The mod externalises race string references using Taimon's original code. While we're at it, we enable the added race's paperdoll via Erephine's code (a subset of IA/1PP I presume).
Now I assume at least the race part will conflict with TobEx, at least that's what initial testing seems to suggest (via crashing). I guess we could skip it if TobEx's race component is detected, but that doesn't stop someone from tacking on TobEx after this, does it? Or would that still work due to whatever TobEx has in its DLLs? Presumably, the paperdoll patch should still be ok as I don't think TobEx does anything there.
This is our racetext.2da which also gets skipped if it exists. So there shouldn't be any conflicts there... we use lowercase labels for the race (as the game does) but I don't think that makes a real difference (unless the game uses large caps vs. small caps for upper and lowercase - it might use all caps, but a minor detail anyway).
Is there a way to code this to avoid conflicts with a subsequent TobEx install, or is the best way just to enforce an install order (TobEx goes first)?