.e. has to comb through all ten thousand files to see whether a single file exists)? Just curious, because it was annoying and maybe there's a better/quicker way to accomplish what it's trying to do.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.