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Small issues in my playthrough of BGT


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#1 hook71

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Posted 01 August 2010 - 09:24 AM

In the joy of the Beregost bug being fixed I thought I would finally do a new playthrough of the Baldur's Gate series. I have now reached Baldur's Gate and thought I would report some small problems I have noticed along the way in the hope they might be fixed in the future. Some of the problems might be introduced by the mods I have installed and in that case I apologize for blaming BGT...

1. Candlekeep - Battle in storage cellars - "Oil of speed" from illusionary Deder isn't removed when leaving cellar.

2. Candlekeep - "Find a Potion of Antidote for Dreppin" - He doesn't just take one potion, he takes the entire stack if you have several Antidote potions.

3. Journal Entry - Done Quests - "To mug a bard, or to mug a mug." - "We were been hired by a woman named Silke to protect her from some thugs hired out by a man named Feldepost." should be something like "We were hired by a woman named Silke to protect her from some thugs hired by a man named Feldepost." for a bit better English (although English isn't my native language so please correct me if you disagree).

4. When you remove Garrick from the party he immediately wants to rejoin instead of making a goodbye speech.

5. Eastern Cloud Peak Mountains - Both Zal and Vax had double Bandit Scalps on them. Raiken in Peldvale and Taugosz and Credus in the Bandit Camp also had double scalps.

6. If you talk to Emerson , the mine foreman, after leaving the Nashkel Mine you get a journal entry about seeing the mayor for a reward even if you have already collected the reward making the entry permanent.

7. The Long Sword "The Vampire's Revenge" has "Proficiency Type: Large Sword" in its description.

8. Spelling - Journal Entry - Done Quests - "Find the scroll of wisdom." - Should be essence instead of eseence.

9. Gerde's quest - She never thinks I have killed enough Ankhegs. Is this a BG1NPC or BGT bug? Reported earlier here and the workaround at the end helped: http://www.shsforums...-quest-bgt-109/

10. Spelling - Journal Entry - Done Quests - "In want of bandit scalps." - to make a report on a matter of eliminating bandits threat -> to make a report on the matter of eliminating the bandits threat.

11. The Two Handed Sword "Spider's Bane" has "Proficiency Type: Large Sword" in its description.

12. Lucky Aello's Discount Store sells a cursed scroll named "Short Sword of Backstabbing: 'The Shadow's Blade'.

That's all so far... A big thank you to all involved in the past, present and future for making BGT such a great experience.

Attached File  WeiDU.log   12.98K   318 downloads

#2 Ascension64

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Posted 04 August 2010 - 05:07 PM

Thanks for the heads up. Please do keep in mind that your mod combination may be involved in some of these, so that some are not strictly BGT bugs.

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Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
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#3 Pablo_01

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Posted 12 August 2010 - 03:17 AM

10. Spelling - Journal Entry - Done Quests - "In want of bandit scalps." - to make a report on a matter of eliminating bandits threat -> to make a report on the matter of eliminating the bandits threat.

Hi!

I would suggest:

" - to make a report on matter of eliminating the bandit threat."

Thanks!

#4 Dakk

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Posted 12 August 2010 - 03:50 PM


10. Spelling - Journal Entry - Done Quests - "In want of bandit scalps." - to make a report on a matter of eliminating bandits threat -> to make a report on the matter of eliminating the bandits threat.

Hi!

I would suggest:

" - to make a report on matter of eliminating the bandit threat."

Thanks!

And I'd call your suggestion and raise it with "to make a report on the matter of eliminating the bandit threat"
;)

In effect, just changing "bandits" -> "bandit" in hook's original suggestion.

#5 10th

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Posted 14 August 2010 - 02:17 PM

Some "cosmetic" errors in BGT:
Arkion takes among other bodies MISC79, Raissa's skin, which is found in AR7326 and AR7324. It should be BGMISC79, female body, in all three cases.

Moreover I don't see how you could get the following script block to run, as that timer is only set within the response:
IF
	Time(DUSK_END)
	GlobalTimerExpired("A6Sunset","GLOBAL")
THEN
	RESPONSE #100
		StartMovie("BGSUNSET")
		SetGlobalTimer("A6Sunset","GLOBAL",FIVE_TURNS)
END

This
IF
	OnCreation()
	Global("laola","GLOBAL",1)
	Global("LaolaSpawn","GLOBAL",0)
	GlobalLT("Chapter","GLOBAL",<img src='http://www.shsforums.net/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='8)' />
	!Exists("LAOLA")
THEN
	RESPONSE #100
		CreateCreature("LAOLA",[3656.1458],0) // Laola Axehand
		SetGlobal("LaolaSpawn","GLOBAL",1)
		Continue()
END

will not execute when you exit the Seven Suns. It will only execute when you return from an area where an autosave is created. Removing OnCreation() enables Laola Axehand immediately after exiting the Seven Suns and makes her appearance more believable than before.

10th

Edited by 10th, 15 August 2010 - 10:38 AM.

Avast! You cannot defeat our titan-mounted submarine staffed by cannibal vikings! - Nodwick

"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board

#6 Ascension64

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Posted 23 August 2010 - 05:13 AM

Fixed the other bugs except these:

4. When you remove Garrick from the party he immediately wants to rejoin instead of making a goodbye speech.

Not BGT, although it could be a sporadic bug where the KickedOut variable isn't set properly.

5. Eastern Cloud Peak Mountains - Both Zal and Vax had double Bandit Scalps on them. Raiken in Peldvale and Taugosz and Credus in the Bandit Camp also had double scalps.

Compatibility issue not involving BGT. In vanilla BGT, none of these fellow have scalps at all.

6. If you talk to Emerson , the mine foreman, after leaving the Nashkel Mine you get a journal entry about seeing the mayor for a reward even if you have already collected the reward making the entry permanent.

Not BGT. In BGT, Emerson does not give you such journal entry

9. Gerde's quest - She never thinks I have killed enough Ankhegs. Is this a BG1NPC or BGT bug? Reported earlier here and the workaround at the end helped: http://www.shsforums...-quest-bgt-109/

I don't think this is BGT anymore - tested under vanilla. Does any other mod modify this quest?

12. Lucky Aello's Discount Store sells a cursed scroll named "Short Sword of Backstabbing: 'The Shadow's Blade'.

Compatibility issue.

13. Arkion takes among other bodies MISC79, Raissa's skin, which is found in AR7326 and AR7324. It should be BGMISC79, female body, in all three cases.

Not BGT. Funnily enough, in BGT vanilla Arkion takes only MISC80.

Moreover I don't see how you could get the following script block to run, as that timer is only set within the response:

Timer runs because on first check, the timer is expired (i.e. not set). The FIVE_TURNS is only to prevent the movie from running back-to-back.

Laola

Reluctant to change this one. This script was in BG:TotSC. Making it more believable would be a tweak in my opinion.

Edited by Ascension64, 23 August 2010 - 05:13 AM.

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#7 10th

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Posted 23 August 2010 - 09:32 AM

13. Arkion takes among other bodies MISC79, Raissa's skin, which is found in AR7326 and AR7324. It should be BGMISC79, female body, in all three cases.

Not BGT. Funnily enough, in BGT vanilla Arkion takes only MISC80.


Did a change-log on arkion.dlg

00000: /* from game biffs */ ~SETUP-BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Core: 1.09 (8 May 10)
00001: /* from game biffs */ ~BG1NPC.TP2~ 0 1 // The BG1 NPC Project: Banters, Quests, and Interjections: v18 BWP Fix
00002: ~BG1UB/SETUP-BG1UB.TP2~ 0 11 // Scar and the Sashenstar's Daughter: v12 BWP Tweak

If I understand the code of BG1UB correctly it takes different versions of ubscar.d depending on the game your installing it on (BG1,BGT,UB).

bg1ub\scar\BGT\ubscar.d

has %tutu_var%'s, as those won't be present in BGT, the following code
APPEND %tutu_var%ARKION
IF WEIGHT #0 ~Global("HelpArkion","GLOBAL",0)
PartyHasItem("%tutu_var%MISC79")~ THEN BEGIN EitherBody
 SAY @0
 IF ~PartyHasItem("%tutu_var%MISC79")~ THEN DO ~SetGlobal("HelpArkion","GLOBAL",1) TakePartyItem("%tutu_var%MISC79") GivePartyGold(250) AddexperienceParty(1800)~ EXIT
END
will evaluate to
APPEND ARKION
IF WEIGHT #0 ~Global("HelpArkion","GLOBAL",0)
PartyHasItem("MISC79")~ THEN BEGIN EitherBody
 SAY @0
 IF ~PartyHasItem("MISC79")~ THEN DO ~SetGlobal("HelpArkion","GLOBAL",1) TakePartyItem("MISC79") GivePartyGold(250) AddexperienceParty(1800)~ EXIT
END
thus using Raissa's skin.

Lines 1640 and 1697 from setup-bg1ub.tp2
WRITE_EVALUATED_ASCII myItmOff ~%tutu_var%MISC79~ #8 // Female body
insert Raissa's skin in a BGT installation in the sewer areas.

10th

Edited by 10th, 23 August 2010 - 10:26 AM.

Avast! You cannot defeat our titan-mounted submarine staffed by cannibal vikings! - Nodwick

"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board

#8 Miloch

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Posted 24 August 2010 - 12:53 AM

5. Eastern Cloud Peak Mountains - Both Zal and Vax had double Bandit Scalps on them. Raiken in Peldvale and Taugosz and Credus in the Bandit Camp also had double scalps.

Compatibility issue not involving BGT. In vanilla BGT, none of these fellow have scalps at all.

Possibly from BGT Tweaks' "More Bandit Scalps" component?

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#9 Ascension64

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Posted 24 August 2010 - 02:13 AM

Here we are. I don't maintain these mods anymore, but if someone adds code for cross-detection to BGT Tweak, I can upload the new version.

Setup-BGTTweak.tp2
More Bandit Scalps
COPY_EXISTING ~BRITIK.CRE~ ~override~
              ~CREDUS.CRE~ ~override~
              ~HAKT.CRE~   ~override~
              ~RAIKEN.CRE~ ~override~
              ~TAUGOS.CRE~ ~override~
              ~TERSUS.CRE~ ~override~
              ~TEVEN.CRE~  ~override~
              ~VAX.CRE~    ~override~
              ~VENKT.CRE~  ~override~
  ADD_CRE_ITEM ~MISC86~ #0 #0 #0 ~NONE~ ~GLOVES~

COPY_EXISTING ~ZAL.CRE~ ~override~
  ADD_CRE_ITEM ~MISC86~ #0 #0 #0 ~NONE~ ~CLOAK~

bg1ub.tp2
Creature Corrections component
/////////////////////////
// Bandits without scalps
COPY_EXISTING ~%tutu_var%CREDUS.CRE~ ~override~ // Credus, AR1900
              ~%tutu_var%RAIKEN.CRE~ ~override~ // Raiken, AR2400.BCS
              ~%tutu_var%TAUGOS.CRE~ ~override~ // Taugos, AR1900
              ~%tutu_var%TEVEN.CRE~ ~override~ // Teven, AR2900.BCS
              ~%tutu_var%VAX.CRE~ ~override~ // Vax, AR5300
              ~%tutu_var%VENKT.CRE~ ~override~ // Venkt, AR1901
              ~%tutu_var%ZAL.CRE~ ~override~ // Zal, AR5300
  PATCH_IF (SOURCE_SIZE > 0x2d4) BEGIN
    ADD_CRE_ITEM ~%tutu_var%MISC86~ #1 #0 #0 ~IDENTIFIED~ ~INV1 INV2~ // Adds a bandit scalp
  END
BUT_ONLY_IF_IT_CHANGES

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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#10 Miloch

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Posted 24 August 2010 - 02:39 AM

REMOVE_CRE_ITEM ~%tutu_var%MISC86~

ADD_CRE_ITEM ~%tutu_var%MISC86~ #0 #0 #0 ~UNSTEALABLE~ ~INV~
Should do the trick without any need for cross-mod checkery, aye?

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#11 hook71

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Posted 03 October 2010 - 03:47 AM

6. If you talk to Emerson , the mine foreman, after leaving the Nashkel Mine you get a journal entry about seeing the mayor for a reward even if you have already collected the reward making the entry permanent.

Not BGT. In BGT, Emerson does not give you such journal entry


A bit confused by this one. It's in EMERS2.DLG and if I do a change-log on it I only get BGT.

Attached File  change-log EMERS2DLG.txt   228bytes   320 downloads

#12 jastey

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Posted 20 October 2010 - 11:13 AM

Arkion takes among other bodies MISC79, Raissa's skin, which is found in AR7326 and AR7324. It should be BGMISC79, female body, in all three cases.

Very good catch, this will be changed in the next version of BG1UB.


bg1ub.tp2
Creature Corrections component

This is already included in v12.

I would be very happy if things like this would be posted into the original mod's forum, too, in the future. I usually don't read (every) "my BGT playthrough" thread. Thank you, Salk for pointing me to this!